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我想獲得一個gl上下文,綁定一個PixelBuffer在其中繪製事物。我可以驗證調用,如glClearColor工作,但我無法生成任何GL列表。我不知道,這是代碼:glGenLists返回0,一個有效的GLX上下文
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
typedef Bool (*glXMakeContextCurrentARBProc)(Display*, GLXDrawable, GLXDrawable, GLXContext);
static glXCreateContextAttribsARBProc glXCreateContextAttribsARB = NULL;
static glXMakeContextCurrentARBProc glXMakeContextCurrentARB = NULL;
glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddressARB((const GLubyte *) "glXCreateContextAttribsARB");
glXMakeContextCurrentARB = (glXMakeContextCurrentARBProc) glXGetProcAddressARB((const GLubyte *) "glXMakeContextCurrent" );
const char *displayName = NULL;
Display* display = XOpenDisplay(displayName);
static int visualAttribs[] = { None };
int numberOfFramebufferConfigurations = 0;
GLXFBConfig* fbConfigs = glXChooseFBConfig(display, DefaultScreen(display), visualAttribs, &numberOfFramebufferConfigurations);
if (!fbConfigs)
{
fprintf(stderr, "The OpenGL on this system does not support glXCreateContextAttribsARB or glXMakeContextCurrent.");
return;
}
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 4,
GLX_CONTEXT_MINOR_VERSION_ARB, 2,
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
None
};
GLXContext openGLContext = glXCreateContextAttribsARB(display, fbConfigs[0], 0, True, context_attribs);
int pbufferAttribs[] = {
GLX_PBUFFER_WIDTH, cols,
GLX_PBUFFER_HEIGHT, rows,
None
};
GLXPbuffer pbuffer = glXCreatePbuffer(display, fbConfigs[0], pbufferAttribs);
// clean up:
XFree(fbConfigs);
XSync(display, False);
if (glXMakeContextCurrent(display, pbuffer, pbuffer, openGLContext))
{
if (openGLContext)
fprintf(stdout, "Got context \n");
GLuint list = glGenLists(1);
fprintf(stdout, "Got list %d\n", list); // This is always zero.
glNewList(list, GL_COMPILE);
glEndList();
glClearColor(0, 1, 0, 0);