2017-01-17 28 views
1

對於我的高級高級計算課程,我需要做一個項目,地雷正在製造太空入侵者,之前我從未使用過python,而且我對目前爲止的進度感到非常滿意,不過我最近遇到了一個我不知道如何處理的錯誤。代碼如下。TypeError:unbound method sprite()

import pygame 
import random 
import sys 
# --- constants --- (UPPER_CASE names) 

WHITE = (255, 255, 255) 
BLACK = ( 0, 0, 0) 
RED = (255, 0, 0) 
GREEN = ( 0, 255, 0) 
BLUE = ( 0, 0, 255) 
ORANGE = (255, 255, 0) 
YELLOW = ( 0, 255, 255) 

DISPLAY_WIDTH = 720 
DISPLAY_HEIGHT = 720 

FPS = 60 

# --- classes --- (CamelCase names) 

class Player(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load("images\\user1.gif").convert() 
     self.image = pygame.transform.scale(self.image, (50, 50)) 
     self.rect = self.image.get_rect() 
     self.speed_x = 0 

    def update(self): 
     self.speed_x = 0 
     keystate = pygame.key.get_pressed() 
     if keystate[pygame.K_LEFT]: 
      self.speed_x = -7 
     if keystate[pygame.K_RIGHT]: 
      self.speed_x = 7 
     self.rect.x += self.speed_x 
     if self.rect.right > DISPLAY_WIDTH: 
      self.rect.right = DISPLAY_WIDTH 
     if self.rect.left < 0: 
      self.rect.left = 0 

    def shoot(self): 
     bullet = Bullet(self.rect.centerx, self.rect.top) 
     all_sprites.add(bullet) 

class Mob(pygame.sprite.Sprite): 
    def __init__(self): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load("images\\enemy1.gif").convert() 
     self.image = pygame.transform.scale(self.image, (50, 50)) 
     self.rect = self.image.get_rect() 
     self.speed_x = 0 
     self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width) 
     self.rect.y = random.randrange(-500, -40) 
     self.speedy = random.randrange(5, 11) 

    def update(self): 
      self.rect.y +=self.speedy 
      if self.rect.top > DISPLAY_HEIGHT + 10: 
       self.rect.x = random.randrange(0, DISPLAY_WIDTH - self.rect.width) 
       self.rect.y = random.randrange(-100, -40) 
       self.speed_y = random.randrange(5, 11) 

class Bullet(pygame.sprite.Sprite): 

    def __init__(self, x, y): 
     pygame.sprite.Sprite.__init__(self) 
     self.image = pygame.image.load("images\\laser1.gif").convert() 
     self.image = pygame.transform.scale(self.image, (15, 25)) 
     self.rect = self.image.get_rect() 
     self.rect.bottom = y 
     self.rect.centerx = x 
     self.speed_y = -20 

    def update(self): 
     self.rect.y += self.speed_y 
     if self.rect.bottom < 0: 
      self.kill() 

# --- functions --- (lower_case names) 

# empty 

# --- main --- (lower_case names) 

# - init - 

pygame.init() 
pygame.mixer.init() 

display = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT)) 
display_rect = display.get_rect() 

# - objects and groups - 

all_sprites = pygame.sprite.Group() 
mobs = pygame.sprite.Group() 
bullet_group = pygame.sprite.Group 
player = Player() 
player.rect.center = ((DISPLAY_WIDTH/2), DISPLAY_HEIGHT/1.2) 

all_sprites.add(player) 

for z in range(8): 
    mob = Mob() 
    mobs.add(mob) 
    all_sprites.add(mob) 

background = pygame.image.load("images\\background.jpg") 
background = pygame.transform.scale(background, (DISPLAY_WIDTH, DISPLAY_HEIGHT)) 

# - other - 

pygame.mixer.music.load("audio\\soundtrack.mp3") 
pygame.mixer.music.play(-1) 
pygame.mixer.music.set_volume(0.4) 

# - mainloop - 

crashed = False 
clock = pygame.time.Clock() 



while not crashed: 

    # - checks for a hit - 
    col = pygame.sprite.spritecollideany(player, mobs) 
    if col: 
     sys.exit() 

    col = pygame.sprite.groupcollide(mobs, bullet_group, True, True) 

    # - events - 
    for event in pygame.event.get(): 
     if event.type == pygame.QUIT: 
      crashed = True 
     elif event.type == pygame.KEYDOWN: 
      if event.key == pygame.K_SPACE: 
       player.shoot() 

     print(event) 

# - updates (without draws) - 

    all_sprites.update() 

# - draws (without updates) - 

    display.blit(background, (0, 0)) 

    all_sprites.draw(display) 

    pygame.display.update() 

# - FPS - 

    clock.tick(FPS) 

# - end - 
pygame.quit() 

這是我收到的錯誤消息,任何幫助將是偉大的,謝謝。

C:\Python27\python.exe "C:/Users/Iain/Desktop/Computing Project/Galaxian.py" 
Traceback (most recent call last): 
    File "C:/Users/Iain/Desktop/Computing Project/Galaxian.py", line 132, in <module> 
    col = pygame.sprite.groupcollide(mobs, bullet_group, True, True) 
    File "C:\Python27\lib\site-packages\pygame\sprite.py", line 1382, in groupcollide 
    c = SC(s, groupb, dokillb, collided) 
    File "C:\Python27\lib\site-packages\pygame\sprite.py", line 1339, in spritecollide 
    for s in group.sprites(): 
TypeError: unbound method sprites() must be called with Group instance as first argument (got nothing instead) 

Process finished with exit code 1 

回答

1

「未綁定方法」是從類中獲取的方法對象。當被調用時,它需要傳遞給它的類的一個實例。

「綁定方法」是綁定到類的實例的方法。它可以被稱爲「正常」,因爲它已經有了這個實例。

就你而言,你有一個簡單的錯字。你有一個未綁定的方法,但它應該是一個綁定的方法。該消息是誤導性的,因爲真正的問題是你傳遞給pygame的參數不正確。

在您的程序的132行上,您可以撥打groupcollide。您提供的一個參數是名爲bullet_group的變量。

問題的根本原因是這一行:

bullet_group = pygame.sprite.Group 

你錯過了括號,所以其結果是名bullet_grouppygame.sprite.Group。您只需添加括號來調用該類,以創建它的一個實例

bullet_group = pygame.sprite.Group() 

你前面的線mobsall_sprites上正確這樣做。