0
我試圖重現像這樣的東西:http://carbure.co/。可拖動的精靈在壁紙上
經過檢查,該網站使用matter.js,一個物理引擎。下面是一個(失敗的)代碼嘗試,並且由於可怕的文檔,我無法使其工作。
有沒有人有任何想法,我可以做到這一點?
非常感謝
$(window).load(function() {
var w = $(window).innerWidth();
var h = $(window).innerHeight();
// Matter.js module aliases
var Engine = Matter.Engine;
var World = Matter.World;
var Bodies = Matter.Bodies;
var Body = Matter.Body;
var Constraint = Matter.Constraint;
var Composite = Matter.Composite;
var Composites = Matter.Composites;
var MouseConstraint = Matter.MouseConstraint;
// create a Matter.js engine
var engine = Engine.create({
render: {
element: document.body,
options: {
width: w,
height: h,
wireframes: false,
background: '#fff'
}
}
});
// add a mouse controlled constraint
var mouseConstraint = MouseConstraint.create(engine);
World.add(engine.world, mouseConstraint);
var addToWorld = [];
// create random poly's and a ground
var ranPolygons = Math.random() * 10 + 5 >> 0;
var prevPoly;
for (var i = 0; i < ranPolygons; i++) {
var polyRadius = Math.random() * 40 + 40 >> 0;
var polySides = 1;
var x = Math.random() * (w - polyRadius * 2) + polyRadius >> 0;
var y = Math.random() * (h/2 - polyRadius * 2) + polyRadius >> 0;
var isStatic = Math.random() * 1 < 0.2;
var poly = Bodies.polygon(x, y, polySides, polyRadius, {
render: {
fillStyle: isStatic ? '#0134CB' : makePattern(),
strokeStyle: isStatic ? 'transparent' : '#0134CB',
lineWidth: Math.random() * 5 + 2 >> 0
},
density: Math.random() * 0.1,
isStatic: isStatic,
restitution: Math.random() * 1
});
addToWorld.push(poly);
// add borders
var border = 5;
var halfBorder = border/2;
var borders = [
Bodies.rectangle(w/2, halfBorder, w + border, border, {
isStatic: true,
render: {
fillStyle: 'transparent',
strokeStyle: 'transparent'
}
}),
Bodies.rectangle(w/2, h - halfBorder, w + border, border, {
isStatic: true,
render: {
fillStyle: 'transparent',
strokeStyle: 'transparent'
}
}),
Bodies.rectangle(halfBorder, h/2, border, h + border, {
isStatic: true,
render: {
fillStyle: 'transparent',
strokeStyle: 'transparent'
}
}),
Bodies.rectangle(w - halfBorder, h/2, border, h + border, {
isStatic: true,
render: {
fillStyle: 'transparent',
strokeStyle: 'transparent'
}
}),
];
addToWorld = addToWorld.concat(borders);
// add all of the bodies to the world
World.add(engine.world, addToWorld);
// run the engine
runner = Engine.run(engine)
// setTimeout(ranGrav, 2000);
engine.world.gravity.y = 0;
engine.world.gravity.x = 0;
$(engine.render.canvas).css({
width: '100%',
height: '100vh'
})
});
什麼不工作呢?你在控制檯中遇到錯誤嗎?有沒有出現?通常物理引擎有一個Update()方法,你必須調用某種定時器... – Milney
它只是一個白色屏幕。我已將該代碼放入網站的標記中,似乎沒有任何事情發生。任何猜測? – Apswak
如果您按F12,您將獲得Web開發人員工具。轉到「控制檯」選項卡,查看是否有任何錯誤。如果是這樣,編輯問題,包括他們 – Milney