2
可以說我的類X能夠分派3種類型的(自定義)事件。 我在哪裏以及如何最好地記錄我的班級文件中的這種行爲?記錄調度自定義事件(在actionscript 3中)
可以說我的類X能夠分派3種類型的(自定義)事件。 我在哪裏以及如何最好地記錄我的班級文件中的這種行爲?記錄調度自定義事件(在actionscript 3中)
在您的課堂上方添加[Event]
元標記。
從斯塔林框架實施例:
package starling.core
{
/** Dispatched when a new render context is created. */
[Event(name="context3DCreate", type="starling.events.Event")]
/** Dispatched when the root class has been created. */
[Event(name="rootCreated", type="starling.events.Event")]
/** The Starling class represents the core of the Starling framework.
*
* <p>The Starling framework makes it possible to create 2D applications and games that make
* use of the Stage3D architecture introduced in Flash Player 11. It implements a display tree
* system that is very similar to that of conventional Flash, while leveraging modern GPUs
* to speed up rendering.</p>
*
* <p>The Starling class represents the link between the conventional Flash display tree and
* the Starling display tree. To create a Starling-powered application, you have to create
* an instance of the Starling class:</p>
*
* <pre>var starling:Starling = new Starling(Game, stage);</pre>
*
*/
public class Starling extends EventDispatcher
{
/** The version of the Starling framework. */
public static const VERSION:String = "1.2";