我想感謝Andrew Thompson幫助我在代碼中實現這一目標。 如何訪問每個單獨按鈕的actionPerformed偵聽器?如何訪問每個單獨的ActionPerformed for按鈕?
代碼應該根據您按下的按鈕來移動屏幕上的「球」。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Lab2a extends JFrame {
Lab2a(){
setTitle("Lab 1b - Application #2");
Lab2Panel p = new Lab2Panel();
add(p);
}
public static void main(String[] args){
Lab2 frame = new Lab2();
frame.setTitle("Lab2 Application # 1");
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(600, 400);
frame.setVisible(true);
}
}
class Lab2Panel extends JPanel{
Lab2Button canvas = new Lab2Button();
JPanel panel = new JPanel();
Lab2Panel() {
setLayout(new BorderLayout());
JButton leftButton = new JButton("left");
JButton rightButton = new JButton("right");
JButton upButton = new JButton("up");
JButton downButton = new JButton("down");
panel.add(leftButton);
panel.add(rightButton);
panel.add(upButton);
panel.add(downButton);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
leftButton.addActionListener(new Lab2MoveBallListener(canvas));
rightButton.addActionListener(new Lab2MoveBallListener(canvas));
}
}
class Lab2Button extends JPanel {
int radius = 5;
int x = -1;
int y = -1;
protected void paintComponent(Graphics g){
if (x<0 || y<0) {
x = getWidth()/2 - radius;
y = getHeight()/2 - radius;
}
super.paintComponent(g);
g.drawOval(x,y, 2 * radius, 2 * radius);
}
public void moveLeft(){
x -= 5;
this.repaint();
}
public void moveRight(){
x += 5;
this.repaint();
}
public void moveUp(){
y += 5;
this.repaint();
}
public void moveDown(){
y -= 5;
this.repaint();
}
}
class Lab2MoveBallListener implements ActionListener{
private Lab2Button canvas;
Lab2MoveBallListener(Lab2Button canvas) {
this.canvas = canvas;
}
public void actionPerformed(ActionEvent e){
canvas.moveLeft();
}
}
這工作,你甚至可以用'如果(e.getActionCommand()。equals(「left」))'如果使用匹配不舒服。 – 2012-01-31 05:56:18