http://jsfiddle.net/eGjak/503/
你必須找到在畫布上的局部x和y,然後計算距離(認爲畢達哥拉斯定理,aSquared + BSQUARE = cSquared),看看如果距離小於的半徑圓(又名鼠標的圓圈內)
的代碼之後添加此代碼,您目前擁有
var focused_circle, lastX, lastY ;
function test_distance(n, test_circle){ //see if the mouse is clicking circles
var dx = lastX - test_circle.x,
dy = lastY - test_circle.y;
//see if the distance between the click is less than radius
if(dx * dx + dy * dy < test_circle.r * test_circle.r ){
focused_circle = n;
$(document).bind('mousemove.move_circle' , drag_circle);
$(document).bind('mouseup.move_circle' , clear_bindings);
return false; // in jquery each, this is like break; stops checking future circles
}
}
$('#cv').mousedown(function(e){
lastX = e.pageX - $(this).offset().left;
lastY = e.pageY - $(this).offset().top;
$.each(circles, test_distance);
});
function drag_circle(e){
var newX = e.pageX - $('#cv').offset().left,
newY = e.pageY - $('#cv').offset().top;
//set new values
circles[ focused_circle ].x += newX - lastX;
circles[ focused_circle ].y += newY - lastY;
//remember these for next time
lastX = newX, lastY = newY;
//clear canvas and redraw everything
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
drawCircle(mainCircle);
$.each(circles, function() {
drawCircle(this);
drawLine(mainCircle, this);
});
}
function clear_bindings(e){ // mouse up event, clear the moving and mouseup bindings
$(document).unbind('mousemove.move_circle mouseup.move_circle');
focused_circle=undefined;
}
還有其他的方法可以做到這一點,辦法救速度,雖然這應該做的伎倆。
我想你可能想要tu使用SVG代替Canvas ... – pollirrata
svg的任何鏈接或一些示例pleace –
也許在谷歌搜索? – pollirrata