我在Mac OS Xcode 4.3.2上使用C++ 11 std :: async使用相同的線程,我的代碼沒有達到並行性。在下面的示例代碼中,我想創建10個新線程。在每個線程中,我想計算輸入變量的平方根並將結果設置爲promise。在主函數中我想顯示從線程計算的結果。我使用策略launch :: async調用std :: async,所以我期望它創建一個新線程(10次)。std :: async使用相同的線程,我的代碼沒有達到並行性。
#include <mutex>
#include <future>
#include <thread>
#include <vector>
#include <cmath>
#include <iostream>
using namespace std;
mutex iomutex;
void foo(int i, promise<double> &&prms)
{
this_thread::sleep_for(chrono::seconds(2));
prms.set_value(sqrt(i));
{
lock_guard<mutex> lg(iomutex);
cout << endl << "thread index=> " << i << ", id=> "<< this_thread::get_id();
}
}
int main()
{
{
lock_guard<mutex> lg(iomutex);
cout << endl << "main thread id=>"<< this_thread::get_id();
}
vector<future<double>> futureVec;
vector<promise<double>> prmsVec;
for (int i = 0; i < 10; ++i) {
promise<double> prms;
future<double> ftr = prms.get_future();
futureVec.push_back(move(ftr));
prmsVec.push_back(move(prms));
async(launch::async, foo, i, move(prmsVec[i]));
}
for (auto iter = futureVec.begin(); iter != futureVec.end(); ++iter) {
cout << endl << iter->get();
}
cout << endl << "done";
return 0;
}
但是,如果我使用std :: thread,那麼我可以實現並行性。
#include <mutex>
#include <future>
#include <thread>
#include <vector>
#include <cmath>
#include <iostream>
using namespace std;
mutex iomutex;
void foo(int i, promise<double> &&prms)
{
this_thread::sleep_for(chrono::seconds(2));
prms.set_value(sqrt(i));
{
lock_guard<mutex> lg(iomutex);
cout << endl << "thread index=> " << i << ", id=> "<< this_thread::get_id();
}
}
int main()
{
{
lock_guard<mutex> lg(iomutex);
cout << endl << "main thread id=>"<< this_thread::get_id();
}
vector<future<double>> futureVec;
vector<promise<double>> prmsVec;
vector<thread> thrdVec;
for (int i = 0; i < 10; ++i) {
promise<double> prms;
future<double> ftr = prms.get_future();
futureVec.push_back(move(ftr));
prmsVec.push_back(move(prms));
thread th(foo, i, move(prmsVec[i]));
thrdVec.push_back(move(th));
}
for (auto iter = futureVec.begin(); iter != futureVec.end(); ++iter) {
cout << endl << iter->get();
}
for (int i = 0; i < 10; ++i) {
thrdVec[i].join();
}
cout << endl << "done";
return 0;
}
的'在舊GCCS thread'庫的實現是不是真的功能調用它。嘗試一些非古老的東西。 – pmr
@pmr:我認爲Clang是Xcode 4.2+中的默認編譯器? – ildjarn
@ildjarn當然你是對的。我誤以爲4.3.2意味着一個gcc版本(XCode長時間使用gcc 4.something)。 – pmr