類似於Graphviz,但更具體地說,是yFiles。JavaFX中的圖形可視化(如yFiles)
我想要一個節點/邊緣類型的圖形可視化。
我在考慮讓節點爲Circle
,邊緣爲Line
。問題是在節點/邊緣出現的區域使用什麼。我應該使用ScrollPane
,定期Pane
,一個Canvas
,等...
我會添加滾動功能,縮放,選擇節點&拖動節點。
感謝您的幫助。
類似於Graphviz,但更具體地說,是yFiles。JavaFX中的圖形可視化(如yFiles)
我想要一個節點/邊緣類型的圖形可視化。
我在考慮讓節點爲Circle
,邊緣爲Line
。問題是在節點/邊緣出現的區域使用什麼。我應該使用ScrollPane
,定期Pane
,一個Canvas
,等...
我會添加滾動功能,縮放,選擇節點&拖動節點。
感謝您的幫助。
我有2個小時殺人,所以我想我會給它一個鏡頭。原來,很容易想出一個原型。
這裏有您需要什麼:
這真的太過分了,所以我只是在代碼中添加一些註釋。
應用程序實例化圖形,添加單元格並通過邊連接它們。
應用/ Main.java
package application;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import com.fxgraph.graph.CellType;
import com.fxgraph.graph.Graph;
import com.fxgraph.graph.Model;
import com.fxgraph.layout.base.Layout;
import com.fxgraph.layout.random.RandomLayout;
public class Main extends Application {
Graph graph = new Graph();
@Override
public void start(Stage primaryStage) {
BorderPane root = new BorderPane();
graph = new Graph();
root.setCenter(graph.getScrollPane());
Scene scene = new Scene(root, 1024, 768);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
addGraphComponents();
Layout layout = new RandomLayout(graph);
layout.execute();
}
private void addGraphComponents() {
Model model = graph.getModel();
graph.beginUpdate();
model.addCell("Cell A", CellType.RECTANGLE);
model.addCell("Cell B", CellType.RECTANGLE);
model.addCell("Cell C", CellType.RECTANGLE);
model.addCell("Cell D", CellType.TRIANGLE);
model.addCell("Cell E", CellType.TRIANGLE);
model.addCell("Cell F", CellType.RECTANGLE);
model.addCell("Cell G", CellType.RECTANGLE);
model.addEdge("Cell A", "Cell B");
model.addEdge("Cell A", "Cell C");
model.addEdge("Cell B", "Cell C");
model.addEdge("Cell C", "Cell D");
model.addEdge("Cell B", "Cell E");
model.addEdge("Cell D", "Cell F");
model.addEdge("Cell D", "Cell G");
graph.endUpdate();
}
public static void main(String[] args) {
launch(args);
}
}
滾動窗格應該有一個白色背景。
應用/ application.css
.scroll-pane > .viewport {
-fx-background-color: white;
}
可縮放滾動窗格,我得到了code base from pixel duke:
ZoomableScrollPane.java
package com.fxgraph.graph;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.control.ScrollPane;
import javafx.scene.input.ScrollEvent;
import javafx.scene.transform.Scale;
public class ZoomableScrollPane extends ScrollPane {
Group zoomGroup;
Scale scaleTransform;
Node content;
double scaleValue = 1.0;
double delta = 0.1;
public ZoomableScrollPane(Node content) {
this.content = content;
Group contentGroup = new Group();
zoomGroup = new Group();
contentGroup.getChildren().add(zoomGroup);
zoomGroup.getChildren().add(content);
setContent(contentGroup);
scaleTransform = new Scale(scaleValue, scaleValue, 0, 0);
zoomGroup.getTransforms().add(scaleTransform);
zoomGroup.setOnScroll(new ZoomHandler());
}
public double getScaleValue() {
return scaleValue;
}
public void zoomToActual() {
zoomTo(1.0);
}
public void zoomTo(double scaleValue) {
this.scaleValue = scaleValue;
scaleTransform.setX(scaleValue);
scaleTransform.setY(scaleValue);
}
public void zoomActual() {
scaleValue = 1;
zoomTo(scaleValue);
}
public void zoomOut() {
scaleValue -= delta;
if (Double.compare(scaleValue, 0.1) < 0) {
scaleValue = 0.1;
}
zoomTo(scaleValue);
}
public void zoomIn() {
scaleValue += delta;
if (Double.compare(scaleValue, 10) > 0) {
scaleValue = 10;
}
zoomTo(scaleValue);
}
/**
*
* @param minimizeOnly
* If the content fits already into the viewport, then we don't
* zoom if this parameter is true.
*/
public void zoomToFit(boolean minimizeOnly) {
double scaleX = getViewportBounds().getWidth()/getContent().getBoundsInLocal().getWidth();
double scaleY = getViewportBounds().getHeight()/getContent().getBoundsInLocal().getHeight();
// consider current scale (in content calculation)
scaleX *= scaleValue;
scaleY *= scaleValue;
// distorted zoom: we don't want it => we search the minimum scale
// factor and apply it
double scale = Math.min(scaleX, scaleY);
// check precondition
if (minimizeOnly) {
// check if zoom factor would be an enlargement and if so, just set
// it to 1
if (Double.compare(scale, 1) > 0) {
scale = 1;
}
}
// apply zoom
zoomTo(scale);
}
private class ZoomHandler implements EventHandler<ScrollEvent> {
@Override
public void handle(ScrollEvent scrollEvent) {
// if (scrollEvent.isControlDown())
{
if (scrollEvent.getDeltaY() < 0) {
scaleValue -= delta;
} else {
scaleValue += delta;
}
zoomTo(scaleValue);
scrollEvent.consume();
}
}
}
}
每一個細胞都被表示爲窗格,可以在其中放作爲視圖的任何節點(矩形,標籤,圖像視圖等)
小區。java的
package com.fxgraph.graph;
import java.util.ArrayList;
import java.util.List;
import javafx.scene.Node;
import javafx.scene.layout.Pane;
public class Cell extends Pane {
String cellId;
List<Cell> children = new ArrayList<>();
List<Cell> parents = new ArrayList<>();
Node view;
public Cell(String cellId) {
this.cellId = cellId;
}
public void addCellChild(Cell cell) {
children.add(cell);
}
public List<Cell> getCellChildren() {
return children;
}
public void addCellParent(Cell cell) {
parents.add(cell);
}
public List<Cell> getCellParents() {
return parents;
}
public void removeCellChild(Cell cell) {
children.remove(cell);
}
public void setView(Node view) {
this.view = view;
getChildren().add(view);
}
public Node getView() {
return this.view;
}
public String getCellId() {
return cellId;
}
}
細胞應該通過某種工廠的創建,所以它們被劃分類型:
CellType.java
package com.fxgraph.graph;
public enum CellType {
RECTANGLE,
TRIANGLE
;
}
實例化他們是很容易的:
RectangleCell.java
package com.fxgraph.cells;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import com.fxgraph.graph.Cell;
public class RectangleCell extends Cell {
public RectangleCell(String id) {
super(id);
Rectangle view = new Rectangle(50,50);
view.setStroke(Color.DODGERBLUE);
view.setFill(Color.DODGERBLUE);
setView(view);
}
}
TriangleCell.java
package com.fxgraph.cells;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
import com.fxgraph.graph.Cell;
public class TriangleCell extends Cell {
public TriangleCell(String id) {
super(id);
double width = 50;
double height = 50;
Polygon view = new Polygon(width/2, 0, width, height, 0, height);
view.setStroke(Color.RED);
view.setFill(Color.RED);
setView(view);
}
}
然後,當然,你需要的邊緣。你可以使用任何你喜歡的連接,甚至是三次曲線。爲了簡單起見,我用一條線:
Edge.java
package com.fxgraph.graph;
import javafx.scene.Group;
import javafx.scene.shape.Line;
public class Edge extends Group {
protected Cell source;
protected Cell target;
Line line;
public Edge(Cell source, Cell target) {
this.source = source;
this.target = target;
source.addCellChild(target);
target.addCellParent(source);
line = new Line();
line.startXProperty().bind(source.layoutXProperty().add(source.getBoundsInParent().getWidth()/2.0));
line.startYProperty().bind(source.layoutYProperty().add(source.getBoundsInParent().getHeight()/2.0));
line.endXProperty().bind(target.layoutXProperty().add(target.getBoundsInParent().getWidth()/2.0));
line.endYProperty().bind(target.layoutYProperty().add(target.getBoundsInParent().getHeight()/2.0));
getChildren().add(line);
}
public Cell getSource() {
return source;
}
public Cell getTarget() {
return target;
}
}
這種情況的一個擴展將是綁定邊緣到細胞的端口(北/南/東/西)。
然後你想要拖動節點,所以你必須添加一些鼠標手勢。最重要的部分是要考慮的情況下,圖形畫布放大
MouseGestures.java
package com.fxgraph.graph;
import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.input.MouseEvent;
public class MouseGestures {
final DragContext dragContext = new DragContext();
Graph graph;
public MouseGestures(Graph graph) {
this.graph = graph;
}
public void makeDraggable(final Node node) {
node.setOnMousePressed(onMousePressedEventHandler);
node.setOnMouseDragged(onMouseDraggedEventHandler);
node.setOnMouseReleased(onMouseReleasedEventHandler);
}
EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
Node node = (Node) event.getSource();
double scale = graph.getScale();
dragContext.x = node.getBoundsInParent().getMinX() * scale - event.getScreenX();
dragContext.y = node.getBoundsInParent().getMinY() * scale - event.getScreenY();
}
};
EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
Node node = (Node) event.getSource();
double offsetX = event.getScreenX() + dragContext.x;
double offsetY = event.getScreenY() + dragContext.y;
// adjust the offset in case we are zoomed
double scale = graph.getScale();
offsetX /= scale;
offsetY /= scale;
node.relocate(offsetX, offsetY);
}
};
EventHandler<MouseEvent> onMouseReleasedEventHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
}
};
class DragContext {
double x;
double y;
}
}
變焦倍率然後,你需要在其中存儲的細胞和邊緣的模型。任何時候都可以添加新的單元格,並且可以刪除現有的單元格。您需要對它們進行處理,以區別於現有的(例如,添加鼠標手勢,添加鼠標手勢時進行動畫處理等)。當你實現佈局算法時,你將面臨一個根節點的決心。所以你應該製作一個不可見的根節點(graphParent),它不會被添加到圖本身,而是所有節點都開始沒有父節點。
Model.java
package com.fxgraph.graph;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.fxgraph.cells.TriangleCell;
import com.fxgraph.cells.RectangleCell;
public class Model {
Cell graphParent;
List<Cell> allCells;
List<Cell> addedCells;
List<Cell> removedCells;
List<Edge> allEdges;
List<Edge> addedEdges;
List<Edge> removedEdges;
Map<String,Cell> cellMap; // <id,cell>
public Model() {
graphParent = new Cell("_ROOT_");
// clear model, create lists
clear();
}
public void clear() {
allCells = new ArrayList<>();
addedCells = new ArrayList<>();
removedCells = new ArrayList<>();
allEdges = new ArrayList<>();
addedEdges = new ArrayList<>();
removedEdges = new ArrayList<>();
cellMap = new HashMap<>(); // <id,cell>
}
public void clearAddedLists() {
addedCells.clear();
addedEdges.clear();
}
public List<Cell> getAddedCells() {
return addedCells;
}
public List<Cell> getRemovedCells() {
return removedCells;
}
public List<Cell> getAllCells() {
return allCells;
}
public List<Edge> getAddedEdges() {
return addedEdges;
}
public List<Edge> getRemovedEdges() {
return removedEdges;
}
public List<Edge> getAllEdges() {
return allEdges;
}
public void addCell(String id, CellType type) {
switch (type) {
case RECTANGLE:
RectangleCell rectangleCell = new RectangleCell(id);
addCell(rectangleCell);
break;
case TRIANGLE:
TriangleCell circleCell = new TriangleCell(id);
addCell(circleCell);
break;
default:
throw new UnsupportedOperationException("Unsupported type: " + type);
}
}
private void addCell(Cell cell) {
addedCells.add(cell);
cellMap.put(cell.getCellId(), cell);
}
public void addEdge(String sourceId, String targetId) {
Cell sourceCell = cellMap.get(sourceId);
Cell targetCell = cellMap.get(targetId);
Edge edge = new Edge(sourceCell, targetCell);
addedEdges.add(edge);
}
/**
* Attach all cells which don't have a parent to graphParent
* @param cellList
*/
public void attachOrphansToGraphParent(List<Cell> cellList) {
for(Cell cell: cellList) {
if(cell.getCellParents().size() == 0) {
graphParent.addCellChild(cell);
}
}
}
/**
* Remove the graphParent reference if it is set
* @param cellList
*/
public void disconnectFromGraphParent(List<Cell> cellList) {
for(Cell cell: cellList) {
graphParent.removeCellChild(cell);
}
}
public void merge() {
// cells
allCells.addAll(addedCells);
allCells.removeAll(removedCells);
addedCells.clear();
removedCells.clear();
// edges
allEdges.addAll(addedEdges);
allEdges.removeAll(removedEdges);
addedEdges.clear();
removedEdges.clear();
}
}
然後還有其中包含可縮放滾動窗格,模型等。在添加和刪除節點的處理的曲線圖(鼠標手勢,細胞和邊加入到圖本身滾動窗格等)。
Graph.java
package com.fxgraph.graph;
import javafx.scene.Group;
import javafx.scene.control.ScrollPane;
import javafx.scene.layout.Pane;
public class Graph {
private Model model;
private Group canvas;
private ZoomableScrollPane scrollPane;
MouseGestures mouseGestures;
/**
* the pane wrapper is necessary or else the scrollpane would always align
* the top-most and left-most child to the top and left eg when you drag the
* top child down, the entire scrollpane would move down
*/
CellLayer cellLayer;
public Graph() {
this.model = new Model();
canvas = new Group();
cellLayer = new CellLayer();
canvas.getChildren().add(cellLayer);
mouseGestures = new MouseGestures(this);
scrollPane = new ZoomableScrollPane(canvas);
scrollPane.setFitToWidth(true);
scrollPane.setFitToHeight(true);
}
public ScrollPane getScrollPane() {
return this.scrollPane;
}
public Pane getCellLayer() {
return this.cellLayer;
}
public Model getModel() {
return model;
}
public void beginUpdate() {
}
public void endUpdate() {
// add components to graph pane
getCellLayer().getChildren().addAll(model.getAddedEdges());
getCellLayer().getChildren().addAll(model.getAddedCells());
// remove components from graph pane
getCellLayer().getChildren().removeAll(model.getRemovedCells());
getCellLayer().getChildren().removeAll(model.getRemovedEdges());
// enable dragging of cells
for (Cell cell : model.getAddedCells()) {
mouseGestures.makeDraggable(cell);
}
// every cell must have a parent, if it doesn't, then the graphParent is
// the parent
getModel().attachOrphansToGraphParent(model.getAddedCells());
// remove reference to graphParent
getModel().disconnectFromGraphParent(model.getRemovedCells());
// merge added & removed cells with all cells
getModel().merge();
}
public double getScale() {
return this.scrollPane.getScaleValue();
}
}
一種用於細胞層包裝。你可能會想添加多個層(例如選擇層,突出所選單元)
CellLayer.java
package com.fxgraph.graph;
import javafx.scene.layout.Pane;
public class CellLayer extends Pane {
}
現在,您需要爲電池的佈局。我建議創建一個簡單的抽象類,在您開發圖時將會擴展。
package com.fxgraph.layout.base;
public abstract class Layout {
public abstract void execute();
}
爲了簡單起見,這裏有一個簡單的佈局算法,其中使用隨機座標。當然,你必須做更復雜的東西,比如樹型佈局等等。
RandomLayout.java
package com.fxgraph.layout.random;
import java.util.List;
import java.util.Random;
import com.fxgraph.graph.Cell;
import com.fxgraph.graph.Graph;
import com.fxgraph.layout.base.Layout;
public class RandomLayout extends Layout {
Graph graph;
Random rnd = new Random();
public RandomLayout(Graph graph) {
this.graph = graph;
}
public void execute() {
List<Cell> cells = graph.getModel().getAllCells();
for (Cell cell : cells) {
double x = rnd.nextDouble() * 500;
double y = rnd.nextDouble() * 500;
cell.relocate(x, y);
}
}
}
的例子是這樣的:
您可以拖動細胞與鼠標按鈕,用鼠標滾輪放大和縮小。
添加新的細胞類型與創建細胞的亞類一樣簡單:
package com.fxgraph.cells;
import javafx.scene.control.Button;
import com.fxgraph.graph.Cell;
public class ButtonCell extends Cell {
public ButtonCell(String id) {
super(id);
Button view = new Button(id);
setView(view);
}
}
package com.fxgraph.cells;
import javafx.scene.image.ImageView;
import com.fxgraph.graph.Cell;
public class ImageCell extends Cell {
public ImageCell(String id) {
super(id);
ImageView view = new ImageView("http://upload.wikimedia.org/wikipedia/commons/thumb/4/41/Siberischer_tiger_de_edit02.jpg/800px-Siberischer_tiger_de_edit02.jpg");
view.setFitWidth(100);
view.setFitHeight(80);
setView(view);
}
}
package com.fxgraph.cells;
import javafx.scene.control.Label;
import com.fxgraph.graph.Cell;
public class LabelCell extends Cell {
public LabelCell(String id) {
super(id);
Label view = new Label(id);
setView(view);
}
}
package com.fxgraph.cells;
import javafx.scene.control.TitledPane;
import com.fxgraph.graph.Cell;
public class TitledPaneCell extends Cell {
public TitledPaneCell(String id) {
super(id);
TitledPane view = new TitledPane();
view.setPrefSize(100, 80);
setView(view);
}
}
和創建類型
package com.fxgraph.graph;
public enum CellType {
RECTANGLE,
TRIANGLE,
LABEL,
IMAGE,
BUTTON,
TITLEDPANE
;
}
和創建實例取決於類型:
...
public void addCell(String id, CellType type) {
switch (type) {
case RECTANGLE:
RectangleCell rectangleCell = new RectangleCell(id);
addCell(rectangleCell);
break;
case TRIANGLE:
TriangleCell circleCell = new TriangleCell(id);
addCell(circleCell);
break;
case LABEL:
LabelCell labelCell = new LabelCell(id);
addCell(labelCell);
break;
case IMAGE:
ImageCell imageCell = new ImageCell(id);
addCell(imageCell);
break;
case BUTTON:
ButtonCell buttonCell = new ButtonCell(id);
addCell(buttonCell);
break;
case TITLEDPANE:
TitledPaneCell titledPaneCell = new TitledPaneCell(id);
addCell(titledPaneCell);
break;
default:
throw new UnsupportedOperationException("Unsupported type: " + type);
}
}
...
你會這等
呃..你真了不起。非常感謝! – 3legit4quit
爲什麼要添加一個圖層選定的單元格,將它們顯示在所有其他的頂部? – Josephus87
用於選擇矩形和其他不屬於圖形本身的東西。您不想在圖形本身中添加選擇JavaFX節點。分層解決了這個問題。有了這個,你也可以添加e。 G。在矩形的角落直接調整指標。 – Roland
我會給Prefux一試。這是Prefuse項目的一個分支。原始存儲庫是https://github.com/effrafax/Prefux,但維護最好的叉似乎是https://github.com/jchildress/Prefux。 https://github.com/gedeffe/Prefuse似乎也是活躍的,但沒有與jchildress連接。
我有同樣的問題,我設法使用javascript vis.js庫和JavaFX WebView。
您可以檢查它在github上,如果這是有用的人:https://github.com/arocketman/VisFX
你有你想要的東西,但你有什麼問題嗎?你應該使用一個ScrollPane,但這對於一個非常複雜的任務來說只是一個非常小的決定,所以這不是對一般問題標題的回答,這對於StackOverflow問題來說太廣泛了。順便提一句,yWorks提供了[yFiles for JavaFX](https://www.yworks.com/en/products_yfilesjavafx_about.html),不過一般來說,庫建議不在StackOverflow的範圍之內,它是這樣一個限制性的規則StackOverflow有;-) – jewelsea
@jewelsea問題是我將如何去選擇項目的組件。 – 3legit4quit
那麼你可以將圓和線添加到ScrollPane中的一個組中,並創建一個基本的圖形查看器。它不會是任何想象中的yFiles,它可以讓你查看節點圖。但是您可能需要在節點中添加一些信息(如文本),因此而不是Circle使用標籤。縮放是棘手的,所以你可能想要做的:http://stackoverflow.com/questions/16680295/javafx-correct-scaling。爲佈局獲得正確的幾何圖形也很棘手,你可能想用一些庫來協助。不確定這是對您的問題的評論或實際答案。 – jewelsea