我已經開始在java中編寫一個簡單的平臺遊戲。作爲測試,我編寫了這個簡單的 程序,當您按下箭頭鍵時,該程序會圍繞該小程序移動一個矩形。關鍵事件一直沒有解除。這裏是代碼:Java - KeyListener事件沒有觸發
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends Applet implements Runnable, KeyListener
{
//setup data
Thread t;
Image buffimg;
Graphics draw;
Dimension dim;
//game variables
int charx = 400;//rectangles X and Y positions
int chary = 50;
boolean leftArrow = false;
public void init()
{
setSize(800, 500);
t = new Thread(this);
t.start();
addKeyListener(this);
}
public void run()
{
while(true)
{
repaint();
moveChar();//move the rectangle
try {
t.sleep(1000/30);
} catch (InterruptedException e) { ; }
}
}
public void keyPressed(KeyEvent e)
{
int k = e.getKeyCode();
if(k == 37)
{
leftArrow = true;
charx--;
}
}
public void keyReleased(KeyEvent e)
{
if(e.getKeyCode() == 37)
{
leftArrow = false;
}
}
public void keyTyped(KeyEvent e)
{
}
public void moveChar()
{
//move rectangle on left arrow key press
if(leftArrow == true)
{
charx--;
}
}
public void paint(Graphics g)
{
g.drawRect(charx, chary, 100, 100);
}
public void update (Graphics g)
{
//double buffering
// initialize buffer
if (buffimg == null)
{
buffimg = createImage (this.getSize().width, this.getSize().height);
draw = buffimg.getGraphics();
}
// clear screen in background
draw.setColor (getBackground());
draw.fillRect (0, 0, this.getSize().width, this.getSize().height);
// draw elements in background
draw.setColor (getForeground());
paint (draw);
// draw image on the screen
g.drawImage (buffimg, 0, 0, this);
}
}
他們爲什麼不開火,我該如何解決這個問題?
我能矩形向左移動withouth的問題。你確定你運行了最新版本的代碼嗎? – Rob 2012-04-15 19:20:45
是的,這可能是我的月食設置的問題嗎? – Joe 2012-04-15 19:23:39
感謝安德魯,這似乎已修復它。 – Joe 2012-04-15 19:31:00