2014-09-29 69 views
1

使用qt-opensource-windows-x86-mingw482_opengl-5.3.2.exe和Qt Creator,我寫了一個Qt5 QML Qt Quick應用程序,每件事情都是在編譯期間運行並在我自己的系統上運行。但是,當我將這個發行版exe移動到另一臺計算機上時,沒有任何文本會加載並顯示出來。Qt5 QML - 文本不會在已部署的應用程序版本中加載

我該如何解決這種奇怪的行爲?

main.cpp中:

#include <QApplication> 
    #include <QQmlApplicationEngine> 
    #include <QDir> 

    int main(int argc, char *argv[]) { 
     QApplication app(argc, argv); 

     app.addLibraryPath(QString(QDir::toNativeSeparators(QApplication::applicationDirPath()))); 

     QQmlApplicationEngine engine; 
     engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); 

     return app.exec(); 
    } 

main.qml:

import QtQuick 2.3 
    import QtQuick.Controls 1.2 

    ApplicationWindow { 
     visible: true 
     width: 640 
     height: 480 
     title: qsTr("Hello World") 

     menuBar: MenuBar { 
      Menu { 
       title: qsTr("File") 
       MenuItem { 
        text: qsTr("&Open") 
        onTriggered: console.log("Open action triggered"); 
       } 
       MenuItem { 
        text: qsTr("Exit") 
        onTriggered: Qt.quit(); 
       } 
      } 
     } 

     Text { 
      text: qsTr("Hello World") 
      anchors.centerIn: parent 
     } 
    } 

菜單欄和文本在QML的文本上面disappered在其他計算機上!

下面的DebugView日誌顯示它看起來問題在於OpenGL嗎?

00000001 0.00000000 [4068] getProcAddress: Unable to resolve 'glGenFramebuffers'  
00000002 0.00005326 [4068] getProcAddress: Unable to resolve 'glGenFramebuffersOES' 
00000003 0.00010398 [4068] getProcAddress: Unable to resolve 'glGenFramebuffersARB' 
00000004 0.00015181 [4068] getProcAddress: Unable to resolve 'glGenFramebuffersEXT' 
00000005 0.00051232 [4068] getProcAddress: Unable to resolve 'glGenBuffers' 
00000006 0.00056050 [4068] getProcAddress: Unable to resolve 'glGenBuffersOES' 
00000007 0.00060760 [4068] getProcAddress: Unable to resolve 'glGenBuffersARB' 
00000008 0.00065434 [4068] getProcAddress: Unable to resolve 'glGenBuffersEXT' 
00000009 0.00222535 [4068] getProcAddress: Unable to resolve 'glBindFramebuffer'  
00000010 0.00227571 [4068] getProcAddress: Unable to resolve 'glBindFramebufferOES' 
00000011 0.00232462 [4068] getProcAddress: Unable to resolve 'glBindFramebufferARB' 
00000012 0.00237209 [4068] getProcAddress: Unable to resolve 'glBindFramebufferEXT' 
00000013 0.00248694 [4068] getProcAddress: Unable to resolve 'glGenBuffers' 
00000014 0.00253477 [4068] getProcAddress: Unable to resolve 'glGenBuffersOES' 
00000015 0.00258150 [4068] getProcAddress: Unable to resolve 'glGenBuffersARB' 
00000016 0.00262861 [4068] getProcAddress: Unable to resolve 'glGenBuffersEXT' 
00000017 0.00267643 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000018 0.00272317 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000019 0.00276991 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000020 0.00281665 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000021 0.00286411 [4068] getProcAddress: Unable to resolve 'glBufferData' 
00000022 0.00295505 [4068] getProcAddress: Unable to resolve 'glBufferDataOES' 
00000023 0.00300288 [4068] getProcAddress: Unable to resolve 'glBufferDataARB' 
00000024 0.00304998 [4068] getProcAddress: Unable to resolve 'glBufferDataEXT' 
00000025 0.00310034 [4068] getProcAddress: Unable to resolve 'glGenBuffers' 
00000026 0.00314708 [4068] getProcAddress: Unable to resolve 'glGenBuffersOES' 
00000027 0.00319346 [4068] getProcAddress: Unable to resolve 'glGenBuffersARB' 
00000028 0.00324092 [4068] getProcAddress: Unable to resolve 'glGenBuffersEXT' 
00000029 0.00328911 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000030 0.00333512 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000031 0.00338150 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000032 0.00342787 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000033 0.00347498 [4068] getProcAddress: Unable to resolve 'glBufferData' 
00000034 0.00352135 [4068] getProcAddress: Unable to resolve 'glBufferDataOES' 
00000035 0.00356773 [4068] getProcAddress: Unable to resolve 'glBufferDataARB' 
00000036 0.00361374 [4068] getProcAddress: Unable to resolve 'glBufferDataEXT' 
00000037 0.00366193 [4068] getProcAddress: Unable to resolve 'glGenBuffers' 
00000038 0.00370831 [4068] getProcAddress: Unable to resolve 'glGenBuffersOES' 
00000039 0.00375468 [4068] getProcAddress: Unable to resolve 'glGenBuffersARB' 
00000040 0.00380070 [4068] getProcAddress: Unable to resolve 'glGenBuffersEXT' 
00000041 0.00384816 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000042 0.00389454 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000043 0.00394055 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000044 0.00398693 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000045 0.00403439 [4068] getProcAddress: Unable to resolve 'glBufferData' 
00000046 0.00408113 [4068] getProcAddress: Unable to resolve 'glBufferDataOES' 
00000047 0.00413729 [4068] getProcAddress: Unable to resolve 'glBufferDataARB' 
00000048 0.00418475 [4068] getProcAddress: Unable to resolve 'glBufferDataEXT' 
00000049 0.00592387 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000050 0.00597605 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000051 0.00602278 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000052 0.00606916 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000053 0.00612061 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000054 0.00616699 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000055 0.00621336 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000056 0.00625938 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000057 0.00635503 [4068] getProcAddress: Unable to resolve 'glCreateProgram' 
00000058 0.00640249 [4068] getProcAddress: Unable to resolve 'glCreateProgramARB' 
00000059 0.00644996 [4068] getProcAddress: Unable to resolve 'glCreateProgramObject'  
00000060 0.00649778 [4068] getProcAddress: Unable to resolve 'glCreateProgramObjectARB' 
00000061 0.00657387 [4068] QOpenGLShaderProgram: could not create shader program  
00000062 0.00674198 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000063 0.00678981 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000064 0.00683727 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000065 0.00688437 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000066 0.00693075 [4068] QOpenGLShader: could not create shader 
00000067 0.00701082 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000068 0.00705828 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000069 0.00710647 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000070 0.00715357 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000071 0.00719923 [4068] QOpenGLShader: could not create shader 
00000072 0.00725828 [4068] shader compilation failed: 
00000073 0.00725828 [4068] "" 
00000074 0.00730973 [4068] QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked  
00000075 0.00735756 [4068] QOpenGLShaderProgram::uniformLocation(color): shader program is not linked 
00000076 0.00740575 [4068] QOpenGLShaderProgram::uniformLocation(textureScale): shader program is not linked 
00000077 0.00745683 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000078 0.00750393 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000079 0.00755031 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000080 0.00759705 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000081 0.00764415 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000082 0.00769053 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000083 0.00773727 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000084 0.00778328 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000085 0.00783654 [4068] getProcAddress: Unable to resolve 'glCreateProgram' 
00000086 0.00788328 [4068] getProcAddress: Unable to resolve 'glCreateProgramARB' 
00000087 0.00793002 [4068] getProcAddress: Unable to resolve 'glCreateProgramObject'  
00000088 0.00797676 [4068] getProcAddress: Unable to resolve 'glCreateProgramObjectARB' 
00000089 0.00802277 [4068] QOpenGLShaderProgram: could not create shader program  
00000090 0.00810683 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000091 0.00815465 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000092 0.00820139 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000093 0.00824849 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000094 0.00829451 [4068] QOpenGLShader: could not create shader 
00000095 0.00836407 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000096 0.00841154 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000097 0.00845791 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000098 0.00850465 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000099 0.00855030 [4068] QOpenGLShader: could not create shader 
00000100 0.00859994 [4068] shader compilation failed: 
00000101 0.00859994 [4068] "" 
00000102 0.00864922 [4068] QOpenGLShaderProgram::uniformLocation(qt_Matrix): shader program is not linked 
00000103 0.00869704 [4068] QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked 
00000104 0.00874595 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000105 0.00879269 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000106 0.00883835 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000107 0.00888472 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000108 0.00893182 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000109 0.00897820 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000110 0.00902421 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000111 0.00907023 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000112 0.00913508 [4068] getProcAddress: Unable to resolve 'glCreateProgram' 
00000113 0.00918363 [4068] getProcAddress: Unable to resolve 'glCreateProgramARB' 
00000114 0.00923073 [4068] getProcAddress: Unable to resolve 'glCreateProgramObject'  
00000115 0.00927711 [4068] getProcAddress: Unable to resolve 'glCreateProgramObjectARB' 
00000116 0.00932312 [4068] QOpenGLShaderProgram: could not create shader program  
00000117 0.00939812 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000118 0.00944486 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000119 0.00949160 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000120 0.00953870 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000121 0.00958435 [4068] QOpenGLShader: could not create shader 
00000122 0.00965283 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
0000.00969957 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000124 0.00974558 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000125 0.00979269 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000126 0.00983798 [4068] QOpenGLShader: could not create shader 
00000127 0.00988725 [4068] shader compilation failed: 
00000128 0.00988725 [4068] "" 
00000129 0.00993580 [4068] QOpenGLShaderProgram::uniformLocation(qt_Matrix): shader program is not linked 
00000130 0.00998363 [4068] QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked 
00000131 0.01003689 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000132 0.01008326 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000133 0.01013073 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000134 0.01017710 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000135 0.01022421 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000136 0.01027022 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000137 0.01031623 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000138 0.01036261 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000139 0.01229194 [4068] getProcAddress: Unable to resolve 'glBindFramebuffer'  
00000140 0.[4068] getProcAddress: Unable to resolve 'glBindFramebufferOES' 
00000141 0.[4068] getProcAddress: Unable to resolve 'glBindFramebufferARB' 
00000142 0.01243216 [4068] getProcAddress: Unable to resolve 'glBindFramebufferEXT' 
00000143 0.01325426 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000144 0.01330100 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000145 0.01334773 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000146 0.01339447 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000147 0.01344447 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000148 0.01349121 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000149 0.01353759 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000150 0.01358433 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000151 0.01364556 [4068] getProcAddress: Unable to resolve 'glCreateProgram' 
00000152 0.01369266 [4068] getProcAddress: Unable to resolve 'glCreateProgramARB' 
00000153 0.01374012 [4068] getProcAddress: Unable to resolve 'glCreateProgramObject'  
00000154 0.01378795 [4068] getProcAddress: Unable to resolve 'glCreateProgramObjectARB' 
00000155 0.01383650 [4068] QOpenGLShaderProgram: could not create shader program  
00000156 0.01394012 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000157 0.01398831 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000158 0.01403505 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000159 0.01408215 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000160 0.01412889 [4068] QOpenGLShader: could not create shader 
00000161 0.01420026 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000162 0.01424664 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000163 0.01429410 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000164 0.01434048 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000165 0.01438650 [4068] QOpenGLShader: could not create shader 
00000166 0.01443649 [4068] shader compilation failed: 
00000167 0.01443649 [4068] "" 
00000168 0.01448686 [4068] QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked  
00000169 0.01453505 [4068] QOpenGLShaderProgram::uniformLocation(color): shader program is not linked 
00000170 0.01458323 [4068] QOpenGLShaderProgram::uniformLocation(textureScale): shader program is not linked 
00000171 0.01463396 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000172 0.01468033 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000173 0.01472707 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000174 0.01477272 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000175 0.01482019 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000176 0.01486620 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000177 0.01491258 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000178 0.01495823 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000179 0.01501185 [4068] getProcAddress: Unable to resolve 'glCreateProgram' 
00000180 0.01505823 [4068] getProcAddress: Unable to resolve 'glCreateProgramARB' 
00000181 0.01511584 [4068] getProcAddress: Unable to resolve 'glCreateProgramObject'  
00000182 0.01516439 [4068] getProcAddress: Unable to resolve 'glCreateProgramObjectARB' 
00000183 0.01521076 [4068] QOpenGLShaderProgram: could not create shader program  
00000184 0.01528613 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000185 0.01533359 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000186 0.01538033 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000187 0.01542743 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000188 0.01547308 [4068] QOpenGLShader: could not create shader 
00000189 0.01554192 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000190 0.01558902 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000191 0.01563612 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000192 0.01568250 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000193 0.01572815 [4068] QOpenGLShader: could not create shader 
00000194 0.01577743 [4068] shader compilation failed: 
00000195 0.01577743 [4068] "" 
00000196 0.01582634 [4068] QOpenGLShaderProgram::uniformLocation(qt_Matrix): shader program is not linked 
00000197 0.01587417 [4068] QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked 
00000198 0.01592308 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000199 0.01596946 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000200 0.01601583 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000201 0.01606185 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000202 0.01611003 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000203 0.01615641 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000204 0.01620243 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000205 0.01624808 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000206 0.01630025 [4068] getProcAddress: Unable to resolve 'glCreateProgram' 
00000207 0.01634699 [4068] getProcAddress: Unable to resolve 'glCreateProgramARB' 
00000208 0.01639300 [4068] getProcAddress: Unable to resolve 'glCreateProgramObject'  
00000209 0.01643974 [4068] getProcAddress: Unable to resolve 'glCreateProgramObjectARB' 
00000210 0.01648503 [4068] QOpenGLShaderProgram: could not create shader program  
00000211 0.01656329 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000212 0.01660568 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000213 0.01665242 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000214 0.01669952 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000215 0.01674481 [4068] QOpenGLShader: could not create shader 
00000216 0.01681329 [4068] getProcAddress: Unable to resolve 'glCreateShader' 
00000217 0.01686039 [4068] getProcAddress: Unable to resolve 'glCreateShaderARB'  
00000218 0.01690713 [4068] getProcAddress: Unable to resolve 'glCreateShaderObject' 
00000219 0.01695351 [4068] getProcAddress: Unable to resolve 'glCreateShaderObjectARB' 
00000220 0.01699880 [4068] QOpenGLShader: could not create shader 
00000221 0.01704807 [4068] shader compilation failed: 
00000222 0.01704807 [4068] "" 
00000223 0.01709807 [4068] QOpenGLShaderProgram::uniformLocation(qt_Matrix): shader program is not linked 
00000224 0.01714553 [4068] QOpenGLShaderProgram::uniformLocation(opacity): shader program is not linked 
00000225 0.01719988 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000226 0.01724590 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000227 0.01729227 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000228 0.01733829 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
00000229 0.01738539 [4068] getProcAddress: Unable to resolve 'glBindBuffer' 
00000230 0.01743140 [4068] getProcAddress: Unable to resolve 'glBindBufferOES' 
00000231 0.01747742 [4068] getProcAddress: Unable to resolve 'glBindBufferARB' 
00000232 0.01752343 [4068] getProcAddress: Unable to resolve 'glBindBufferEXT' 
+1

您需要爲您的問題添加更多信息,包括相關代碼。參見[如何問一個好的SO問題](http://stackoverflow.com/help/how-to-ask)瞭解一些提示。 – 2014-09-29 08:45:22

+0

在另一臺計算機上運行[DebugView](http://technet.microsoft.com/en-us/sysinternals/bb896647.aspx),並告訴我們是否有任何錯誤。 – Mitch 2014-09-29 10:51:39

+0

@i驚慌的外星人 – hao 2014-09-30 01:28:38

回答

0

正如你所提到的那樣,某些東西在那臺計算機上的OpenGL上肯定很腥。作爲一種解決方法,您可以使用不依賴於OpenGL並使用DirectX的Qt ANGLE版本。

您可以通過訪問http://qt-project.org/downloads並單擊「顯示下載」來獲取此類版本。例如,你可以嘗試「Qt 5.3.2 for Windows 32-bit(VS 2013,561 MB)」。

+0

感謝您的回答,我現在解決了我的問題,但是一個新問題是:不是直接登錄,而是使用Windows遠程桌面登錄到另一臺計算機,問題依然存在。 – hao 2014-09-30 08:25:35

+0

以及在哪裏可以找到使用Qt Creator的Qt 5.3.2的ANGLE版本? – hao 2014-09-30 08:28:12

+0

我編輯了我的答案以包含該信息。你是如何解決你的問題的?您可能想用解決方案回答自己的問題。 – Mitch 2014-09-30 11:14:54

0

OpenGL 2.0是需要的,所以我更新了圖形卡驅動程序,然後顯示出那些文本。

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