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我試圖讓Guake終端在Unity中正常工作。它的窗口寬度等於屏幕寬度。但由於Unity左欄窗口的右邊框變得不可見。所以,我想爲窗口設置適當的寬度。它必須小於實際窗口大小。代碼必須正確使用或不使用Unity。我如何獲得排除GDK中的Unity側面板的屏幕大小
這是Guake如何確定其窗口的位置和大小:
def get_final_window_rect(self):
"""Gets the final size of the main window of guake. The height
is the window_height property, width is window_width and the
horizontal alignment is given by window_alignment.
"""
screen = self.window.get_screen()
height = self.client.get_int(KEY('/general/window_height'))
width = 100
halignment = self.client.get_int(KEY('/general/window_halignment'))
# get the rectangle just from the first/default monitor in the
# future we might create a field to select which monitor you
# wanna use
window_rect = screen.get_monitor_geometry(0)
total_width = window_rect.width
window_rect.height = window_rect.height * height/100
window_rect.width = window_rect.width * width/100
if width < total_width:
if halignment == ALIGN_CENTER:
window_rect.x = (total_width - window_rect.width)/2
elif halignment == ALIGN_LEFT:
window_rect.x = 0
elif halignment == ALIGN_RIGHT:
window_rect.x = total_width - window_rect.width
window_rect.y = 0
window_rect.width = 250
return window_rect
啓動寬度大於'icon_size'值。現在我有啓動寬度= 50和icon_size = 32。 –