的中心我寫了一個自定義的視圖類。自定義視圖顯示在屏幕
我已經實現在主要佈局在XML中的自定義視圖。並使用以下代碼設置屏幕中心的參數
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="@drawable/cs_background"
android:id="@+id/layout"
>
<com.drawings.DrawingView
android:id="@+id/drawingview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
/>
</RelativeLayout>
在圖形佈局中,它在中心位置上正確顯示。但是當我在模擬器上執行時,它顯示在左上角。
我試圖改變以編程方式實現佈局,使用下面的代碼。
RelativeLayout layout = new RelativeLayout(this);
DrawingView myView = new DrawingView(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
params.addRule(RelativeLayout.CENTER_IN_PARENT, RelativeLayout.TRUE);
layout.addView(myView,params);
setContentView(linearLayout);
但仍是它在左上角的核心人。
我drawingview類,
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class DrawingView extends View
{
Context context;
private Path mPath;
private Bitmap backgound;
private Paint mPaint;
private float mX,mY;
private static final float TOUCH_TOLERANCE =4;
public DrawingView(Context c)
{
super(c);
context = c;
init();
}
public DrawingView (Context c, AttributeSet as)
{
super(c,as);
context = c;
init();
}
private void init()
{
mPath = new Path();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
backgound = BitmapFactory.decodeResource(context.getResources(), R.drawable.cs_one);
}
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawBitmap(backgound, 0, 0, null);
if(!mPath.isEmpty())
canvas.drawPath(mPath, mPaint);
invalidate();
}
private void touch_start(float x, float y)
{
mPath.moveTo(x, y);
}
private void touch_move(float x, float y)
{
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
break;
case MotionEvent.ACTION_UP:
// touch_up();
break;
}
invalidate();
return true;
}
}
是什麼問題?以及如何在屏幕中心顯示自定義視圖。 ?
與DrawingView發佈您的代碼。 –
post DrawingView – Akhil
@changweiyao我已經添加了繪圖視圖類 – RVG