問題:我想從使用C++的遊戲名稱中提取古代防禦(DotA)的有效遊戲模式。C++ - 如何提取字符串中的有效字符串?
詳情:
- 遊戲的名字就可以了,最多31個字符長
- 有三種遊戲模式類型:初級,中級和雜項
- 只能有選擇1個主要遊戲模式
- 某些主要遊戲模式與某些輔助遊戲模式不兼容 種
- 某些次級遊戲模式與其他次級遊戲模式
- 雜遊戲模式可與所有其它的遊戲模式
這裏被組合是各種遊戲模式的列表不相容,具有圖,描述了該次級模式的每個模式與兼容(X表示不兼容):
// Only 1 primary allowed
static char *Primary[] = {
// Compatible with > | dm | rv | mm | du | sh | aa | ai | as | id | em | np | sc | om | nt | nm | nb | ro | mo | sp |
"ap", // All Pick | | | | | | | | | | | | | | | | | | | |
"ar", // All Random | | X | | | | | | | | | | | | | | | | | |
"tr", // Team Random | X | X | | | | | | | | | | | | | | | | | |
"mr", // Mode Random | X | X | | | X | X | X | X | | | | | | | | | X | X | |
"lm", // League Mode | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
"rd", // Random Draft | X | X | X | | X | X | X | X | | | | | | | | | X | X | |
"vr", // Vote Random | X | X | X | | X | X | X | X | | | | | | | | | X | X | |
"el", // Extended League | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |
"sd", // Single Draft | X | X | X | | X | X | X | X | | | | | | | | | X | X | |
"cm", // Captains Mode | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
"cd" // Captains Draft | X | X | X | | X | X | X | X | | | | | | | | | X | X | |
};
static char *Secondary[] = {
// Compatible with > | dm | rv | mm | du | sh | aa | ai | as | id | em | np | sc | om | nt | nm | nb | ro | mo | sp |
"dm", // Death Match | | X | X | | X | X | X | X | | | | | | | | | X | X | |
"rv", // Reverse Mode | X | | | | X | | | | | | | | | | | | | | |
"mm", // Mirror Match | X | | | | X | | | | | | | | | | | | | | |
"du", // Duplicate Mode | | | | | | | | | | | | | | | | | | | |
"sh", // Same Hero | X | X | X | | | | | | | | | | | | | | | | |
"aa", // All Agility | X | | | | | | X | X | | | | | | | | | | | |
"ai", // All Intelligence | X | | | | | X | | X | | | | | | | | | | | |
"as", // All Strength | X | | | | | X | X | | | | | | | | | | | | |
"id", // Item Drop | | | | | | | | | | | | | | | | | | | |
"em", // Easy Mode | | | | | | | | | | | | | | | | | | | |
"np", // No Powerups | | | | | | | | | | | | | | | | | | | |
"sc", // Super Creeps | | | | | | | | | | | | | | | | | | | |
"om", // Only Mid | | | | | | | | | | | | | | | | | | | |
"nt", // No Top | | | | | | | | | | | | | | | | | | | |
"nm", // No Middle | | | | | | | | | | | | | | | | | | | |
"nb", // No Bottom | | | | | | | | | | | | | | | | | | | |
"ro", // Range Only | X | | | | | | | | | | | | | | | | | X | |
"mo", // Melee Only | X | | | | | | | | | | | | | | | | X | | |
"sp" // Shuffle Players | | | | | | | | | | | | | | | | | | | |
};
// These options are always available
static char *Misc[] = {
"ns", // No Swap
"nr", // No Repick
"ts", // Terrain Snow
"pm", // Pooling Mode
"oi", // Observer Info
"mi", // Mini Heroes
"fr", // Fast Respawn
"so" // Switch On
};
實例:下面是一些示例輸入,將具有所需的輸出:
「DotA v6.60 -RDSOSP USA/CA LC!」 - > 「rdsosp」
「DOTA AREMDM美國LC」 - > 「aremdm」
「的DotA v6.60 -ApEmDuSpId美國BL」 - > 「apemduspid」
注:溶液沒有按不一定必須提供實際的代碼,僞代碼,甚至只是解釋你如何處理它是可以接受的和首選的。此外,解決方案需要足夠靈活,以便我可以輕鬆添加其他遊戲模式。假設在遊戲名稱中,遊戲模式總是以主遊戲模式開始也是安全的。
結果:
#include <cstdarg>
#include <algorithm>
#include <iostream>
#include <string>
#include <sstream>
#include <map>
#include <vector>
std::map<std::string, std::vector<std::string> > ModeCompatibilityMap;
static const unsigned int PrimaryModesCount = 11;
static char *PrimaryModes[] = {
"ap", "ar", "tr", "mr", "lm", "rd", "vr", "el", "sd", "cm", "cd"
};
static const unsigned int SecondaryModesCounts = 19;
static char *SecondaryModes[] = {
"dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np",
"sc", "om", "nt", "nm", "nb", "ro", "mo", "sp"
};
static const unsigned int MiscModesCount = 8;
static char *MiscModes[] = {
"ns", "nr", "ts", "pm", "oi", "mi", "fr", "so"
};
std::vector<std::string> Vectorize(int count, ...) {
std::vector<std::string> result;
va_list vl;
va_start(vl, count);
for (int i = 0; i < count; ++i) {
char *buffer = va_arg(vl, char *);
result.push_back(buffer);
}
va_end(vl);
return result;
}
void InitializeModeCompatibilityMap() {
// Primary
ModeCompatibilityMap["ar"] = Vectorize(1, "rv");
ModeCompatibilityMap["tr"] = Vectorize(2, "dm", "rv");
ModeCompatibilityMap["mr"] = Vectorize(8, "dm", "rv", "sh", "aa", "ai", "as", "ro", "mo");
ModeCompatibilityMap["lm"] = Vectorize(18, "dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np", "sc", "om", "nt", "nm", "nb", "ro", "mo");
ModeCompatibilityMap["rd"] = Vectorize(9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo");
ModeCompatibilityMap["vr"] = Vectorize(9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo");
ModeCompatibilityMap["el"] = Vectorize(18, "dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np", "sc", "om", "nt", "nm", "nb", "ro", "mo");
ModeCompatibilityMap["sd"] = Vectorize(9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo");
ModeCompatibilityMap["cm"] = Vectorize(19, "dm", "rv", "mm", "du", "sh", "aa", "ai", "as", "id", "em", "np", "sc", "om", "nt", "nm", "nb", "ro", "mo", "sp");
ModeCompatibilityMap["cd"] = Vectorize(9, "dm", "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo");
// Secondary
ModeCompatibilityMap["dm"] = Vectorize(8, "rv", "mm", "sh", "aa", "ai", "as", "ro", "mo");
ModeCompatibilityMap["rv"] = Vectorize(2, "dm", "sh");
ModeCompatibilityMap["mm"] = Vectorize(2, "dm", "sh");
ModeCompatibilityMap["sh"] = Vectorize(3, "dm", "rv", "mm");
ModeCompatibilityMap["aa"] = Vectorize(3, "dm", "ai", "as");
ModeCompatibilityMap["ai"] = Vectorize(3, "dm", "aa", "as");
ModeCompatibilityMap["as"] = Vectorize(3, "dm", "aa", "ai");
ModeCompatibilityMap["ro"] = Vectorize(2, "dm", "mo");
ModeCompatibilityMap["mo"] = Vectorize(2, "dm", "ro");
}
std::vector<std::string> Tokenize(const std::string &string) {
std::vector<std::string> tokens;
std::string token;
std::stringstream ss(string);
while (ss >> token) {
tokens.push_back(token);
}
return tokens;
}
void SanitizeString(std::string &in) {
std::transform(in.begin(), in.end(), in.begin(), tolower);
for (size_t i = 0; i < in.size(); ++i) {
if (in[i] < 'a' || in[i] > 'z') {
in.erase(i--, 1);
}
}
}
std::vector<std::string> SplitString(const std::string &in, int count) {
std::vector<std::string> result;
if (in.length() % count != 0) {
return result;
}
for (std::string::const_iterator i = in.begin(); i != in.end(); i += count) {
result.push_back(std::string(i, i + count));
}
return result;
}
bool IsPrimaryGameMode(const std::string &in) {
for (int i = 0; i < PrimaryModesCount; ++i) {
if (strcmp(PrimaryModes[i], in.c_str()) == 0) {
return true;
}
}
return false;
}
bool IsSecondaryGameMode(const std::string &in) {
for (int i = 0; i < SecondaryModesCounts; ++i) {
if (strcmp(SecondaryModes[i], in.c_str()) == 0) {
return true;
}
}
return false;
}
bool IsMiscGameMode(const std::string &in) {
for (int i = 0; i < MiscModesCount; ++i) {
if (strcmp(MiscModes[i], in.c_str()) == 0) {
return true;
}
}
return false;
}
bool IsValidGameMode(std::string in, std::string &out) {
// 1. Strip all non-letters from the string and convert it to lower-case
SanitizeString(in);
// 2. Confirm that it is a multiple of 2
if (in.length() == 0 || in.length() % 2 != 0) {
return false;
}
// 3. Split the string further into strings of 2 characters
std::vector<std::string> modes = SplitString(in, 2);
// 4. Verify that each game mode is a valid game mode and is compatible with the others
bool primaryModeSet = false;
for (size_t i = 0; i < modes.size(); ++i) {
if (IsPrimaryGameMode(modes[i]) || IsSecondaryGameMode(modes[i])) {
if (IsPrimaryGameMode(modes[i])) {
if (primaryModeSet) {
return false;
}
primaryModeSet = true;
}
if (ModeCompatibilityMap.count(modes[i]) > 0) {
std::vector<std::string> badModes = ModeCompatibilityMap[modes[i]];
for (size_t j = 0; j < badModes.size(); ++j) {
for (size_t k = 0; k < modes.size(); ++k) {
if (badModes[j] == modes[k]) {
return false;
}
}
}
}
} else if (!IsMiscGameMode(modes[i])) {
return false;
}
}
// 5. Assign the output variable with the game mode and return true
out = in;
return true;
}
std::string ExtractGameMode(const std::string &gameName) {
std::vector<std::string> tokens = Tokenize(gameName);
std::string gameMode;
for (size_t i = 0; i < tokens.size(); ++i) {
if (IsValidGameMode(tokens[i], gameMode)) {
return gameMode;
}
}
return "";
}
int main(int argc, char *argv[]) {
InitializeModeCompatibilityMap();
std::string gameName = "DotA v6.60 -RDEM USA/CA LC";
std::string gameMode = ExtractGameMode(gameName);
std::cout << "Name: " << gameName << std::endl;
std::cout << "Mode: " << gameMode << std::endl;
return 0;
}
輸出:
名稱:DotA的v6.60 -RDEM USA/CA LC
模式:rdem
如果有人想查看這段代碼,並讓我知道他們會改變什麼,那將不勝感激。
謝謝。
我完全不明白,你需要:1.從遊戲名稱中提取遊戲模式。 2.驗證它們是否相互兼容? – 2009-06-12 12:44:47
這是正確的。 – xian 2009-06-12 12:55:44