一些用戶越來越有我就行threadAudio.start(APP)ANR錯誤使用線程
private void startAudio(int audioId) {
mPlayer = MediaPlayer.create(this, audioId);
mPlayer.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
mp.stop();
mp.release();
mPlayer = null;
}
});
mPlayer.start();
vSeek.setMax(mPlayer.getDuration());
threadAudio = new Thread(thread);
threadAudio.start();
}
public Runnable thread = new Runnable() {
public void run() {
try {
while(mPlayer != null){
int currentPosition = mPlayer.getCurrentPosition();
Message msg = new Message();
msg.what = currentPosition;
handler.sendMessage(msg);
}
Thread.sleep(100);
} catch (Exception e) {
}
}
};
private Handler handler = new Handler() {
public void handleMessage(Message msg){
vSeek.setProgress(msg.what);
}
};
首先,我不能夠複製我的設備上的錯誤(ANR keyDispatchingTimedOut)錯誤!這可以是設備特定的嗎?
我使用的處理器爲每個機器人文檔的建議,以避免從UI線程以外訪問Android的UI工具包...
或者,也許我不得不線之間的某處調用threadAudio.stop()?
任何更好的解決方案? – Hadi
嘗試把了Thread.sleep(100); _within_ while循環,看看它是如何執行。 – Kai