2017-06-28 57 views
0

我已經開始用pygame做一個閃避遊戲,而且我快完成了,但是有一個問題。所以有這些流星我不得不躲在太空中,如果我碰它,我會崩潰,但當我背後的流星之一,我也崩潰。 繼承人我的代碼:我試圖用pygame做一個閃避遊戲

import pygame 
import os 
import random 
import time 
from pygame import mixer 

pygame.init() 
mixer.init() 

width = 800 
height = 600 

black = (0,0,0) 
white = (255,255,255) 

ship_width = 56 
ship_height = 64 

disp = pygame.display.set_mode((width,height)) 

pygame.display.set_caption("space_game") 

clock = pygame.time.Clock() 

background = pygame.image.load(os.path.join("Backgrounds", "Space.png")) 

Ship00 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship00.png")) 
Ship01 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship01.png")) 
Ship02 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship02.png")) 
Ship03 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship03.png")) 
Ship04 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship04.png")) 
Ship05 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship05.png")) 
Ship06 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship06.png")) 
Ship07 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship07.png")) 
Ship08 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship08.png")) 
Ship09 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship09.png")) 
Ship10 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship10.png")) 
Ship11 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship11.png")) 
Ship12 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship12.png")) 
Ship13 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship13.png")) 
Ship14 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship14.png")) 
Ship15 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship15.png")) 
Ship16 = pygame.image.load(os.path.join("Images", "Animations", "Ship Animation", "Ship16.png")) 

Meteor00 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor00.png")) 
Meteor01 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor01.png")) 
Meteor02 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor02.png")) 
Meteor03 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor03.png")) 
Meteor04 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor04.png")) 
Meteor05 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor05.png")) 
Meteor06 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor06.png")) 
Meteor07 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor07.png")) 
Meteor08 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor08.png")) 
Meteor09 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor09.png")) 
Meteor10 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor10.png")) 
Meteor11 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor11.png")) 
Meteor12 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor12.png")) 
Meteor13 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor13.png")) 
Meteor14 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor14.png")) 
Meteor15 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor15.png")) 
Meteor16 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor16.png")) 
Meteor17 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor17.png")) 
Meteor18 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor18.png")) 
Meteor19 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor19.png")) 
Meteor20 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor20.png")) 
Meteor21 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor21.png")) 
Meteor22 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor22.png")) 
Meteor23 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor23.png")) 
Meteor24 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor24.png")) 
Meteor25 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor25.png")) 
Meteor26 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor26.png")) 
Meteor27 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor27.png")) 
Meteor28 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor28.png")) 
Meteor29 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor29.png")) 
Meteor30 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor30.png")) 
Meteor31 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor31.png")) 
Meteor32 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor32.png")) 
Meteor33 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor33.png")) 
Meteor34 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor34.png")) 
Meteor35 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor35.png")) 
Meteor36 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor36.png")) 
Meteor37 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor37.png")) 
Meteor38 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor38.png")) 
Meteor39 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor39.png")) 
Meteor40 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor40.png")) 
Meteor41 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor41.png")) 
Meteor42 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor42.png")) 
Meteor43 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor43.png")) 
Meteor44 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor44.png")) 
Meteor45 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor45.png")) 
Meteor46 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor46.png")) 
Meteor47 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor47.png")) 
Meteor48 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor48.png")) 
Meteor49 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor49.png")) 
Meteor50 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor50.png")) 
Meteor51 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor51.png")) 
Meteor52 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor52.png")) 
Meteor53 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor53.png")) 
Meteor54 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor54.png")) 
Meteor55 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor55.png")) 
Meteor56 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor56.png")) 
Meteor57 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor57.png")) 
Meteor58 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor58.png")) 
Meteor59 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor59.png")) 
Meteor60 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor60.png")) 
Meteor61 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor61.png")) 
Meteor62 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor62.png")) 
Meteor63 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor63.png")) 
Meteor64 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor64.png")) 
Meteor65 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor65.png")) 
Meteor66 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor66.png")) 
Meteor67 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor67.png")) 
Meteor68 = pygame.image.load(os.path.join("Images", "Animations", "Meteor Animation", "Meteor68.png")) 


bulletImg = pygame.image.load(os.path.join("Images", "Bullet.png")) 

shipImages = [Ship00, Ship01, Ship02, Ship03, Ship04, Ship05, Ship06, Ship07, Ship08, Ship09, Ship10, Ship11, Ship12, Ship13, Ship14, Ship15, Ship16] 
meteorImages = [Meteor00 , Meteor01 , Meteor02 , Meteor03 , Meteor04 , Meteor05 , Meteor06 , Meteor07 , Meteor08 , Meteor09 , Meteor11 , Meteor12 , Meteor13 , Meteor14 , Meteor15 , Meteor16 , Meteor17 , Meteor18 , Meteor19 , Meteor20 , Meteor21 , Meteor22 , Meteor23 , Meteor24 , Meteor25 , Meteor26 , Meteor27 , Meteor28 , Meteor29 , Meteor30 , Meteor31 , Meteor32 , Meteor33 , Meteor34 , Meteor35 , Meteor36 , Meteor37 , Meteor38 , Meteor39 , Meteor40 , Meteor41 , Meteor42 , Meteor43 , Meteor44 , Meteor45 , Meteor46 , Meteor47 , Meteor48 , Meteor49 , Meteor50 , Meteor51 , Meteor52 , Meteor53 , Meteor54 , Meteor55 , Meteor56 , Meteor57 , Meteor58 , Meteor59 , Meteor60 , Meteor61 , Meteor62 , Meteor63 , Meteor64 , Meteor65 , Meteor66 , Meteor67 , Meteor68] 

def score(count): 
    font = pygame.font.Font("Pixeled.ttf", 10) 
    text = font.render("Score: " + str(count), True, white) 
    disp.blit(text,(0,0)) 

def text_obj(text, font): 
    textSurface = font.render(text, True, white) 
    return textSurface, textSurface.get_rect() 

def message_display(text): 
    game_over_txt = pygame.font.Font("Pixeled.ttf", 50) 
    TextSurf, TextRect = text_obj(text, game_over_txt) 
    TextRect.center = (400,300) 
    disp.blit(TextSurf, TextRect) 

    pygame.display.update() 

    time.sleep(2) 

    gameLoop() 

def game_over(): 
    message_display("Game Over") 

def gameLoop(): 
    x = (width * 0.45) 
    y = (height * 0.8) 

    x_ch = 0 
    y_ch = 0 

    x_bg = 0 

    mw = 92 
    mh = 88 
    mspeed = 5 

    index_s = 0 
    index_m = 0 

    ms_x = random.randrange(0, width) 
    ms_y = -500 

    mscore = 0 

    music = mixer.music.load(os.path.join("Sounds", "Music", "space_song2.wav")) 
    mixer.music.play(-1) 

    gameExit = False 

    while not gameExit: 
     for event in pygame.event.get(): 
      if event.type == pygame.QUIT: 
       gameExit = True 

      if event.type == pygame.KEYDOWN: 
       if event.key == ord("a"): 
        x_ch = -5 

       elif event.key == ord("d"): 
        x_ch = 5 

       elif event.key == ord("w"): 
        y_ch = -5 

       elif event.key == ord("s"): 
        y_ch = 5 

      if event.type == pygame.KEYUP: 
       if event.key == ord("a") or event.key == ord("d"): 
        x_ch = 0 

       if event.key == ord("w") or event.key == ord("s"): 
        y_ch = 0 

     x += x_ch 
     y += y_ch 

     if x > width - ship_width or x < 0: 
      x_ch = 0 

     if y > height - ship_height or y < 0: 
      y_ch = 0 

     disp.fill(black) 

     x_loop = x_bg % background.get_rect().height 
     disp.blit(background, (0, x_loop - background.get_rect().height)) 

     if x_loop < height: 
      disp.blit(background, (0, x_loop)) 

     x_bg += 5 

     index_s += 1 
     index_s %= len(shipImages) 
     current_shpImg = shipImages[index_s] 
     disp.blit(current_shpImg, (x,y)) 

     index_m += 1 
     index_m %= len(meteorImages) 
     current_metImg = meteorImages[index_m] 
     disp.blit(current_metImg, (ms_x,ms_y)) 
     ms_y += mspeed 

     score(mscore) 

     if ms_y > height: 
      ms_y = 0 - mh 
      ms_x = random.randrange(10,790) 
      mscore += 1 
      mspeed += 0.2 
      pygame.mixer.Channel(0).play(pygame.mixer.Sound('Sounds\Effects\scoreup.wav')) 

     if y < ms_y + mh: 
      if x > ms_x and x < ms_x + mw or x + ship_width > ms_x and x + ship_width < ms_x + mw: 
       crash_sound = mixer.music.load(os.path.join("Sounds", "Effects", "crash_sound.wav")) 
       mixer.music.play() 
       game_over() 

     if event.type == pygame.KEYDOWN: 
      if event.key == ord(" "): 
       disp.blit(bulletImg, (x-16, y-16)) 
       disp.blit(bulletImg, (x+16, y-16)) 

     pygame.display.flip() 

     clock.tick(60) 

gameLoop() 
pygame.quit() 
quit() 

這裏有一個例子: it crashes when i get behind it

我一直都試圖弄清楚這一點,在過去的一個半小時,我不能這樣做。 有人可以幫我解決這個問題嗎?感謝

+1

你得到的實際崩潰是什麼?你可以包含堆棧跟蹤嗎? – TemporalWolf

+2

我的意思是碰撞撞到流星 –

+1

'shipImages = [pygame.image.load(os.path.join(「Images」,「Animations」,「Ship Animation」,「Ship」+ str(i))。 zfill(2)+「.png」))爲我在範圍內(17)]'你可能會發現那個得心應手的 – Ramon

回答

0

有了:

if y < ms_y + mh: 
    # [...] 

你只當船流星之上,所以危險區域是在/船後面的整個區域中定義的崩潰。

要解決這個問題,你需要限制這種危險區域:

if y < ms_y + mh and y > ms_y: 
    # [...] 

與x座標測試,更準確,應使用船舶的高度像你一樣。

+0

我不認爲這將是這個簡單.. 。 謝謝 –