我目前在iOS編譯時使用Unity 5.0.2和Unity FB SDK 7.0.2 Beta時遇到問題。Unity Facebook SDK 7.0.2在iOS中編譯失敗
的錯誤是:
Undefined symbols for architecture armv7:
"_iosShareLink", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosSetShareDialogMode", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosLogOut", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosLogInWithReadPermissions", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosLogInWithPublishPermissions", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBAppEventsLogEvent", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosInit", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosJoinGameGroup", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBSettingsActivateApp", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosAppRequest", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBSdkVersion", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosCreateGameGroup", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBAppEventsSetLimitEventUsage", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosGetDeepLink", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_iosFBAppEventsLogPurchase", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
如果我使用IL2CPP編譯,它會顯示一些額外的信息
Undefined symbols for architecture armv7:
"_iosShareLink", referenced from:
_IOSFacebook_iosShareLink_m231 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosShareLink_m231, _IOSFacebook_iosShareLink_m231_MethodInfo)
"_iosSetShareDialogMode", referenced from:
_IOSFacebook_iosSetShareDialogMode_m230 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosSetShareDialogMode_m230_MethodInfo, _IOSFacebook_iosSetShareDialogMode_m230)
"_iosLogOut", referenced from:
_IOSFacebook_iosLogOut_m229 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosLogOut_m229, _IOSFacebook_iosLogOut_m229_MethodInfo)
"_iosLogInWithReadPermissions", referenced from:
_IOSFacebook_iosLogInWithReadPermissions_m227 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosLogInWithReadPermissions_m227_MethodInfo, _IOSFacebook_iosLogInWithReadPermissions_m227)
"_iosLogInWithPublishPermissions", referenced from:
_IOSFacebook_iosLogInWithPublishPermissions_m228 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosLogInWithPublishPermissions_m228_MethodInfo, _IOSFacebook_iosLogInWithPublishPermissions_m228)
"_iosFBAppEventsLogEvent", referenced from:
_IOSFacebook_iosFBAppEventsLogEvent_m236 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosFBAppEventsLogEvent_m236, _IOSFacebook_iosFBAppEventsLogEvent_m236_MethodInfo)
"_iosInit", referenced from:
_IOSFacebook_iosInit_m226 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosInit_m226, _IOSFacebook_iosInit_m226_MethodInfo)
"_iosJoinGameGroup", referenced from:
_IOSFacebook_iosJoinGameGroup_m234 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosJoinGameGroup_m234_MethodInfo, _IOSFacebook_iosJoinGameGroup_m234)
"_iosFBSettingsActivateApp", referenced from:
_IOSFacebook_iosFBSettingsActivateApp_m235 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosFBSettingsActivateApp_m235, _IOSFacebook_iosFBSettingsActivateApp_m235_MethodInfo)
"_iosAppRequest", referenced from:
_IOSFacebook_iosAppRequest_m232 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosAppRequest_m232, _IOSFacebook_iosAppRequest_m232_MethodInfo)
"_iosFBSdkVersion", referenced from:
_IOSFacebook_iosFBSdkVersion_m240 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosFBSdkVersion_m240, _IOSFacebook_iosFBSdkVersion_m240_MethodInfo)
"_iosCreateGameGroup", referenced from:
_IOSFacebook_iosCreateGameGroup_m233 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosCreateGameGroup_m233, _IOSFacebook_iosCreateGameGroup_m233_MethodInfo)
"_iosFBAppEventsSetLimitEventUsage", referenced from:
_IOSFacebook_iosFBAppEventsSetLimitEventUsage_m238 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosFBAppEventsSetLimitEventUsage_m238_MethodInfo, _IOSFacebook_iosFBAppEventsSetLimitEventUsage_m238)
"_iosGetDeepLink", referenced from:
_IOSFacebook_iosGetDeepLink_m239 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosGetDeepLink_m239, _IOSFacebook_iosGetDeepLink_m239_MethodInfo)
"_iosFBAppEventsLogPurchase", referenced from:
_IOSFacebook_iosFBAppEventsLogPurchase_m237 in Bulk_Assembly-CSharp_0.o
(maybe you meant: _IOSFacebook_iosFBAppEventsLogPurchase_m237, _IOSFacebook_iosFBAppEventsLogPurchase_m237_MethodInfo)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
任何人都知道如何解決它類似的錯誤?
即使這些文件不在Xcode中提供,我什麼都不能做。 –
這些文件存在於統一文件夾中。手動將它們添加到您的XCode項目 –