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我需要從畫廊得到4張圖片...如何防止滯後於Android的加載多張圖片工作室
當我摸着我的活動在4 ImageView
它調用下面的代碼片段之一時:
public void imagePicker(View view)
{
Intent photoPickerIntent = new Intent(Intent.ACTION_PICK);
photoPickerIntent.setType("image/*");
startActivityForResult(photoPickerIntent, view.getId());
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
ImageView image1=(ImageView)findViewById(R.id.image1);
ImageView image2=(ImageView)findViewById(R.id.image2);
ImageView image3=(ImageView)findViewById(R.id.image3);
ImageView image4=(ImageView)findViewById(R.id.image4);
if ((requestCode == R.id.image1 || requestCode == R.id.image2 || requestCode == R.id.image3 || requestCode == R.id.image4) && resultCode == RESULT_OK && data != null)
{
Uri pickedImage = data.getData();
String[] filePath = { MediaStore.Images.Media.DATA };
Cursor cursor = getContentResolver().query(pickedImage, filePath, null, null, null);
cursor.moveToFirst();
String imagePath = cursor.getString(cursor.getColumnIndex(filePath[0]));
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(imagePath, options);
switch(requestCode)
{
case R.id.image1:
image1.setImageBitmap(bitmap);
break;
case R.id.image2:
image2.setImageBitmap(bitmap);
break;
case R.id.image3:
image3.setImageBitmap(bitmap);
break;
case R.id.image4:
image4.setImageBitmap(bitmap);
break;
}
cursor.close();
}
但是當它加載第二個圖像時,活動開始滯後。 那麼,我該如何避免這種情況?我想我可以減少ImageView的分辨率並將原始圖像存儲在其他地方。如果這樣做,我該怎麼做?
謝謝你,完美的工作。 –
@RafaelMarinho標記爲答案,如果有幫助,謝謝 –