標題聽起來像一個愚蠢的問題,但這是困擾我,我想不出一個簡潔的方式來說明。如何比較兩個項目unlocalized names
不管怎麼說,這裏是我使用的代碼:
public class OreSword extends ItemSword{
public OreSword(SWORDTYPES sword)
{
super(sword.getMaterial());
setUnlocalizedName(RefStrings.MODID + "_" + sword.getName());
setTextureName(RefStrings.MODID + ":" + sword.getName());
//setCreativeTab(CreativeTabs.tabCombat);
sword.setSword(this);
}
public boolean hitEntity(ItemStack sword, EntityLivingBase target, EntityLivingBase self)
{
System.out.println("this is my override");
sword.damageItem(1, self);
if(sword.getUnlocalizedName() == SWORDTYPES.COAL.getSword().getUnlocalizedName())
{
System.out.println("this is my sword");
target.setFire(100);
}
return true;
}
public static enum SWORDTYPES
{
COAL("CoalSword", 1, 131, 4.0F, 1.0F, 5),
DIAMOND("DiamondSword", 3, 1200, 8.0F, 3.0F, 30),
EMERALD("EmeraldSword", 3, 2300, 8.0F, 4.0F, 10),
GOLD("GoldSword", 0, 25, 10.0F, 1.0F, 12),
IRON("IronSword", 2, 131, 6.0F, 2.0F, 14),
LAPIS("LapisSword", 1, 131, 4.0F, 1.0F, 44),
QUARTZ("QuartzSword", 3, 131, 8.0F, 3.0F, 10),
REDSTONE("RedstoneSword", 2, 131, 6.0F, 2.0F, 14);
private String name;
/*private int hLevel;
private int mUse;
private float effic;
private float damage;
private int ench;*/
private ToolMaterial mat;
private OreSword sword;
private SWORDTYPES(String name, int hLevel, int mUse, float effic, float damage, int ench)
{
this.name = name;
this.mat = EnumHelper.addToolMaterial(name, hLevel, mUse, effic, damage, ench);
}
public String getName(){return name;}
public ToolMaterial getMaterial(){return mat;}
public void setSword(OreSword sword){this.sword = sword;}
public OreSword getSword(){return sword;}
}
}
當我運行這段代碼它輸出線「這是我重寫」,但它永遠不會打印出一行:「這是我的劍」
我在遊戲中測試的劍是正確的劍,我已經測試了這個創意,所以劍不會受到任何傷害,並且在劍的傷害下生存。 如果有人可以向我解釋我應該怎麼做來檢查項目,或者我可能在執行中缺少什麼,我將不勝感激。
...爲什麼你在做你自己的對象非常昂貴的字符串比較? – Tschallacka