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我有一個問題與離子2(測試版7)和紙JS:當我開始繪圖時,畫布的左上角出現一個白色框。請參閱示例圖片here。繪圖時畫布也會閃爍。Ionic 2與紙JS - 閃爍的帆布和白色的盒子
關於我正在做的事情的簡短說明: 用設備相機拍照並在畫布上繪製該圖像,然後允許用戶在圖像上繪圖。
任何想法我做錯了什麼?或者有關如何解決這個問題的建議?
我的代碼:
拍攝照片(使用離子天然):
public takePicture(): void {
// Options for the camera plugin
let options = {
quality: 20,
destinationType: Camera.DestinationType.FILE_URI,
sourceType: 1,
encodingType: Camera.EncodingType.JPEG,
mediaType: Camera.MediaType.PICTURE,
correctOrientation: true
};
Camera.getPicture(options).then((imageData) => {
this.nav.push(DrawPicturePage, { imagePath: imageData });
}, (err) => {
});
}
DrawPicturePage(pictureDraw.ts):
import {Platform, Page, NavController, NavParams} from 'ionic-angular';
import {ElementRef, ViewChild, NgZone} from '@angular/core';
import * as paper from 'paper';
@Page({
templateUrl: 'build/pages/pictureDraw/pictureDraw.html',
})
export class DrawPicturePage {
@ViewChild("theCanvas") theCanvas: ElementRef;
@ViewChild("content") content: ElementRef;
private path;
private ctx: CanvasRenderingContext2D; // canvas context
private imagePath: string = '';
private canvasWidth: number = 100;
private canvasHeight: number = 100;
private canvasInnerWidth: number = 0;
private canvasInnerHeight: number = 0;
private width: string = '0%';
private height: string = '0%';
constructor(
public navParams: NavParams,
private zone: NgZone) {
this.imagePath = navParams.get('imagePath');
}
public ngAfterViewInit(): void {
this.ctx = this.theCanvas.nativeElement.getContext("2d");
this.loadImage();
}
private loadImage(): void {
let image = new Image();
image.src = this.imagePath;
image.onload =() => {
// count the image ratio
let ratio: number = image.width/image.height;
// create a canvas and a context for image resizing
let oc = document.createElement('canvas');
let octx = oc.getContext('2d');
oc.width = image.width;
oc.height = image.height;
// resize to max size 1600x900
if (image.width > image.height && image.width > 1600) {
oc.width = 1600;
oc.height = 1600/ratio;
if (oc.height > 900) {
oc.height = 900;
oc.width = 900 * ratio;
}
} else if (image.height > 1600) {
oc.height = 1600;
oc.width = 1600 * ratio;
if (oc.width > 900) {
oc.width = 900;
oc.height = 900/ratio;
}
}
octx.drawImage(image, 0, 0, oc.width, oc.height);
// calculate the UI size of the canvas
if (image.width > image.height) {
// landscape
this.canvasWidth = this.content.nativeElement.offsetWidth;
this.canvasHeight = this.canvasWidth/ratio;
} else {
// portrait
this.canvasHeight = this.content.nativeElement.offsetHeight;
this.canvasWidth = this.canvasHeight * ratio;
}
// set the canvas UI width and height
this.zone.run(() => {
this.width = Math.round(this.canvasWidth) + 'px';
this.height = Math.round(this.canvasHeight) + 'px';
});
// set the canvas inner width and height
this.canvasInnerWidth = oc.width;
this.canvasInnerHeight = oc.height;
this.setupPaperJS(oc);
};
}
/** setup paper js */
private setupPaperJS(canvas: any = null): void {
paper.install(window);
paper.setup(this.theCanvas.nativeElement);
this.theCanvas.nativeElement.width = this.canvasInnerWidth;
this.theCanvas.nativeElement.height = this.canvasInnerHeight;
// draw the image
this.ctx.drawImage(canvas, 0, 0, canvas.width, canvas.height,
0, 0, this.theCanvas.nativeElement.width, this.theCanvas.nativeElement.height);
}
private downEvent(event: TouchEvent): void {
console.info('downEvent');
let touch: { x: number, y: number } = this.touchCoordToCanvasCoord(event.touches[0].screenX, event.touches[0].screenY);
let point: paper.Point = new paper.Point();
point.x = touch.x;
point.y = touch.y;
if (this.path) {
this.path.selected = false;
}
// Create a new path
this.path = new paper.Path({
segments: [point],
strokeColor: 'red',
strokeWidth: 10
});
}
private dragEvent(event: TouchEvent): void {
console.info('dragEvent');
let touch: { x: number, y: number } = this.touchCoordToCanvasCoord(event.touches[0].screenX, event.touches[0].screenY);
let point: paper.Point = new paper.Point();
point.x = touch.x;
point.y = touch.y;
this.path.lineTo(point);
}
private upEvent(event: TouchEvent): void {
console.info('upEvent');
this.path.simplify(10);
}
/** Converts the touch coordinate to canvas coordinates */
private touchCoordToCanvasCoord(touchX: number, touchY: number): { x: number, y: number } {
let rv: { x: number, y: number } = { x: 0, y: 0 };
let x0: number = 0, y0: number = 0;
x0 = this.theCanvas.nativeElement.getBoundingClientRect().left;
y0 = this.theCanvas.nativeElement.getBoundingClientRect().top + 45;
rv.x = this.canvasInnerWidth/(window.screen.width - 2 * x0) * (touchX - x0);
rv.y = this.canvasInnerHeight/(window.screen.height - 2 * y0) * (touchY - y0);
if (rv.x < 0) rv.x = 0;
if (rv.y < 0) rv.y = 0
if (rv.x > this.canvasInnerWidth) rv.x = this.canvasInnerWidth;
if (rv.y > this.canvasInnerHeight) rv.y = this.canvasInnerHeight;
return rv;
}
/*------------------------------- functions called from template -------------------------------*/
private getWidth(): string {
return this.width;
}
private getHeight(): string {
return this.height;
}
}
模板:
<ion-navbar primary *navbar>
<ion-title>My title</ion-title>
</ion-navbar>
<ion-content>
<div #content style="width: 100%; height: 100%;">
<canvas #theCanvas class="canvasStyle" [style.width]="getWidth()" [style.height]="getHeight()" (touchstart)="downEvent($event)"
(touchend)="upEvent($event)" (touchmove)="dragEvent($event)"></canvas>
</div>
</ion-content>
和「canva sStyle「等級:
.canvasStyle{
top: 50%;
left: 50%;
margin-right: -50%;
transform: translate(-50%, -50%);
position: absolute;
background-color: rgba(0,0,0,0);
-webkit-tap-highlight-color:rgba(0,0,0,0);
}
任何反饋將不勝感激。