我是初學者在Java和我的Android應用程序多線程,我有這個SurfaceView至極繪製一個隨機的圓,但我希望能夠通過按屏幕(ACTION_DOWN)暫停該繪圖,而接下來的時間恢復它,我再按一下:在Android中暫停和恢復線程
import android.content.Context;
import android.content.Intent;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameView extends SurfaceView /**/implements SurfaceHolder.Callback {
private float x = 100;
private float y = 100;
private int radius = 20;
private Paint paint;
private SurfaceHolder mSurfaceHolder;
private DrawingThread mThread;
private Context myContext;
public GameView(Context context) {
super(context);
this.myContext = context;
setWillNotDraw(false);
paint = new Paint();
/**/
paint.setAntiAlias(true);
paint.setColor(Color.GREEN);
paint.setStyle(Paint.Style.STROKE);
paint.setTextAlign(Paint.Align.LEFT);
mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);
//paint.setTextSize(15);
}
public void onDraw(Canvas canvas){
canvas.drawCircle(x, y, radius, paint);
}
/**/
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mThread = new DrawingThread(mSurfaceHolder, myContext);
mThread.mRun = true;
mThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
public synchronized boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
switch (eventaction) {
case MotionEvent.ACTION_DOWN:
this.mThread.canPause = !this.mThread.canPause;
synchronized(this.mSurfaceHolder){
if(this.mThread.canPause){
this.mSurfaceHolder.notify();
}
}
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
break;
}
invalidate();
return true;
}
public final class DrawingThread extends Thread {
public boolean canPause = false;
boolean mRun;
Canvas mcanvas;
SurfaceHolder surfaceHolder;
Context context;
public DrawingThread(SurfaceHolder sholder, Context ctx)
{
surfaceHolder = sholder;
context = ctx;
mRun = false;
}
void setRunning(boolean bRun)
{
mRun = bRun;
}
boolean keepDrawing = true;
@Override
public void run() {
while (keepDrawing) {
Canvas canvas = null;
try {
canvas = mSurfaceHolder.lockCanvas();
synchronized (mSurfaceHolder) {
while(canPause){
try {
mSurfaceHolder.wait();
} catch(InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
waitThreaed();
draw(canvas);
}
}
catch(Exception e){
}
finally {
if (canvas != null)
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
public void waitThreaed() {
try {
x = (float) (getWidth()*Math.random());
y = (float) (getHeight()*Math.random());
this.sleep(1000);
postInvalidate();
} catch (InterruptedException e) {
}
}
}
}
其實與代碼圖紙可以暫停,但不能恢復
你嘗試使用Thread.sleep()方法,而不是Thread.wait()? – panini
哦,是的,我有,但就像我說我想手動暫停和恢復它不臨時與一些超時傳遞睡眠作爲參數,或者我錯了嗎? – user3232174
那麼你已經有你的while(canPause)循環,爲什麼不把Thread.sleep(100)放在那裏而不是Thread.wait()?我認爲這應該如何工作你想如何 – panini