2016-06-14 61 views
0

我用這個網站的一些代碼來使用Canvas在一個位圖上繪製,然後我在我的手機上測試了它,它看起來很慢,而且感覺就像我快速繪製它沒有註冊整個運動,但只有它的一部分。 此外我想將按鈕綁定到不是主要活動類的類中的方法。我怎麼做? 代碼: MainActiviy.java(稱爲MySecondDrawingSpace.java)Canvas的性能問題

public class MySecondDrawingSpace extends Activity 
    { 
    DrawView myDrawView; 


    @Override 
    protected void onCreate(Bundle savedInstanceState) 
    { 
     super.onCreate(savedInstanceState); 
     // myDrawView = new MyDrawView(this, null); 
     setContentView(R.layout.activity_my_second_drawing_space); 
     myDrawView = (DrawView)findViewById(R.id.draw); 
    } 


    @Override 
    public boolean onCreateOptionsMenu(Menu menu) { 



     getMenuInflater().inflate(R.menu.menu_my_second_drawing_space, menu); 
     return true; 
    } 
} 

XML文件

<?xml version="1.0" encoding="utf-8"?> 
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" 
    xmlns:tools="http://schemas.android.com/tools" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent" 
    android:paddingBottom="@dimen/activity_vertical_margin" 
    android:paddingLeft="@dimen/activity_horizontal_margin" 
    android:paddingRight="@dimen/activity_horizontal_margin" 
    android:paddingTop="@dimen/activity_vertical_margin" 
    tools:context=".MySecondDrawingSpace" 
    android:background="@drawable/kariert"> 
    <com.drawingspace.dakson.myseconddrawingspace.DrawView 
     android:id ="@+id/draw" 
     android:layout_width="wrap_content" 
     android:layout_height="wrap_content"/> 
    <Button 
     android:layout_width="wrap_content" 
     android:layout_height="wrap_content" 
     android:text="Clear" 
     android:onClick="clear" 
     android:id="@+id/button" 
     android:layout_alignParentBottom="true" 
     android:layout_centerHorizontal="true" /> 

    <Button 
     android:id ="@+id/button1" 
     android:layout_width="wrap_content" 
     android:layout_height="wrap_content" 
     android:text="save" 
     android:layout_alignParentBottom="true" 
     /> 



</RelativeLayout> 

視圖類

public class DrawView extends View { 
    public Bitmap mBitmap; 
    public Canvas mCanvas; 
    private Path mPath; 
    private Paint mBitmapPaint; 
    private Paint mPaint; 


    public DrawView(Context c, AttributeSet attrs) { 
     super(c, attrs); 

     mPath = new Path(); 
     mBitmapPaint = new Paint(Paint.DITHER_FLAG); 

     mPaint = new Paint(); 
     mPaint.setAntiAlias(true); 
     mPaint.setDither(true); 
     mPaint.setColor(0xFF000000); 
     mPaint.setStyle(Paint.Style.STROKE); 
     mPaint.setStrokeJoin(Paint.Join.ROUND); 
     mPaint.setStrokeCap(Paint.Cap.ROUND); 
     mPaint.setStrokeWidth(9); 

    } 


    @Override 
    protected void onSizeChanged(int w, int h, int oldw, int oldh) { 
     super.onSizeChanged(w, h, oldw, oldh); 
     mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); 
     mCanvas = new Canvas(mBitmap); 
    } 

    @Override 
    protected void onDraw(Canvas canvas) { 
     canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint); 

     canvas.drawPath(mPath, mPaint); 


    } 

    private float mX, mY; 
    private static final float TOUCH_TOLERANCE = 4; 

    private void touch_start(float x, float y) { 
     mPath.reset(); 
     mPath.moveTo(x, y); 
     mX = x; 
     mY = y; 
    } 
    private void touch_move(float x, float y) { 
     float dx = Math.abs(x - mX); 
     float dy = Math.abs(y - mY); 
     if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { 
      mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2); 
      mX = x; 
      mY = y; 
     } 
    } 
    private void touch_up() { 
     mPath.lineTo(mX, mY); 
     // commit the path to our offscreen 
     mCanvas.drawPath(mPath, mPaint); 
     // kill this so we don't double draw 
     mPath.reset(); 
    } 

    @Override 
    public boolean onTouchEvent(MotionEvent event) { 
     float x = event.getX(); 
     float y = event.getY(); 

     switch (event.getAction()) { 
      case MotionEvent.ACTION_DOWN: 
       touch_start(x, y); 
       invalidate(); 
       break; 
      case MotionEvent.ACTION_MOVE: 
       touch_move(x, y); 
       invalidate(); 
       break; 
      case MotionEvent.ACTION_UP: 
       touch_up(); 
       invalidate(); 
       break; 
     } 
     return true; 
    } 
    public void clear(){ 
     mBitmap.eraseColor(Color.GREEN); 
     invalidate(); 
     System.gc(); 

    } 

} 

回答

0

如果觸摸事件走得更快,然後onDraw,然後每當你有新的積分時,你就不需要畫畫,你應該畫畫,當它被要求時 - 在onDraw見面HOD。 雖然,skia(這是基於Android的canvas)並不是如此之快以繪製如此多的四邊形。您可以繪製簡單的一批線條,但將這些線條形成爲centripethal Catmull-Rom樣條線或某些樣條線,這對您更好。

多,Path可以存儲與其說線

+0

不叫每當我打電話無效的onDraw()方法? 那麼我怎麼能改變這一點,因爲當我觸摸屏幕時,我總是不得不打電話無效。 此外,你的意思是說,我繪製的所有「路徑」基本上都是作爲一個數組存儲的,它變得太大了? 感謝您的答案btw –