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我在某些精靈的top and bottom兩側獲得了一些artifacts。 These are the shaders我正在使用,如果有問題。我正在使用v76。THREE.js中png紋理頂部和底部的文物v76
而且我建造這些精靈是這樣的:
var object = new THREE.Object3D();
var textureLoader = new THREE.TextureLoader();
textureLoader.load('path/to/image.png', function(texture) {
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.anisotropy = 16;
var geometry = new THREE.PlaneBufferGeometry(15, 15);
var material = new THREE.MeshPhongMaterial({
map: texture,
color: 0xffffff,
transparent: true,
alphaTest: 0.2,
side: DoubleSide,
});
var mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.customDepthMaterial = new ShaderMaterial({
uniforms: { texture: { type: 't', value: this.material.map } },
vertexShader: vertexShader,
fragmentShader: fragmentShader,
});
object.add(mesh);
})
即使您的建議,我也無法修復它,儘管我最終得到了答案的混合,並在着色器中使用了alphaTest和值,直到它們「消失」到不可見 – bitten