2011-07-22 164 views

回答

4

在底部創建一個佈局,並在該佈局中添加一個圖像視圖(保留圖像作爲此圖像視圖的背景圖像)並在佈局上應用翻譯動畫。在XML中,佈局不可見,並且在您的代碼中使其可見

您應該在您的XML中包含此代碼。將此佈局設置在底部並根據您的需要更改高度,寬度和可視性。記住UR活動SHD實施animationListner

 <LinearLayout 
android:id="@+id/linearLayout3" 
android:layout_width="wrap_content" 
android:layout_height="220dip" 
android:orientation="vertical" 

android:layout_marginTop="480dip" 

> 
<ImageView android:id="@+id/imageview" 
    android:layout_width ="wrap_content" 
    android:layout_height ="wrap_content" 
    android:visibility="invisible" 
    android:layout_centerVertical="true" 
    android:layout_centerHorizontal="true" 
    android:background="@drawable/stoke1"> 
</ImageView> 
</LinearLayout>  

Java代碼是這樣的

  Animation movement5; 
    layout3 = (LinearLayout) findViewById(R.id.linearLayout3); 


movement5 = AnimationUtils.loadAnimation(this,R.layout.animation_test5); 
    movement5.reset(); 
     movement5.setfillafter(true) 
    movement5.setAnimationListener(this); 
     layout3.startAnimation(movement5); 

animation_test5.xml。

 <?xml version="1.0" encoding="utf-8"?> 
    <translate xmlns:android="http://schemas.android.com/apk/res/android" 
    android:fromXDelta="0%" android:toXDelta="0%" android:fromYDelta="-300%" 
    android:toYDelta="100%" android:duration="3000" android:zAdjustment="normal" /> 
+0

不過,如果你的感受很難隨意索要代碼:) – Randroid

+0

請告訴我的代碼 – Geetanjali

+0

@Geetanjali,我編輯我的答案。試試這個,讓我知道結果。 – Randroid

1

正常界面情況的最簡單的解決方法是將要移動的內容放入視圖並執行視圖動畫。具體來說,在視圖上創建並開始新的翻譯動畫。

這是通常用於在屏幕上爲界面對象設置動畫的技術。

1
import android.content.Context; 
import android.graphics.Canvas; 
import android.graphics.drawable.BitmapDrawable; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.ScaleGestureDetector; 
import android.view.View; 

public class MyImageView extends View { 

private static final int INVALID_POINTER_ID = -1; 

    private Drawable mImage; 
    private float mPosX; 
    private float mPosY; 

    private float mLastTouchX; 
    private float mLastTouchY; 
    private int mActivePointerId = INVALID_POINTER_ID; 

    private ScaleGestureDetector mScaleDetector; 
    private float mScaleFactor = 1.f; 

    public MyImageView(Context context) { 
     this(context, null, 0); 
    mImage=act.getResources().getDrawable(context.getResources().getIdentifier("imag­ename", "drawable", "packagename")); 

     mImage.setBounds(0, 0, mImage.getIntrinsicWidth(), mImage.getIntrinsicHeight()); 
    } 

    public MyImageView(Context context, AttributeSet attrs) { 
     this(context, attrs, 0); 
    } 

    public MyImageView(Context context, AttributeSet attrs, int defStyle) { 
     super(context, attrs, defStyle); 
     mScaleDetector = new ScaleGestureDetector(context, new ScaleListener()); 
    } 

    @Override 
    public boolean onTouchEvent(MotionEvent ev) { 
     // Let the ScaleGestureDetector inspect all events. 
     mScaleDetector.onTouchEvent(ev); 

     final int action = ev.getAction(); 
     switch (action & MotionEvent.ACTION_MASK) { 
     case MotionEvent.ACTION_DOWN: { 
      final float x = ev.getX(); 
      final float y = ev.getY(); 

      mLastTouchX = x; 
      mLastTouchY = y; 
      mActivePointerId = ev.getPointerId(0); 
      break; 
     } 

     case MotionEvent.ACTION_MOVE: { 
      final int pointerIndex = ev.findPointerIndex(mActivePointerId); 
      final float x = ev.getX(pointerIndex); 
      final float y = ev.getY(pointerIndex); 

      // Only move if the ScaleGestureDetector isn't processing a gesture. 
      if (!mScaleDetector.isInProgress()) { 
       final float dx = x - mLastTouchX; 
       final float dy = y - mLastTouchY; 

       mPosX += dx; 
       mPosY += dy; 

       invalidate(); 
      } 

      mLastTouchX = x; 
      mLastTouchY = y; 

      break; 
     } 

     case MotionEvent.ACTION_UP: { 
      mActivePointerId = INVALID_POINTER_ID; 
      break; 
     } 

     case MotionEvent.ACTION_CANCEL: { 
      mActivePointerId = INVALID_POINTER_ID; 
      break; 
     } 

     case MotionEvent.ACTION_POINTER_UP: { 
      final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
        >> MotionEvent.ACTION_POINTER_INDEX_SHIFT; 
      final int pointerId = ev.getPointerId(pointerIndex); 
      if (pointerId == mActivePointerId) { 
       // This was our active pointer going up. Choose a new 
       // active pointer and adjust accordingly. 
       final int newPointerIndex = pointerIndex == 0 ? 1 : 0; 
       mLastTouchX = ev.getX(newPointerIndex); 
       mLastTouchY = ev.getY(newPointerIndex); 
       mActivePointerId = ev.getPointerId(newPointerIndex); 
      } 
      break; 
     } 
     } 

     return true; 
    } 

    @Override 
    public void onDraw(Canvas canvas) { 
     super.onDraw(canvas); 

     canvas.save(); 
     Log.d("DEBUG", "X: "+mPosX+" Y: "+mPosY); 
     canvas.translate(mPosX, mPosY); 
     canvas.scale(mScaleFactor, mScaleFactor); 
     mImage.draw(canvas); 
     canvas.restore(); 
    } 

    private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener { 
     @Override 
     public boolean onScale(ScaleGestureDetector detector) { 
      mScaleFactor *= detector.getScaleFactor(); 

      // Don't let the object get too small or too large. 
      mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f)); 

      invalidate(); 
      return true; 
     } 
    } 

} 

修改代碼一定會做你的工作

+0

但我不想用手勢 – Geetanjali

+1

亞我knw,但你可以這樣做也寫建設無效檢查位置mPOsx&再次回想無效仍然達到底部 –

+0

k讓我試試這個.. – Geetanjali

相關問題