我已經通過微軟實現着墨代碼的基礎上簡化墨樣品我的應用程序:http://code.msdn.microsoft.com/windowsapps/Input-simplified-ink-sample-11614bbf/view/SourceCodeWindows 8:如何使用內置的墨跡功能撤消和重做墨跡?
首先我做了一個類,節省了操作的數據(平局/刪除/清除)是這樣的:
public enum eInkOperation
{
Draw,
Delete,
None
}
public class InkOperation
{
public InkStroke Stroke { get; set; } //requred for drawing from undo
public eInkOperation Operation { get; set; }
public InkOperation(InkStroke stroke, eInkOperation inkOperation)
{
Stroke = stroke.Clone(); //needs to be cloned for AddStroke to work
Operation = inkOperation;
}
}
然後我爲撤消墨操作中的一個堆,一個用於重做操作
//stack of normal operations
Stack<InkOperation> _undoStack = new Stack<InkOperation>();
//Undo action will pop them off of the undo stack and push them onto the redo stack
Stack<InkOperation> _redoStack = new Stack<InkOperation>();
當用戶撤消行程我推重做堆棧上和從這些方法的inkmanager刪除:
private void RedoStackPush(InkOperation inkOperation)
{
inkOperation.Stroke = inkOperation.Stroke.Clone();
_redoStack.Push(inkOperation);
}
private void DeleteStroke(InkStroke stroke)
{
stroke = inkManager.GetStrokes().Last();
stroke.Selected = true;
inkManager.DeleteSelected();
}
然後,當用戶點擊重做,筆劃被彈出重做堆棧和使用該方法繪製:
private void DrawStroke(InkStroke stroke)
{
if (stroke!=null)
{
inkManager.Mode = InkManipulationMode.Inking;
inkManager.AddStroke(stroke);
}
renderer.Clear(); //this renderer object smooths the strokes
//and adds them as Path objects to the desired control (Grid, etc)
renderer.AddInk(inkManager.GetStrokes());
}
這一切工作,並且顯示回行程上的網格。 然而,當我試圖抹掉新重繪行程我得到這個異常:
AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
這發生在:
public void PointerMoved(PointerRoutedEventArgs e)
{
try
{
var pointerPoint = e.GetCurrentPoint(_inkingArea);
var pointerEventType = InkHelpers.GetPointerEventType(e);
if (pointerId == (int)pointerPoint.PointerId)
{
switch (inkManager.Mode)
{
case InkManipulationMode.Inking:
case InkManipulationMode.Selecting:
//process intermediate points
var intermediatePoints = e.GetIntermediatePoints(_inkingArea);
for (int i = intermediatePoints.Count - 1; i >= 0; i--)
{
inkManager.ProcessPointerUpdate(intermediatePoints[i]);
}
//live rendering
renderer.UpdateLiveRender(pointerPoint);
break;
case InkManipulationMode.Erasing:
//check if something has been erased
//in erase mode InkManager.ProcessPointerUpdate returns an invalidate rectangle:
//if it is not degenerate, something has been erased
//in erase mode don't bother processing intermediate points
//If inkManager.ProcessPointerUpdate throws an exception, it crashes the app regardless of any catches
Rect invalidateRect = (Rect)inkManager.ProcessPointerUpdate(e.GetCurrentPoint(_inkingArea));
if (invalidateRect.Height != 0 && invalidateRect.Width != 0)
{
//we don't know what has been erased so we clear the render
//and add back all the ink saved in the ink manager
renderer.Clear();
var remainingStrokes = inkManager.GetStrokes();
renderer.AddInk(remainingStrokes);
}
break;
default:
break;
}
}
}
catch (Exception) { }
}
在這一行:
Rect invalidateRect = (Rect)inkManager.ProcessPointerUpdate(e.GetCurrentPoint(_inkingArea));
我覺得問題位於向筆墨管理器添加筆觸的過程中。我嘗試製作一個新筆畫,甚至從InkStroke繼承以使其可定製,但InkStroke類是密封的,並且沒有構造函數。唯一的是我發現複製它是做inkStroke.Clone()。但即使如此,在嘗試重新繪製已刪除的墨跡時也會遇到問題(撤消已刪除的筆觸)。
我試着用盡可能少的代碼來儘量清楚這個問題以避免混淆,所以讓我知道它是否不足。
同樣在這個問題中,我專注於撤消抽籤動作。撤消擦除動作(或者甚至「清除所有」動作)有它自己的一套問題,因爲我無法複製InkStroke對象。
預先感謝您的時間和考慮。
非常感謝Xyroid。你有沒有按照Matt Small在該主題結尾處提出的方式讓它工作? – dcdroid 2013-03-25 16:03:05
@Xyroid,你解決了線程中的問題嗎?我也正在實現重做/撤銷功能。 – Allen4Tech 2013-04-15 10:01:58