我參加了一個C++類,不像我所有的學生,我買了一臺使用xcode的Mac來運行和編輯我的文件。但最近有一段代碼,可以在Ubuntu系統中運行,但在我的Mac中,它一直給我提供錯誤。在Mac中將一維數組轉換爲二維不起作用
錯誤出現在這一行:char(* maze)[width] = reinterpret_cast(m_maze); 並且有3行與上述內容相同。如果你在Ubuntu中使用代碼,它會成功運行,但在Mac中,它會終止並報告3個相同的錯誤。
的警告說:不能初始化型類型的 '字符()[寬度]' 與右值 '字符()[寬度]'
PLZ幫助
的代碼是關於MAZE中的鼠標的。 這裏的代碼:
#include <iostream>
#include <stdexcept>
#include <cstdlib>
#include <cstdio>
using namespace std;
const char MOUSE = '*';
const char WAY = ' ';
const char WALL = '@';
const char PASS = '.';
const char IMPASS = 'X';
typedef enum tag_Direction {
EDIR_RIGHT,
EDIR_DOWN,
EDIR_LEFT,
EDIR_UP
} EDIR;
class Stack {
public:
Stack (void) : m_top (NULL) {}
~Stack (void) {
for (Node* next; m_top; m_top = next) {
next = m_top -> m_next;
delete m_top;
}
}
void push (EDIR dir) {
m_top = new Node (dir, m_top);
}
EDIR pop (void) {
if (! m_top)
throw underflow_error ("Underflow of Stack!");
EDIR dir = m_top -> m_dir;
Node* next = m_top -> m_next;
delete m_top;
m_top = next;
return dir;
}
private:
class Node {
public:
Node (EDIR dir, Node* next) : m_dir (dir),
m_next (next) {}
EDIR m_dir;
Node* m_next;
};
Node* m_top;
};
class Mouse {
public:
Mouse (size_t x, size_t y) : m_x (x), m_y (y),
m_total (0), m_valid (0) {}
size_t getx (void) const {
return m_x;
}
size_t gety (void) const {
return m_y;
}
size_t gettotal (void) const {
return m_total;
}
size_t getvalid (void) const {
return m_valid;
}
void stepright (void) {
m_x++;
remember (EDIR_RIGHT);
}
void stepdown (void) {
m_y++;
remember (EDIR_DOWN);
}
void stepleft (void) {
m_x--;
remember (EDIR_LEFT);
}
void stepup (void) {
m_y--;
remember (EDIR_UP);
}
void stepback (void) {
switch (recall()) {
case EDIR_RIGHT:
m_x--;
break;
case EDIR_DOWN:
m_y--;
break;
case EDIR_LEFT:
m_x++;
break;
case EDIR_UP:
m_y++;
break;
}
}
private:
void remember (EDIR dir) {
m_brain.push (dir);
m_total++;
m_valid++;
}
EDIR recall (void) {
EDIR dir = m_brain.pop();
m_total++;
m_valid--;
return dir;
}
size_t m_x;
size_t m_y;
size_t m_total;
size_t m_valid;
Stack m_brain;
};
class Game {
public:
Game (size_t width, size_t height) :
m_width (width), m_height (height),
m_maze (new char[width * height]),
m_mouse (0, 1) {
if (height < 3)
throw invalid_argument ("The maze is too small!");
srand (time (NULL));
char (*maze)[width] = reinterpret_cast<char (*)[width]> (m_maze);**
for (size_t i = 0; i < height; i++)
for (size_t j = 0; j < width; j++)
if (i == m_mouse.gety() &&
j == m_mouse.getx())
maze[i][j] = MOUSE;
else
if ((i == 1 && j < 4) ||
(i == height - 2 && j >width-5))
maze[i][j] = WAY;
else
if (i == 0 || i == height - 1 ||
j == 0 || j == width - 1)
maze[i][j] = WALL;
else
maze[i][j] =
rand() % 4 ? WAY : WALL;
}
~Game (void) {
if (m_maze) {
delete[] m_maze;
m_maze = NULL;
}
}
void run (void) {
for (show(); ! quit() && step(););
}
private:
void show (void) {
char (*maze)[m_width] = reinterpret_cast<char (*)[m_width]> (m_maze);
for (size_t i = 0; i < m_height; i++) {
for (size_t j = 0; j < m_width; j++)
cout << maze[i][j];
cout << endl;
}
cout << "Total steps:" << m_mouse.gettotal()
<< ",Valid steps:" << m_mouse.getvalid()
<< endl;
}
bool quit (void) {
cout << "Press<Q>to exit,Other keys to continue..."<<flush;
int ch = getchar();
cout << endl;
return ch == 'Q' || ch == 'q';
}
bool step (void) {
char (*maze)[m_width] = reinterpret_cast<char (*)[m_width]> (m_maze);
size_t x = m_mouse.getx();
size_t y = m_mouse.gety();
if (x + 1 <= m_width - 1 && maze[y][x + 1] == WAY) {
maze[y][x] = PASS;
m_mouse.stepright();
}
else
if (y + 1 <= m_height - 1 &&
maze[y + 1][x] == WAY) {
maze[y][x] = PASS;
m_mouse.stepdown();
}
else
if (x - 1 >= 0 &&
maze[y][x - 1] == WAY) {
maze[y][x] = PASS;
m_mouse.stepleft();
}
else
if (y - 1 >= 0 &&
maze[y - 1][x] == WAY) {
maze[y][x] = PASS;
m_mouse.stepup();
}
else {
maze[y][x] = IMPASS;
m_mouse.stepback();
}
x = m_mouse.getx();
y = m_mouse.gety();
maze[y][x] = MOUSE;
show();
if (x == 0 && y == 1) {
cout << "I can't get out!cry~~~~" << endl;
return false;
}
if (x == m_width - 1 && y == m_height - 2) {
cout << "I am OUT!!!" << endl;
return false;
}
return true;
}
size_t m_width;
size_t m_height;
char* m_maze;
Mouse m_mouse;
};
int main (int argc, char* argv[]) {
if (argc < 3) {
cerr << "Method:" << argv[0] << " <width> <height>"
<< endl;
return -1;
}
try {
Game game (atoi (argv[1]), atoi (argv[2]));
game.run();
}
catch (exception& ex) {
cout << ex.what() << endl;
return -1;
}
return 0;
}
報道在Mac上有什麼錯誤? – hcs 2014-10-28 07:34:20
打開('-Wall -Wextra -Wpedantic-WeffC++')上的所有編譯器警告並修復警告,代碼中有很多草率的構造,修復它們可能會很好地解決問題。 – user657267 2014-10-28 07:38:58
warn說:不能初始化一個類型爲'char()[width]'的類型,其右值爲'char()[width]' – 2014-10-28 08:21:58