我正在處理預先存在的代碼並檢查它是否工作。推回C++ std :: vector中的元素,他們失去了信息
用我最大的驚喜,這些基本類是給我麻煩現在
typedef int Id;
typedef int BcId;
//! This class gives some common methods to all mesh objects.
class Identifier{
public:
static const UInt NVAL;
Identifier(UInt id):id_(id),bcId_(NVAL){}
Identifier(UInt id, UInt bcId):id_(id),bcId_(bcId){}
bool unassignedId()const {return id_==NVAL;}
bool unassignedBc()const {return bcId_==NVAL;}
Id id() const {return id_;}
BcId bcId() const {return bcId_;}
Id getId() const {return id_;}
protected:
Id id_;
BcId bcId_;
};
//! This class implements a 3D point, the default is z=0 => 2D point
class Point: public Identifier{
public:
static const UInt ndim = 3;
Point(): Identifier(NVAL, NVAL){coord_.resize(3);};
Point(Real x, Real y, Real z=0):Identifier(NVAL, NVAL)
{coord_.resize(3);coord_[0]=x; coord_[1]=y; coord_[2]=x;}
Point(Id id, BcId bcId, Real x, Real y, Real z=0):Identifier(id, bcId)
{coord_.resize(3);coord_[0]=x; coord_[1]=y; coord_[2]=z;}
void print(std::ostream & out) const;
Real operator[](UInt i) const {return coord_[i];}
private:
std::vector<Real> coord_;
};
void Point::print(std::ostream & out) const
{
out<<"Point -"<< id_ <<"- "<<"("<<coord_[0]<<","<<coord_[1]<<","<<coord_[2]<<")"<<std::endl<<"------"<<std::endl;
}
用最簡單的測試:
int main()
{
Point a(1,1,0,0);
Point b(2,2,0,1);
Point c(3,3,1,0);
a.print(std::cout);
b.print(std::cout);
c.print(std::cout);
std::cout<<b.getId()<<std::endl;
b.print(std::cout);
std::vector<Point> points;
points.resize(3);
points.push_back(c);
points.push_back(b);
points.push_back(a);
std::cout<<"The points are"<<std::endl;
for (int i=0; i<3; ++i)
points[i].print(std::cout);
std::cout<<std::endl;
}
我得到的輸出:
Point -1- (0,0,0)
------
Point -2- (0,1,0)
------
Point -3- (1,0,0)
------
2
Point -2- (0,1,0)
------
The points are
Point -2147483647- (0,0,0)
------
Point -2147483647- (0,0,0)
------
Point -2147483647- (0,0,0)
你怎麼看待這個'points.resize(3);'? – Danh
提示:'for(int i = 3; i <6; ++ i)' – George
所以該死的愚蠢:) – user5609462