2017-09-14 56 views
1

我想在java中放一個小遊戲的概念,並遇到了一個奇怪的問題; int數組似乎沒有在我的代碼的某些部分存儲任何值!
(使用netbeans 8.2)
我懷疑這是一些小而乏味的事情,我錯過了。
這是一個基本生物的構造函數。看到「addTrait」方法?這是重點。試圖調試int數組

public Creature(String inputname) 
{ 
    if(DEBUG>0){System.out.println("DEBUG: CREATURE ");} 

    creaturename = inputname; 
    size = 1; 
    population = 1; 

    addTrait(new Trait("TEST",0,new int[]{4,4,4,4,4,4}),0); 
    addTrait(new Trait("EMPTY",0,new int[]{0,0,0,0,0,0}),1); 
    addTrait(new Trait("EMPTY",0,new int[]{0,0,0,0,0,0}),2); 

} 

這是在生物類中的方法。

public void addTrait(Trait newtrait, int slotnum) 
{ 
    myTraits[slotnum] = newtrait; 

    if(DEBUG>0){System.out.println("DEBUG: CREATURE > " 
      + "addTrait > myTraits["+slotnum+"].getName() = "+ 
      myTraits[slotnum].getName());} 


     for(int k=0;6>k;k++) 
     { 
      System.out.println("DEBUG: CREATURE > " 
      + "addTrait > myTraits["+slotnum+"].getEffects()["+k+"] = "+ 
      myTraits[slotnum].getEffects()[k]); 
     } 

     System.out.println(); 
} 

在我的驅動程序類中,我試圖給測試生物添加「Sharp Eyesight」特性。

public class EvoDriver { 
public static void main(String[] args) { 

    // initilize TraitList 
    TraitList myTraits = new TraitList(); 

    // initilize Creature 

    Creature player1 = new Creature("Dragon Bear"); 

    player1.addPop(); 
    player1.addPop(); 
    player1.growSize(); 

    // add specific trait 

    //player1.addTrait(myTraits.getTrait("Carnivore"), 0); 
    player1.addTrait(myTraits.getTrait("Sharp Eyesight"), 1); 
    //player1.addTrait(myTraits.getTrait("Fire Breath"), 2); 

    //force update 
    player1.updateStats(); 
    //print creature 
    player1.printCreature(); 



} 

這是特質的構造函數。

public Trait(String newname, int fv, int[] effects) 
{ 
    if(DEBUG>0){System.out.println("DEBUG: TRAIT");} 

    traitname = newname; 
    feedvalue = fv; 

    //handle effects 
    effects[0] = feedertype; 
    effects[1] = size; 
    effects[2] = power; 
    effects[3] = stealth; 
    effects[4] = senses; 
    effects[5] = dangerous; 

    if(DEBUG>0){System.out.println("DEBUG: TRAIT > traitname = "+traitname);} 
    if(DEBUG>0){System.out.println("DEBUG: TRAIT > senses = "+senses);} 

} 

我有一個類,應該處理啓動stat稱爲TraitList每個特徵的提升。它包含每個特質的所有數據。但是,當調用方法「getEffects」時,結果始終爲0!

public class TraitList { 

//DEBUG MODE 
final int DEBUG = 1; 



Trait[] allTraits = {new Trait("EMPTY",0,new int[]{0,0,0,0,0,0})}; 

// **** Constructors **** 

/*        HINTS 
____________________________________________________________________________ 
effects[0] = feedertype; 
effects[1] = size; 
effects[2] = power; 
effects[3] = stealth; 
effects[4] = senses; 
effects[5] = dangerous; 
*/ 


public TraitList() 
{ 

    if(DEBUG>0){System.out.println("DEBUG: TRAITLIST ");} 



    boolean[] special = new boolean[2]; 
    special[0] = false; //Alert the Herd 
    special[1] = false; //Pack Tactics 

    //add effects to list 

    // Sharp Eyesight; increases Senses by 3 

    //feedertype; 
    //size; 
    //power; 
    //stealth; 
    //senses; 
    //dangerous; 
    addTrait(new Trait("Sharp Eyesight", 2, new int[]{0,0,0,0,3,0}) 
      .setDesc("Helps detect other creatures!")); 

    // Camouflage; increases Stealth by 3 

    addTrait(new Trait("Camouflage", 0, new int[]{0,0,0,0,0,0})); 

    // Alert the Herd; increases Senses by Population number 
    addTrait(new Trait("Alert the Herd", 0, special)); 

    // Pack Tactics; increases Power by Population number 
    addTrait(new Trait("Pack Tactics", 0, special)); 

    // Carnivore; creature can only eat meat; Senses +1, Stealth +1 

    addTrait(new Trait("Carnivore", -1, new int[]{0,0,0,0,0,0})); 

    // Omnivore; creature can eat meat and plants 

    addTrait(new Trait("Omnivore", -5, new int[]{0,0,0,0,0,0})); 

    // Horns; increases Dangerous by 1 

    addTrait(new Trait("Horns", 0, new int[]{0,0,0,0,0,0})); 

    // Fire Breath; increases Dangerous by 3, increases Power by 3; feed 10 

    addTrait(new Trait("Fire Breath", 10, new int[]{0,0,0,0,0,0})); 
} 

// **** Methods **** 

public void addTrait(Trait newtrait) 
{ 
    // create temp array 
    Trait[] temp = new Trait[1]; 
    temp[0] = newtrait; 
    Trait[] newtemp = new Trait[allTraits.length+1]; 
    for (int k=0; allTraits.length>k;k++) 
    { 
     newtemp[k] = allTraits[k]; 
    } 
    newtemp[allTraits.length] = temp[0]; 

    allTraits = newtemp; 

} 

public Trait getRandomTrait() // to do 
{ 
    return null; 
} 

public int getTraitIndex(String searchname)//returns 0 if not found 
{ 

    for(int k=0;allTraits.length>k;k++) 
    { 
     if(DEBUG>0) 
     {System.out.println("DEBUG: TRAITLIST > getTraitIndex > k = "+k);} 

     if(DEBUG>0) 
     {System.out.println("DEBUG: TRAITLIST > getTraitIndex > " 
       + "allTraits[k].getName() = "+allTraits[k].getName());} 

     if(searchname.equalsIgnoreCase(allTraits[k].getName())) 
     { 
      return k; 
     } 
    } 
    System.out.println("ERROR IN TraitList > getTraitIndex! TRAIT " 
      + searchname +" DOES NOT EXIST!"); 
    return 0; 
} 

public Trait getTrait(String name)//returns EMPTY trait if not found 
{ 
    return allTraits[getTraitIndex(name)]; 
} 

}

我不知道該怎麼清楚,我一直在,但我非常感謝任何提示,建議,地獄我會帶一個有用的侮辱指出我的愚蠢的錯誤。我將附上我的調試輸出。

run: 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = EMPTY 
DEBUG: TRAIT > senses = 0 
DEBUG: TRAITLIST 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = Sharp Eyesight 
DEBUG: TRAIT > senses = 0 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = Camouflage 
DEBUG: TRAIT > senses = 0 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = Carnivore 
DEBUG: TRAIT > senses = 0 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = Omnivore 
DEBUG: TRAIT > senses = 0 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = Horns 
DEBUG: TRAIT > senses = 0 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = Fire Breath 
DEBUG: TRAIT > senses = 0 
DEBUG: CREATURE 
DEBUG: TRAIT 
DEBUG: TRAIT > traitname = TEST 
DEBUG: TRAIT > senses = 0 
DEBUG: CREATURE > addTrait > myTraits[0].getName() = TEST 
DEBUG: CREATURE > addTrait > myTraits[0].getEffects()[0] = 0 
DEBUG: CREATURE > addTrait > myTraits[0].getEffects()[1] = 0 
DEBUG: CREATURE > addTrait > myTraits[0].getEffects()[2] = 0 
DEBUG: CREATURE > addTrait > myTraits[0].getEffects()[3] = 0 
DEBUG: CREATURE > addTrait > myTraits[0].getEffects()[4] = 0 
DEBUG: CREATURE > addTrait > myTraits[0].getEffects()[5] = 0 

DEBUG: TRAIT 
DEBUG: TRAIT > traitname = EMPTY 
DEBUG: TRAIT > senses = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getName() = EMPTY 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[0] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[1] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[2] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[3] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[4] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[5] = 0 

DEBUG: TRAIT 
DEBUG: TRAIT > traitname = EMPTY 
DEBUG: TRAIT > senses = 0 
DEBUG: CREATURE > addTrait > myTraits[2].getName() = EMPTY 
DEBUG: CREATURE > addTrait > myTraits[2].getEffects()[0] = 0 
DEBUG: CREATURE > addTrait > myTraits[2].getEffects()[1] = 0 
DEBUG: CREATURE > addTrait > myTraits[2].getEffects()[2] = 0 
DEBUG: CREATURE > addTrait > myTraits[2].getEffects()[3] = 0 
DEBUG: CREATURE > addTrait > myTraits[2].getEffects()[4] = 0 
DEBUG: CREATURE > addTrait > myTraits[2].getEffects()[5] = 0 

DEBUG: TRAITLIST > getTraitIndex > k = 0 
DEBUG: TRAITLIST > getTraitIndex > allTraits[k].getName() = EMPTY 
DEBUG: TRAITLIST > getTraitIndex > k = 1 
DEBUG: TRAITLIST > getTraitIndex > allTraits[k].getName() = Sharp Eyesight 
DEBUG: CREATURE > addTrait > myTraits[1].getName() = Sharp Eyesight 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[0] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[1] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[2] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[3] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[4] = 0 
DEBUG: CREATURE > addTrait > myTraits[1].getEffects()[5] = 0 

_________________________________________________ 
Dragon Bear (Pop: 3) 
[Herbivore] 
_________________________________________________ 
Size: 2 
Power: 2 
Stealth: 0 
Senses: 0 
Dangerous: 0 
_________________________________________________ 
Trait 1: TEST 
~ { } 
Trait 2: Sharp Eyesight 
~ { Helps detect other creatures! } 
Trait 3: EMPTY 
~ { } 
_________________________________________________ 
BUILD SUCCESSFUL (total time: 0 seconds) 

如果找不到解決方案,我可能會從頭開始。 (當然,我會重複使用一些工作代碼!)

+0

請發佈整個'Trait'類。 –

回答

0

在您是構造函數中,您正在重新分配效果的值。這是潛在的問題。

effects[0] = feedertype; 
effects[1] = size; 
effects[2] = power; 
effects[3] = stealth; 
effects[4] = senses; 
effects[5] = dangerous;