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這是我的呼籲,隨着交易將文件保存爲我的遊戲試圖讓一些gobal變量的鏈接命令失敗
#include <iostream>
#include <fstream>
#include "Menu.cpp"
using namespace std;
extern int level;
int main() {
extern int level;
MM_class MM_obj;
MM_obj.MM_func();
cout << level;
}
我希望有信息,我MM_class得是全球性的,所以我的函數main文件不必須調用很多的功能,這是MM_class:
#include "Menu.h"
#include <iostream>
#include <fstream>
using namespace std;
int level, weapon, secondWeapon;
int itemslot1, itemslot2;
class MM_class{
public:
void MM_func() {
string saveName, saveInfo;
int rechoice = 1;
char gamename[] = "TBA";
cout << "Welcome to " << gamename << "\n\nDo you want to load an old save or a new save?\n\n1 = new save 2 = old save\n\n";
int saveChoice;
cin >> saveChoice;
if (saveChoice == 1) {
ofstream file;
cout << "what would you like to name the new file? (one word please)\n\n";
cin >> saveName;
file.open(saveName);
file << "11100";
level, weapon, secondWeapon = 1;
itemslot1, itemslot2 = 0;
file.close();
}
else {
if (saveChoice == 2) {
while (rechoice == 1) {
ifstream file;
cout << "please enter the save name\n\n";
cin >> saveName;
file.open(saveName);
if (file.is_open()) {
cout << "save successfully opened!\n";
int getInfo = 0;
int saveInfo[5];
extern int level, weapon, secondWeapon;
extern int itemslot1, itemslot2;
while (getInfo != 4) {
file >> saveInfo[getInfo];
getInfo++;
}
level = saveInfo[0];
weapon = saveInfo[1];
secondWeapon = saveInfo[2];
itemslot1 = saveInfo[3];
itemslot2 = saveInfo[4];
rechoice = 0;
file.close();
}
else {
if (!file.is_open()) {
cout << "file could not be opened... \n\nattempt to open a different save file?\n\n";
cin >> rechoice;
file.close();
}
}
}
}
}
}
};
它使一個新的文本文件,或選擇,所以當保存文件,但它讀取一個,太多,如果選擇的話,那麼我想我的變量:水平,武器,secondWeapon,itemslot1和itemslot2可供整個程序訪問,並且可編輯所以如果玩家升級,它可以改變
然後將這些價值觀通過執行我的計劃 –
@Bob_the_rhino沒錯。包含標題的任何文件都將能夠看到它們。 –
謝謝,幫助很多! –