我最近在「Windows Vista Home Premium」機器上下載了「Microsoft Visual C++ 2010 Express」版本。我是一個Java程序員試圖使切換到C++,這是很令人沮喪:Visual C++ 2010:LNK1104,LNK1181 - .obj文件不會自動生成
- 我打開Visual C++
- 「文件 - >新建 - >項目......」
- 選擇「 Win32應用程序」,默認情況下,默認情況下,默認情況下,等... 「完成」
- 右鍵單擊解決方案(或項目) - > 「生成」
輸出窗口顯示,
------ Build started: Project: Engine, Configuration: Debug Win32 ------ LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
我有時還會收到「LNK1181」錯誤。問題是編譯器找不到這些對象,但如果我沒有弄錯,編譯器應該在編譯期間自動生成這些.obj文件。我檢查了'Engine.obj'的'Debug'文件夾 - 這是一個空文件夾。那麼,爲什麼不是Visual C++創建這些.obj文件?有人能夠客觀地告訴我爲什麼Visual C++不會生成這些.obj文件嗎?作爲一個側面說明,我有一個暗示,這可能與我的系統類型(x32 vs x64)有關。我很確定我在基於x64的硬件上運行「Windows Vista Home Premium(x32)」。我遇到了微軟Silverlight(當然是微軟)的問題,它爲我提供了錯誤的.exe文件,因爲網站使用我的硬件憑據來確定哪種版本適合我的電腦。 x64不會安裝在我的機器上,但是當我進入「系統信息」時,在「系統類型」下它會顯示「基於x64的PC」。後來安裝的x32版本很好。也許與我服務的Visual C++版本存在兼容性問題?
更新:我試過安裝Visual Studio 2010的x64版本 - 沒有。同樣的問題。
Engine.cpp:
// Engine.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Engine.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_ENGINE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_ENGINE));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ENGINE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_ENGINE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
Engine.log:
LINK : fatal error LNK1104: cannot open file 'Debug\Engine.obj'
你有一個Engine.cpp,如果是的話它是什麼? – Caribou
你可以將你的編譯詳細程度設置爲診斷,然後執行重建? –
我在哪裏設置編譯器的詳細程度?我已經嘗試了許多變化的清理/重建,並且我試圖在調試/發佈模式下進行編譯。沒有。 – MrMysterious2502