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我正在嘗試製作一個程序,用戶可以回答問題以查找遊戲,但我無法理解如何使用列表和聲明。我嘗試了另一種程序點系統的方式。該方案是這樣的:爲prolog用戶猜猜遊戲正確
yeah:-
write('Please answer the questions to find the game which suite you!'),
nl,
find(Game),
nl,
write('I guess that the game is :'),
nl,
write(Game),
undo.
find(assassinsCreedII) :-
assassinsCreedII(assassins).
find(sims3) :-
sims3.
find(undefined).
points(G) :-
X=0,
((G == assassins) ->
((X = X + 1),
print(X));
Y=0,
(G == sims3) ->
(Y = Y + 1)).
assassinsCreedII(assassins) :-
actionGame(assassins),
adventureGame(assassins).
sims3 :-
simulationGame(sims).
actionGame(name) :-
test(do_you_like_action_games,name).
adventureGame(name) :-
test(do_you_like_adventure_games,name).
simulationGame(N) :-
test(do_you_like_simulation_games,N).
requisition(Question,Name) :-
write(Question),
write('?'),
read(Answer),
nl,
( (Answer==yes ; Answer==y)
->
assert(yes(Question))
;
assert(no(Question)),
fail
),
points(Name).
:- dynamic yes/1,no/1.
test(Q,Name) :-
(yes(Q) ->
true;
(no(Q)
-> fail
; requisition(Q,Name)
)
).
undo :-
retract(yes()),fail.
undo :-
retract(no()), fail.
undo.
當我運行該程序的結果是: - 是啊。 請回答問題找到遊戲哪個套件你!我想這個遊戲是:undefined true。
我不明白爲什麼這種方式是錯誤的。我如何用assert或list來做到這一點,這樣我就可以找到最大點的遊戲並打印出來?