我想使用Winsock構建一個沒有服務器的聊天應用程序(我不知道是什麼,也許它是點對點聊天)。在winsock中封鎖相同的地址
我剛從這兩個源代碼獲悉:
//==================================================== file = udpServer.c =====
//= A message "server" program to demonstrate sockets programming =
//=============================================================================
//= Notes: =
//= 1) This program conditionally compiles for Winsock and BSD sockets. =
//= Set the initial #define to WIN or BSD as appropriate. =
//= 2) This program serves a message to program udpClient running on =
//= another host. =
//= 3) The steps #'s correspond to lecture topics. =
//=---------------------------------------------------------------------------=
//= Example execution: (udpServer and udpClient running on host 127.0.0.1) =
//= Waiting for recvfrom() to complete... =
//= IP address of client = 127.0.0.1 port = 55476) =
//= Received from client: Test message from CLIENT to SERVER =
//=---------------------------------------------------------------------------=
//= Build: bcc32 udpServer.c or cl udpServer.c wsock32.lib for Winsock =
//= gcc udpServer.c -lsocket -lnsl for BSD =
//=---------------------------------------------------------------------------=
//= Execute: udpServer =
//=---------------------------------------------------------------------------=
//= Author: Ken Christensen =
//= University of South Florida =
//= WWW: http://www.csee.usf.edu/~christen =
//= Email: [email protected] =
//=---------------------------------------------------------------------------=
//= History: KJC (08/02/08) - Genesis (from server1.c) =
//= KJC (09/07/09) - Minor clean-up =
//= KJC (09/22/13) - Minor clean-up to fix warnings =
//=============================================================================
#define WIN // WIN for Winsock and BSD for BSD sockets
//----- Include files --------------------------------------------------------
#include <stdio.h> // Needed for printf()
#include <string.h> // Needed for memcpy() and strcpy()
#include <stdlib.h> // Needed for exit()
#ifdef WIN
#include <windows.h> // Needed for all Winsock stuff
#endif
#ifdef BSD
#include <sys/types.h> // Needed for sockets stuff
#include <netinet/in.h> // Needed for sockets stuff
#include <sys/socket.h> // Needed for sockets stuff
#include <arpa/inet.h> // Needed for sockets stuff
#include <fcntl.h> // Needed for sockets stuff
#include <netdb.h> // Needed for sockets stuff
#endif
//----- Defines --------------------------------------------------------------
#define PORT_NUM 1050 // Arbitrary port number for the server
//===== Main program =========================================================
int main()
{
#ifdef WIN
WORD wVersionRequested = MAKEWORD(1,1); // Stuff for WSA functions
WSADATA wsaData; // Stuff for WSA functions
#endif
int server_s; // Server socket descriptor
struct sockaddr_in server_addr; // Server Internet address
struct sockaddr_in client_addr; // Client Internet address
struct in_addr client_ip_addr; // Client IP address
int addr_len; // Internet address length
char out_buf[4096]; // Output buffer for data
char in_buf[4096]; // Input buffer for data
int retcode; // Return code
#ifdef WIN
// This stuff initializes winsock
WSAStartup(wVersionRequested, &wsaData);
#endif
// >>> Step #1 <<<
// Create a socket
// - AF_INET is Address Family Internet and SOCK_DGRAM is datagram
server_s = socket(AF_INET, SOCK_DGRAM, 0);
if (server_s < 0)
{
printf("*** ERROR - socket() failed \n");
exit(-1);
}
// >>> Step #2 <<<
// Fill-in my socket's address information
server_addr.sin_family = AF_INET; // Address family to use
server_addr.sin_port = htons(PORT_NUM); // Port number to use
server_addr.sin_addr.s_addr = htonl(INADDR_ANY); // Listen on any IP address
retcode = bind(server_s, (struct sockaddr *)&server_addr,
sizeof(server_addr));
if (retcode < 0)
{
printf("*** ERROR - bind() failed \n");
exit(-1);
}
// >>> Step #3 <<<
// Wait to receive a message from client
printf("Waiting for recvfrom() to complete... \n");
addr_len = sizeof(client_addr);
retcode = recvfrom(server_s, in_buf, sizeof(in_buf), 0,
(struct sockaddr *)&client_addr, &addr_len);
if (retcode < 0)
{
printf("*** ERROR - recvfrom() failed \n");
exit(-1);
}
// Copy the four-byte client IP address into an IP address structure
memcpy(&client_ip_addr, &client_addr.sin_addr.s_addr, 4);
// Print an informational message of IP address and port of the client
printf("IP address of client = %s port = %d) \n", inet_ntoa(client_ip_addr),
ntohs(client_addr.sin_port));
// Output the received message
printf("Received from client: %s \n", in_buf);
// >>> Step #4 <<<
// Send to the client using the server socket
strcpy(out_buf, "This is a reply message from SERVER to CLIENT");
retcode = sendto(server_s, out_buf, (strlen(out_buf) + 1), 0,
(struct sockaddr *)&client_addr, sizeof(client_addr));
if (retcode < 0)
{
printf("*** ERROR - sendto() failed \n");
exit(-1);
}
// >>> Step #5 <<<
// Close all open sockets
#ifdef WIN
retcode = closesocket(server_s);
if (retcode < 0)
{
printf("*** ERROR - closesocket() failed \n");
exit(-1);
}
#endif
#ifdef BSD
retcode = close(server_s);
if (retcode < 0)
{
printf("*** ERROR - close() failed \n");
exit(-1);
}
#endif
#ifdef WIN
// This stuff cleans-up winsock
WSACleanup();
#endif
// Return zero and terminate
return(0);
}
和
//=========================================== file = udpClientBroadcast.c =====
//= A message "client" program to demonstrate sockets programming =
//= - This is udpClient.c modified to use broadcast =
//=============================================================================
//= Notes: =
//= 1) This program conditionally compiles for Winsock and BSD sockets. =
//= Set the initial #define to WIN or BSD as appropriate. =
//= 2) This program needs udpServer to be running on another host. =
//= Program udpServer must be started first. =
//=---------------------------------------------------------------------------=
//= Example execution: (udpServer and udpClientBroadcast on host 127.0.0.1) =
//= Received from server: This is a reply message from SERVER to CLIENT =
//=---------------------------------------------------------------------------=
//= Build: Windows: Borland: bcc32 udpClientBroadcast.c =
//= Visual C cmd line: cl udpClientBroadcast.c wsock32.lib =
//= MinGW: gcc udpClientBroadcast.c -lws2_32 =
//= Unix: gcc udpClientBroadcast.c -lnsl -o udpClientBroadcast =
//=---------------------------------------------------------------------------=
//= Execute: udpClientBroadcast =
//=---------------------------------------------------------------------------=
//= Author: Ken Christensen =
//= University of South Florida =
//= WWW: http://www.csee.usf.edu/~christen =
//= Email: [email protected] =
//=---------------------------------------------------------------------------=
//= History: KJC (04/10/10) - Genesis (from udpClient.c) =
//=============================================================================
#define WIN // WIN for Winsock and BSD for BSD sockets
//----- Include files ---------------------------------------------------------
#include <stdio.h> // Needed for printf()
#include <string.h> // Needed for memcpy() and strcpy()
#ifdef WIN
#include <windows.h> // Needed for all Winsock stuff
#endif
#ifdef BSD
#include <sys/types.h> // Needed for sockets stuff
#include <netinet/in.h> // Needed for sockets stuff
#include <sys/socket.h> // Needed for sockets stuff
#include <arpa/inet.h> // Needed for sockets stuff
#include <fcntl.h> // Needed for sockets stuff
#include <netdb.h> // Needed for sockets stuff
#endif
//----- Defines ---------------------------------------------------------------
#define PORT_NUM 1050 // Port number used
//===== Main program ==========================================================
void main(void)
{
#ifdef WIN
WORD wVersionRequested = MAKEWORD(1,1); // Stuff for WSA functions
WSADATA wsaData; // Stuff for WSA functions
#endif
int client_s; // Client socket descriptor
struct sockaddr_in server_addr; // Server Internet address
int addr_len; // Internet address length
char out_buf[4096]; // Output buffer for data
char in_buf[4096]; // Input buffer for data
int retcode; // Return code
int iOptVal; // Socket option value
int iOptLen; // Socket option length
#ifdef WIN
// This stuff initializes winsock
WSAStartup(wVersionRequested, &wsaData);
#endif
// Create a socket
client_s = socket(AF_INET, SOCK_DGRAM, 0);
if (client_s < 0)
{
printf("*** ERROR - socket() failed \n");
exit(-1);
}
// Fill-in server socket's address information
server_addr.sin_family = AF_INET; // Address family to use
server_addr.sin_port = htons(PORT_NUM); // Port num to use
server_addr.sin_addr.s_addr = inet_addr(INADDR_ANY); // Need this for Broadcast
// Set socket to use MAC-level broadcast
iOptVal = 1;
iOptLen = sizeof(int);
setsockopt(client_s, SOL_SOCKET, SO_BROADCAST, (char*)&iOptVal, iOptLen);
// Assign a message to buffer out_buf
strcpy(out_buf, "Test message from CLIENT to SERVER");
// Now send the message to server.
retcode = sendto(client_s, out_buf, (strlen(out_buf) + 1), 0,
(struct sockaddr *)&server_addr, sizeof(server_addr));
if (retcode < 0)
{
printf("*** ERROR - sendto() failed \n");
exit(-1);
}
// Wait to receive a message
addr_len = sizeof(server_addr);
retcode = recvfrom(client_s, in_buf, sizeof(in_buf), 0,
(struct sockaddr *)&server_addr, &addr_len);
if (retcode < 0)
{
printf("*** ERROR - recvfrom() failed \n");
exit(-1);
}
// Output the received message
printf("Received from server: %s \n", in_buf);
// Close all open sockets
#ifdef WIN
retcode = closesocket(client_s);
if (retcode < 0)
{
printf("*** ERROR - closesocket() failed \n");
exit(-1);
}
#endif
#ifdef BSD
retcode = close(client_s);
if (retcode < 0)
{
printf("*** ERROR - close() failed \n");
exit(-1);
}
#endif
#ifdef WIN
// This stuff cleans-up winsock
WSACleanup();
#endif
}
這兩個代碼正常工作對我來說,不過這些都是2個應用程序,我只是想1個應用程序,它可以充當作爲服務器和客戶端。
因此,我將這兩個源代碼組合成一個使用線程。
此外,該程序可以工作,但偵聽器套接字接受來自廣播消息的連接。
我想要的是監聽器阻止來自環回地址的傳入連接。
如何做到這一點?
編輯:
例如我有2個計算機,一個是A(192.168.1.100),另一種是B(192.168.1.101),當我運行該程序計算機甲從本身收到消息,我要的是一個只有收到任何除了A.
編輯27/01/2014:搜索後,我想我是無法找到解決我的問題幾天
。
但是,有一種替代方法可以實現。
第一步是獲取本地計算機的IP地址。
第二步是在它發送之前構造你的消息,例如格式是「ipAddress_messageToSend」。
第三步創建函數從recvfrom的處理傳入的消息()函數將被「_」
所以拆分收到的消息,你必須二維數組,第一行是IP地址在此消息來自於第二個消息本身。
第四步,您必須在傳入消息IP地址和您的計算機IP地址之間進行比較。
您可以使用下面的代碼獲取IP地址。
char ac[80];
gethostname(ac, sizeof(ac));
struct hostent *phe = gethostbyname(ac);
struct in_addr addr;
memcpy(&addr, phe->h_addr_list[0], sizeof(struct in_addr));
printf("IP Address is : %s\n", inet_ntoa(addr));
第五步當IP相比,他們是同一什麼也不做,如果沒有的話你想做的事情。
希望這會幫助你所有
問題:你如何知道你從環回接收?只是澄清:是否有可能你想要的服務器不接收自己的消息? – rodolk
對不起,我錯了,它不是回送,但它收到從本身播放的消息。是的,那就是,如何讓服務器拒絕來自自己的消息 – rizkynggakool
如果你想得到答案,請修改你的問題和你的頭銜。目前沒有任何意義。 – EJP