這裏是設置:我希望能夠通過tcp連接將消息(jsons轉換爲bytestrings)從發佈者傳輸到遠程服務器訂閱者。
理想情況下,發佈者將是一個可以接收內部消息的隊列,然後將它們排隊,然後將它們流式傳輸到訂閱服務器,當然如果有突出需求的話。我明白,這需要擴展ActorPublisher
類,以便在需要時向onNext()
發送消息。
我的問題是,到目前爲止,我只能發送(接收和解碼正確)一次性消息到服務器每次打開一個新的連接。我沒有設法繞過akka文檔,並能夠使用ActorPublisher
設置正確的tcp Flow
。
下面是來自出版商的代碼:akka streaming over tcp
def send(message: Message): Unit = {
val system = Akka.system()
implicit val sys = system
import system.dispatcher
implicit val materializer = ActorMaterializer()
val address = Play.current.configuration.getString("eventservice.location").getOrElse("localhost")
val port = Play.current.configuration.getInt("eventservice.port").getOrElse(9000)
/*** Try with actorPublisher ***/
//val result = Source.actorPublisher[Message] (Props[EventActor]).via(Flow[Message].map(Json.toJson(_).toString.map(ByteString(_))))
/*** Try with actorRef ***/
/*val source = Source.actorRef[Message](0, OverflowStrategy.fail).map(
m => {
Logger.info(s"Sending message: ${m.toString}")
ByteString(Json.toJson(m).toString)
}
)
val ref = Flow[ByteString].via(Tcp().outgoingConnection(address, port)).to(Sink.ignore).runWith(source)*/
val result = Source(Json.toJson(message).toString.map(ByteString(_))).
via(Tcp().outgoingConnection(address, port)).
runFold(ByteString.empty) { (acc, in) ⇒ acC++ in }//Handle the future
}
,並從演員的代碼到底是相當標準:
import akka.actor.Actor
import akka.stream.actor.ActorSubscriberMessage.{OnComplete, OnError}
import akka.stream.actor.{ActorPublisherMessage, ActorPublisher}
import models.events.Message
import play.api.Logger
import scala.collection.mutable
class EventActor extends Actor with ActorPublisher[Message] {
import ActorPublisherMessage._
var queue: mutable.Queue[Message] = mutable.Queue.empty
def receive = {
case m: Message =>
Logger.info(s"EventActor - message received and queued: ${m.toString}")
queue.enqueue(m)
publish()
case Request => publish()
case Cancel =>
Logger.info("EventActor - cancel message received")
context.stop(self)
case OnError(err: Exception) =>
Logger.info("EventActor - error message received")
onError(err)
context.stop(self)
case OnComplete =>
Logger.info("EventActor - onComplete message received")
onComplete()
context.stop(self)
}
def publish() = {
while (queue.nonEmpty && isActive && totalDemand > 0) {
Logger.info("EventActor - message published")
onNext(queue.dequeue())
}
}
我可以從用戶在必要時提供代碼:
def connect(system: ActorSystem, address: String, port: Int): Unit = {
implicit val sys = system
import system.dispatcher
implicit val materializer = ActorMaterializer()
val handler = Sink.foreach[Tcp.IncomingConnection] { conn =>
Logger.info("Event server connected to: " + conn.remoteAddress)
// Get the ByteString flow and reconstruct the msg for handling and then output it back
// that is how handleWith work apparently
conn.handleWith(
Flow[ByteString].fold(ByteString.empty)((acc, b) => acC++ b).
map(b => handleIncomingMessages(system, b.utf8String)).
map(ByteString(_))
)
}
val connections = Tcp().bind(address, port)
val binding = connections.to(handler).run()
binding.onComplete {
case Success(b) =>
Logger.info("Event server started, listening on: " + b.localAddress)
case Failure(e) =>
Logger.info(s"Event server could not bind to $address:$port: ${e.getMessage}")
system.terminate()
}
}
在此先感謝提示。
使用Akka中指定的雙向流,並特別使用它們的tcp示例。 http://doc.akka.io/docs/akka/current/scala/io-tcp.html –