Intent(MediaStore.ACTION_IMAGE_CAPTURE)
我正在拍照。我能夠從onActivityResult相機意圖結果圖像尺寸
拿相機的畫面,我需要的圖片尺寸要小一些(如果可能的話自定義)
這是相機應用應該給我200萬像素(兆像素級)或圖像一些726 KB(大小明智)的輸出。
任何Camera.putExtra將爲此工作?
Intent(MediaStore.ACTION_IMAGE_CAPTURE)
我正在拍照。我能夠從onActivityResult相機意圖結果圖像尺寸
拿相機的畫面,我需要的圖片尺寸要小一些(如果可能的話自定義)
這是相機應用應該給我200萬像素(兆像素級)或圖像一些726 KB(大小明智)的輸出。
任何Camera.putExtra將爲此工作?
也許看看EXTRA_SIZE_LIMIT
,我還沒有嘗試過 - 閱讀其他答案似乎是這樣不是工作與特定的行動。
否則,一個簡單的解決方案是爲圖像指定EXTRA_OUTPUT
位置,然後在接收位置將該圖像採樣到合適的文件大小。
另外,也許你應該看看this project on github,試圖處理捕獲圖像中的所有問題,這似乎能夠控制圖片大小。
// try this
public class ScalingUtilities {
/**
* Utility function for decoding an image resource. The decoded bitmap will
* be optimized for further scaling to the requested destination dimensions
* and scaling logic.
*
* @param res The resources object containing the image data
* @param resId The resource id of the image data
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Decoded bitmap
*/
public static Bitmap decodeResource(Resources res, int resId, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
options.inJustDecodeBounds = false;
options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
dstHeight, scalingLogic);
Bitmap unscaledBitmap = BitmapFactory.decodeResource(res, resId, options);
return unscaledBitmap;
}
public static Bitmap decodeFile(String path, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
options.inJustDecodeBounds = false;
options.inSampleSize = calculateSampleSize(options.outWidth, options.outHeight, dstWidth,
dstHeight, scalingLogic);
Bitmap unscaledBitmap = BitmapFactory.decodeFile(path, options);
return unscaledBitmap;
}
/**
* Utility function for creating a scaled version of an existing bitmap
*
* @param unscaledBitmap Bitmap to scale
* @param dstWidth Wanted width of destination bitmap
* @param dstHeight Wanted height of destination bitmap
* @param scalingLogic Logic to use to avoid image stretching
* @return New scaled bitmap object
*/
public static Bitmap createScaledBitmap(Bitmap unscaledBitmap, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
dstWidth, dstHeight, scalingLogic);
Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(),
dstWidth, dstHeight, scalingLogic);
Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(),
Config.ARGB_8888);
Canvas canvas = new Canvas(scaledBitmap);
canvas.drawBitmap(unscaledBitmap, srcRect, dstRect, new Paint(Paint.FILTER_BITMAP_FLAG));
return scaledBitmap;
}
/**
* ScalingLogic defines how scaling should be carried out if source and
* destination image has different aspect ratio.
*
* CROP: Scales the image the minimum amount while making sure that at least
* one of the two dimensions fit inside the requested destination area.
* Parts of the source image will be cropped to realize this.
*
* FIT: Scales the image the minimum amount while making sure both
* dimensions fit inside the requested destination area. The resulting
* destination dimensions might be adjusted to a smaller size than
* requested.
*/
public static enum ScalingLogic {
CROP, FIT
}
/**
* Calculate optimal down-sampling factor given the dimensions of a source
* image, the dimensions of a destination area and a scaling logic.
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal down scaling sample size for decoding
*/
public static int calculateSampleSize(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.FIT) {
final float srcAspect = (float)srcWidth/(float)srcHeight;
final float dstAspect = (float)dstWidth/(float)dstHeight;
if (srcAspect > dstAspect) {
return srcWidth/dstWidth;
} else {
return srcHeight/dstHeight;
}
} else {
final float srcAspect = (float)srcWidth/(float)srcHeight;
final float dstAspect = (float)dstWidth/(float)dstHeight;
if (srcAspect > dstAspect) {
return srcHeight/dstHeight;
} else {
return srcWidth/dstWidth;
}
}
}
/**
* Calculates source rectangle for scaling bitmap
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal source rectangle
*/
public static Rect calculateSrcRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.CROP) {
final float srcAspect = (float)srcWidth/(float)srcHeight;
final float dstAspect = (float)dstWidth/(float)dstHeight;
if (srcAspect > dstAspect) {
final int srcRectWidth = (int)(srcHeight * dstAspect);
final int srcRectLeft = (srcWidth - srcRectWidth)/2;
return new Rect(srcRectLeft, 0, srcRectLeft + srcRectWidth, srcHeight);
} else {
final int srcRectHeight = (int)(srcWidth/dstAspect);
final int scrRectTop = (int)(srcHeight - srcRectHeight)/2;
return new Rect(0, scrRectTop, srcWidth, scrRectTop + srcRectHeight);
}
} else {
return new Rect(0, 0, srcWidth, srcHeight);
}
}
/**
* Calculates destination rectangle for scaling bitmap
*
* @param srcWidth Width of source image
* @param srcHeight Height of source image
* @param dstWidth Width of destination area
* @param dstHeight Height of destination area
* @param scalingLogic Logic to use to avoid image stretching
* @return Optimal destination rectangle
*/
public static Rect calculateDstRect(int srcWidth, int srcHeight, int dstWidth, int dstHeight,
ScalingLogic scalingLogic) {
if (scalingLogic == ScalingLogic.FIT) {
final float srcAspect = (float)srcWidth/(float)srcHeight;
final float dstAspect = (float)dstWidth/(float)dstHeight;
if (srcAspect > dstAspect) {
return new Rect(0, 0, dstWidth, (int)(dstWidth/srcAspect));
} else {
return new Rect(0, 0, (int)(dstHeight * srcAspect), dstHeight);
}
} else {
return new Rect(0, 0, dstWidth, dstHeight);
}
}
}
我會嘗試..沒有這些東西的具體文件? –