背景:我有一個計時器,我用它來跟蹤自從serialPort DataReceived事件被觸發以來它已經持續了多長時間。我正在創建自己的解決方案,而不是使用內置的超時事件,因爲我正在獲取連續的數據流,而不是發送查詢並獲得一個響應。System.Timers.Timer在timer.Stop()被調用後執行已經執行的事件
問題: 在DataReceived處理程序中,我有一條語句來停止計時器,以便不會過去。問題是很多時候它仍然執行Elapsed處理程序。
我讀過,這是可以使用SynchronizingObject來解決這個問題,但我不知道如何做到這一點。
這是我的代碼:我試圖剪掉所有我認爲不相關的東西。
private System.Timers.Timer timeOut;
private System.Timers.Timer updateTimer;
public void start()
{
thread1 = new Thread(() => record());
thread1.Start();
}
public void requestStop()
{
this.stop = true;
this.WaitEventTest.Set();
}
private void record()
{
timeOut = new System.Timers.Timer(500); //** .5 Sec
updateTimer = new System.Timers.Timer(500); //** .5 Sec
timeOut.Elapsed += TimeOut_Elapsed;
updateTimer.Elapsed += updateTimer_Elapsed;
updateTimer.AutoReset = true;
comport.Open();
comport.DiscardInBuffer();
comport.Write(COMMAND_CONTINUOUSMODE + "\r");
stopwatch.Reset();
stopwatch.Start();
recordingStartTrigger(); //** Fire Recording Started Event
timeOut.Start();
updateTimer.Start();
this.waitHandleTest.WaitOne(); //** wait for test to end
timeOut.Stop();
updateTimer.Stop();
comport.Write(COMMAND_COMMANDMODE + Environment.NewLine);
comport.DiscardInBuffer();
comport.Close();
recordingStopTrigger(status); //** Fire Recording Stopped Event
stopwatch.Stop();
}
//***********************************************************************************
//** Events Handlers
private void comDataReceived_Handler(object sender, SerialDataReceivedEventArgs e)
{
double force = -100000;
string temp = "-100000";
//timeOut.SynchronizingObject.Invoke(new Action(()=> {timeOut.Stop();}), new object[] {sender, e});
timeOut.Stop();
//** I removed my action code here, keep things simple.
timeOut.Start();
}
private void TimeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
timeOut.Stop();
updateTimer.Stop();
//** fire delegate that GUI will be listening to, to update graph.
if (eventComTimeOut != null && this.stop == false)
{
if (eventComTimeOut(this, new eventArgsComTimeOut(comport.PortName, "READ")))
{
//retry = true;
comport.Write(COMMAND_CONTINUOUSMODE + "\r");
updateTimer.Start();
timeOut.Start();
}
else
{
this.stop = true;
//retry = false;
this.WaitEventTest.Set();
status = eventArgsStopped.Status.failed;
}
}
}
void updateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
//** fire delegate that GUI will be listening to, to update graph.
List<Reading> temp = new List<Reading>(report.Readings_Force);
eventNewData(this, new eventArgsNewData(temp));
}
@Downvoter有何評論? –
最後加入try的原因是什麼? –
@mikejames在'try'塊中,你會添加你的邏輯,即使在例外的情況下,finally塊也會確保你的定時器將再次啓動。 –