2016-12-04 71 views
0

到目前爲止,這是我所做的,但我的高分並沒有改變。如何使用UserDefaults快速保存高分到遊戲?

林離開了所有無關的變量等

如果有人能幫我,將是非常美妙。我一直在努力做到這一點像2天笑幫助

class GameScene: SKScene, SKPhysicsContactDelegate { 

    var score = Int() 

    let scoreLabel = SKLabelNode() 

    var highScoreLabel = SKLabelNode() 

    var highScore = UserDefaults().integer(forKey: "HIGHSCORE") 


    func createScene(){ 



     self.physicsWorld.contactDelegate = self 

     scoreLabel.position = CGPoint(x: self.frame.width/2, y:  self.frame.height/2 + self.frame.height/3) 
     scoreLabel.text = "\(score)" 
     scoreLabel.zPosition = 5 
     scoreLabel.fontSize = 60 
     scoreLabel.fontColor = UIColor.white 
     self.addChild(scoreLabel) 

     highScoreLabel.text = "High Score = \(UserDefaults().integer(forKey: "HIGHSCORE"))" 
     highScoreLabel.fontColor = UIColor.white 
     highScoreLabel.position = CGPoint(x: 120, y: 20) 
     addChild(highScoreLabel) 

     highScoreLabel.zPosition = 6 



    func didBegin(_ contact: SKPhysicsContact) { 
     let firstBody = contact.bodyA 
     let secondBody = contact.bodyB 

     if firstBody.categoryBitMask == physicsCategory.score && secondBody.categoryBitMask == physicsCategory.man{ 


      score += 1 
      scoreLabel.text = "\(score)" 
      firstBody.node?.removeFromParent() 

      if score < UserDefaults().integer(forKey: "HIGHSCORE") { 
       saveHighScore() 
      } 


     } 
     else if firstBody.categoryBitMask == physicsCategory.man && secondBody.categoryBitMask == physicsCategory.score{ 

      score += 1 
      scoreLabel.text = "\(score)" 
      secondBody.node?.removeFromParent() 

      if score > UserDefaults().integer(forKey: "HIGHSCORE") { 
       saveHighScore() 
      } 

     } 


    func saveHighScore() { 

     UserDefaults.standard.integer(forKey: "HIGHSCORE") 
     highScoreLabel.text = "High Score = \(UserDefaults().integer(forKey: "HIGHSCORE"))" 


    } 

回答

1

試試這個

func saveHighScore() { 
UserDefaults.standard.set(score, forKey: "HIGHSCORE") 
} 
+1

UserDefaults.standard.synchronize()是舊的;不再需要將對象保存到UserDefaults。否則就是好回答! – penatheboss

+0

感謝您的快速回復!不幸的是它沒有工作:(@penatheboss你會知道如何在新的Swift 3中做到這一點?任何幫助表示讚賞。 – niX

+0

@niX這不是我的答案,但它仍然可以工作。 ? – penatheboss