我有一些困難搞清楚如何讓我的動畫工作,以便當一個對象(影片剪輯)被點擊時,一個函數被調用,並說該函數從屏幕上移除該對象,並顯示一個爆炸。代碼如下(從我EnemyShip.as文件):點擊鼠標,調用函數?
package
{
import flash.display.MovieClip;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.MouseEvent;
public class EnemyShipMed extends MovieClip
{
var speed:Number;
function EnemyShipMed()
{
this.x = 800;
this.y = Math.random() * 275 + 75;
speed = Math.random()*5 + 6;
addEventListener("enterFrame", enterFrame);
addEventListener(MouseEvent.MOUSE_DOWN, mouseShoot);
}
function enterFrame(e:Event)
{
this.x -= speed;
if(this.x < -100)
{
removeEventListener("enterFrame", enterFrame);
stage.removeChild(this);
}
}
function kill()
{
var explosion = new Explosion();
stage.addChild(explosion);
explosion.x = this.x;
explosion.y = this.y;
removeEventListener("enterFrame", enterFrame);
stage.removeChild(this);
}
function mouseShoot(event:MouseEvent)
{
kill();
}
}
}
我更換了一個十字鼠標指針(影片剪輯名爲crosshair_mc)。這是我的Main.as文件中的內容:
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.ui.Mouse;
import flash.media.Sound;
import flash.media.SoundChannel;
public class Main extends MovieClip {
public var crosshair:crosshair_mc;
var enemyShipTimer:Timer;
var enemyShipTimerMed:Timer;
var enemyShipTimerSmall:Timer;
public function Main()
{
enemyShipTimer = new Timer(2000);
enemyShipTimer.addEventListener("timer", sendEnemy);
enemyShipTimer.start();
enemyShipTimerMed = new Timer(2500);
enemyShipTimerMed.addEventListener("timer", sendEnemyMed);
enemyShipTimerMed.start();
enemyShipTimerSmall = new Timer(2750);
enemyShipTimerSmall.addEventListener("timer", sendEnemySmall);
enemyShipTimerSmall.start();
//This creates a new instance of the cursor movie clip and adds it onto
//the stage using the addChild method.
crosshair = new crosshair_mc();
addChild(crosshair);
//Hides the default cursor on the stage so it will not be shown.
Mouse.hide();
//Adds an event listener onto the stage with the enter frame event which
//repeatedly executes the moveCursor function.
stage.addEventListener(Event.ENTER_FRAME, moveCursor);
}
function sendEnemy(e:Event)
{
var enemy = new EnemyShip();
stage.addChild(enemy);
stage.addChild(crosshair);//brings crosshair to topmost level on stage
}
function sendEnemyMed(e:Event)
{
var enemymed = new EnemyShipMed();
stage.addChild(enemymed);
stage.addChild(crosshair);//brings crosshair to topmost level on stage
}
function sendEnemySmall(e:Event)
{
var enemysmall = new EnemyShipSmall();
stage.addChild(enemysmall);
stage.addChild(crosshair);//brings crosshair to topmost level on stage
}
//This function set the x & y positions of the custom cursor to the x & y positions
//of the default cursor.
function moveCursor(event:Event)
{
crosshair.x=mouseX;
crosshair.y=mouseY;
}
}
}
謝謝。
什麼問題?你可以測試你是否輸入mouseShoot eventListener? – Kodiak 2013-04-24 15:57:24
基本上什麼都沒有發生。我點擊對象,它沒有做任何事情。 – David 2013-04-24 16:18:14
運行2'trace()'測試:在'mouseShoot()'中測試一個,在'kill()'中測試一個。看看他們是否開火。 – David 2013-04-24 16:19:31