在你的頭文件將這個:
@interface YourView : UIView
@property (nonatomic, assign) CGPoint lastTouchLocation;
@end
這應該是執行:
@implementation YourView
@synthesize lastTouchLocation;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan:touches withEvent:event];
self.lastTouchLocation = [[touches anyObject] locationInView:self];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
CGPoint oldLocation = self.lastTouchLocation;
CGPoint newLocation = [[touches anyObject] locationInView:self];
for (UIView *subview in self.subviews)
{
if (LineIntersectsRect(oldLocation, newLocation, subview.frame))
{
[subview removeFromSuperview];
}
}
self.lastTouchLocation = newLocation;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
self.lastTouchLocation = CGPointZero;
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
self.lastTouchLocation = CGPointZero;
}
@end
這裏做的事情:我們檢查上次之間的線路是否將接收到觸摸和電流一個與子視圖的框架相交。爲什麼?見deanWombourne的答案。
這裏是十字路口的代碼,原來是habjan - 你也應該把頭部放在頭部。
static inline BOOL LineIntersectsLine(CGPoint l1p1, CGPoint l1p2, CGPoint l2p1, CGPoint l2p2)
{
CGFloat q = (l1p1.y - l2p1.y) * (l2p2.x - l2p1.x) - (l1p1.x - l2p1.x) * (l2p2.y - l2p1.y);
CGFloat d = (l1p2.x - l1p1.x) * (l2p2.y - l2p1.y) - (l1p2.y - l1p1.y) * (l2p2.x - l2p1.x);
if(d == 0)
{
return false;
}
CGFloat r = (q/d);
q = (l1p1.y - l2p1.y) * (l1p2.x - l1p1.x) - (l1p1.x - l2p1.x) * (l1p2.y - l1p1.y);
CGFloat s = (q/d);
if((r < 0) || (r > 1) || (s < 0) || (s > 1))
{
return false;
}
else
{
return true;
}
}
static inline BOOL LineIntersectsRect(CGPoint p1, CGPoint p2, CGRect r)
{
if (CGRectContainsPoint(r, p1) || CGRectContainsPoint(r, p2))
{
return YES;
}
else
{
CGPoint topLeft = CGPointMake(r.origin.x, r.origin.y);
CGPoint topRight = CGPointMake(r.origin.x + r.size.width, r.origin.y);
CGPoint bottomLeft = CGPointMake(r.origin.x, r.origin.y + r.size.height);
CGPoint bottomRight = CGPointMake(r.origin.x + r.size.width, r.origin.y + r.size.height);
return (LineIntersectsLine(p1, p2, topLeft, topRight) ||
LineIntersectsLine(p1, p2, topRight, bottomRight) ||
LineIntersectsLine(p1, p2, bottomRight, bottomLeft) ||
LineIntersectsLine(p1, p2, bottomLeft, topLeft));
}
}
可能是快速枚舉可以幫助你...雖然它似乎並不合邏輯.. – Suny
它也是相同的ntg很大的區別.. – ajay