更新我想從一個委託方法更新的UIViewController
的UIView
。UIControllerView不能從委託功能
有一個簡介: 用戶觸發從UIViewController
下載,下載由類管理,當UploadAsyncData
完成後,下載方法將處理的響應傳遞給另一個類。該類將數據寫入本地數據庫。
我想告訴用戶拋出UIViewController
,他是從進程取得進展。
我從現在做:
在
UIViewController
我得到一個UIView
代表與它的一些消息的Overlay
。UIView
也被設置爲一個靜態輔助類,以幫助從外部引用它。當用戶按下下載按鈕,將
Overlay
顯示出來,並告知行動已經觸發用戶。當動作被傳遞到下載類中,
Overlay
文字更新爲「您的下載都在進步」當下載完成的下載類處理響應更新
Overlay
文本的方法爲「下載已經結束,處理收到的數據...」作爲收到的數據是一個C#目標i從調用此對象的SaveToDatabase方法。
的SaveToDatabase方法更新
Overlay
與進度指示器。
到目前爲止,所有步驟都正確更新Overlay
消息除了SaveToDatabase
步驟。 調試時,我可以看到更新Overlay
文本的方法在每個步驟都被調用,但UIView
文本未被更新。
我不能使用InvokeOnMainThread
作爲SaveToDatabase不是UIViewController
我不明白爲什麼所有的步驟都正確地更新UIView,但最後一個沒有。
這裏是一些提取的代碼,所有這一步。
主要方法
public class Program:UIViewController
{
{...}
public override void ViewDidLoad()
{
base.ViewDidLoad();
AddOverlay();
}
public void AddOverlay()
{
var bounds = UIScreen.MainScreen.Bounds;
bounds.Size = new CGSize(bounds.Size.Width, bounds.Size.Height);
loadingOverlay = new LoadingOverlay(bounds);
loadingOverlay.Hidden = true;
View.Add(loadingOverlay);
System.Diagnostics.Debug.WriteLine(this.GetType().Name + loadingOverlay.GetHashCode());
Helpers.LoadingOverlay = loadingOverlay;
}
public void DisplayOverlay(string text)
{
if(loadingOverlay != null){
View.BringSubviewToFront(loadingOverlay);
System.Diagnostics.Debug.WriteLine(this.GetType().Name + loadingOverlay.GetHashCode());
loadingOverlay.Hidden = false;
loadingOverlay.SetLoadingLabel(text);
}
}
void Tablesource_OnRowSelected(object sender, eConversion5.DownloadTableSource.RowSelectedEventArgs e)
{
bool isReacheable = myParameters.IsReachable();
if (isReacheable) {
DisplayOverlay("Your download is about to start...");
Request request = new Request(url, myParameters);
request.CanBeSaved = false;
request.Action = "display";
httpCommunication.DoRequest(request);
}
}
}
方法,該方法處理DOWNLOADACTION
public class HttpCommunication
{
{...}
public HttpCommunication(Parametrage parameters, HttpResponseAction responseAction)
{
client = new XSWebClient();
client.UploadDataCompleted += OnUploadDataCompleted;
}
public void DoRequest(Request JRequest)
{
{...}
SendRequest();
}
void SendRequest()
{
{...}
client.UploadDataAsync(Request.Uri, "POST", bytes);
{...}
}
void OnUploadDataCompleted(object sender, UploadDataCompletedEventArgs e)
{
Helpers.UpdateOverlayMessage("Processing recieved response...");
{...}
HandleResponse handler = new HandleResponse(myParameters, e.Result);
{...}
}
}
類處理服務器響應
public class HttpResponseAction
{
{...}
public void ExecuteAction(HandleResponse handled, Request request)
{
{...}
Helpers.UpdateOverlayMessage("Processing response...");
{...}
HandleTrainings(queryId, action, JsonConvert.DeserializeObject<List<TrainingContainer>>(json, Settings));
{...}
}
void HandleFormation(string queryId, string action, object nestedResult)
{
{...}
if (action == "display") {
result.SaveToDatabase();
{...}
}
{...}
}
}
最後的一步,不是更新的UIView(所有步驟之前被正確地更新它)
public class TrainingContainer
{
{...}
public void SaveToDatabase()
{
if(SignList != null){
Helpers.UpdateOverlayMessage("Updating sign list in progress, may be take a while...");
int updated = 0;
int total = SignList.Count();
if(total > 0){
foreach (Training training in SignList) {
updated++;
float progress = (float) updated/total;
Helpers.UpdateProgressValue(progress); //From debbuging, i can see that this method is called, and Overlay object is the same throw all class calls from the starting point.
{...}
}
}
}
{...}
}
}
助手類
public static class Helpers
{
public static LoadingOverlay LoadingOverlay;
{...}
public static void UpdateOverlayMessage(string message)
{
if(LoadingOverlay != null){
StackTrace stackTrace = new StackTrace();
System.Diagnostics.Debug.WriteLine(typeof(Helpers).Name + " (called from " + stackTrace.GetFrame(1).GetMethod().Name + ")" + LoadingOverlay.GetHashCode());
LoadingOverlay.SetLoadingLabel(message);
}
}
public static void UpdateProgressValue(float progessValue)
{
if (LoadingOverlay != null) {
StackTrace stackTrace = new StackTrace();
System.Diagnostics.Debug.WriteLine(typeof(Helpers).Name + " (called from " + stackTrace.GetFrame(1).GetMethod().Name + ")" + LoadingOverlay.GetHashCode());
LoadingOverlay.UpdateProgress(progessValue);
}
}
}
編輯:一些痕跡從通話記錄幫手。
Helpers <UpdateOverlayMessage> :Transmitting request to the server...(called from Apply) -2037862263
Helpers <UpdateOverlayMessage> :Processing recieved response...(called from Apply) -2037862263
Helpers <UpdateOverlayMessage> :Processing response...(called from Apply) -2037862263
Helpers <UpdateOverlayMessage> :Updating sign list in progress, may be take a while...(called from Apply) -2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
Helpers <UpdateProgressValue> (called from Apply)-2037862263
更新2: 忘記展示覆蓋類
public class LoadingOverlay : UIView {
// control declarations
UIActivityIndicatorView activitySpinner;
UILabel loadingLabel;
UIProgressView progressView;
public LoadingOverlay (CGRect frame) : base (frame)
{
// configurable bits
BackgroundColor = UIColor.Black;
Alpha = 0.55f;
AutoresizingMask = UIViewAutoresizing.All;
nfloat labelHeight = 22;
nfloat labelWidth = Frame.Width - 20;
// derive the center x and y
nfloat centerX = Frame.Width/2;
nfloat centerY = Frame.Height/2;
// create the activity spinner, center it horizontall and put it 5 points above center x
activitySpinner = new UIActivityIndicatorView(UIActivityIndicatorViewStyle.WhiteLarge);
activitySpinner.Frame = new CGRect (
centerX - (activitySpinner.Frame.Width/2) ,
centerY - activitySpinner.Frame.Height - 20 ,
activitySpinner.Frame.Width,
activitySpinner.Frame.Height);
activitySpinner.AutoresizingMask = UIViewAutoresizing.All;
AddSubview (activitySpinner);
activitySpinner.StartAnimating();
// create and configure the "Loading Data" label
loadingLabel = new UILabel(new CGRect (
centerX - (labelWidth/2),
centerY + 20 ,
labelWidth ,
labelHeight
));
loadingLabel.BackgroundColor = UIColor.Clear;
loadingLabel.TextColor = UIColor.White;
loadingLabel.Text = "Wait a moment...";
loadingLabel.TextAlignment = UITextAlignment.Center;
loadingLabel.AutoresizingMask = UIViewAutoresizing.All;
AddSubview (loadingLabel);
progressView = new UIProgressView();
progressView.Progress = 0.0f;
var screenParts = Frame.Width/3;
progressView.Frame = new CGRect(new CGPoint(screenParts,loadingLabel.Frame.Y + loadingLabel.Frame.Height + 20), new CGSize(screenParts,40));
progressView.Hidden = true;
AddSubview(progressView);
}
/// <summary>
/// Fades out the control and then removes it from the super view
/// </summary>
public void Hide()
{
progressView.Progress = 0.0f;
InvokeOnMainThread(() => {
UIView.Animate(
0.5, // duration
() => { Alpha = 0; },
() => { RemoveFromSuperview(); }
);
});
}
public void SetLoadingLabel(String text)
{
InvokeOnMainThread(() => {
loadingLabel.Text = text;
});
}
public void UpdateProgress(float progressValue){
if(progressView.Hidden){
progressView.Hidden = false;
}
if(progressValue > 1){
progressValue = 1;
}
InvokeOnMainThread(() => {
progressView.SetProgress(progressValue, true);
});
}
}
我必須改變類類型,靜態類不能從Object派生。所以我需要重新思考類模型,我想避免可以在對象之間做出強有力參考的模式,因爲我的應用程序已經存在內存問題。 – SunLiker67
啊,因爲靜態類不能從NSObject繼承,所以你可以使用Singleton模式來完成它。我將在我的答案中更新它。 –
通過此更新,覆蓋停止從DoRequest更新 – SunLiker67