2014-05-05 79 views
-1

我在java中製作了一個簡單的蛇遊戲,並且遇到屏幕刷新時屏幕閃爍的問題。有什麼我應該瞭解/可以實施以減少和/或消除這種情況?如何消除重新繪製畫面閃爍?

public class SnakeTest extends JFrame 
{ 
    private boolean GAMEOVER=false; //Detect if user has a gameover 

    private int score=-1;//Keeps the score ie// number of apples eaten 

    MoveDown s=new MoveDown(); 
    MoveRight q=new MoveRight(); 
    MoveLeft r=new MoveLeft(); 
    MoveUp t=new MoveUp(); 

    private boolean LEFT = false; 
    private boolean RIGHT = false; 
    private boolean UP = false; 
    private boolean DOWN = false; 

    Timer downtimer = new Timer(10, s); 
    Timer righttimer=new Timer(10, q); 
    Timer lefttimer=new Timer(10, r); 
    Timer uptimer=new Timer(10,  t); 

    Font gameoverfont= new Font("Helvetica", Font.BOLD, 70); 
    Font scorefont=new Font("Helvetica", Font.BOLD,30); 

    //defines the snake 
    int snakex=325; 
    int snakey=340; 
    Rectangle SNAKE=new Rectangle(snakex, snakey,15,15); 

    //Defines the tail 
    Rectangle[] tails=new Rectangle[999]; 
    int[] tailx=new int[999]; 
    int[] taily=new int[999]; 

    //Defines the apple 
    int applex=400; 
    int appley=400; 
    Rectangle apple=new Rectangle(applex,appley,15,15); 
    Random ran=new Random();//Used for apple placement 


    public SnakeTest() 
    { 
     super("SNAKE!  By Cody Antcliffe");  
     addKeyListener(new TAdapter()); 
    } 

    public void paint(Graphics G) 
    { 
     if(!GAMEOVER) 
     { 
      StopAtTail(); 
      StopAtWalls(); 
      EatApple(); 
      G.setColor(Color.BLACK); 
      G.fillRect(0, 0, 800, 700); 
      G.setColor(Color.WHITE); 
      G.fillRect(50, 75, 700, 575); 
      Graphics2D g2= (Graphics2D)G; 
      g2.setColor(Color.GREEN); 
      g2.fill(SNAKE); 
      g2.setColor(Color.RED); 
      g2.fill(apple);   
      g2.setColor(Color.DARK_GRAY); 
      for(int i=0; i<=score;i++) 
       g2.fill(tails[i]);    
     } 

     else 
     { 
      G.setColor(Color.WHITE); 
      G.fillRect(0, 0, 800, 700); 
      G.setColor(Color.BLACK); 
      G.fillRect(0, 0, 800, 200); 
      G.fillRect(0, 500, 800, 200); 
      G.setColor(Color.RED); 
      G.setFont(gameoverfont); 
      G.drawString("Game Over!", 200, 370); 
      G.setFont(scorefont); 
      G.setColor(Color.BLACK); 
      Integer.toString(score); 
      G.drawString("Score: "+score/2, 290, 450);   
     } 

    }//end paint() 

     public static void main(String[] args) 
     { 
      JFrame newframe=new SnakeTest(); 
      newframe.setIconImage((new ImageIcon("snake.png")).getImage()); 
      newframe.setSize(800,700); 
      newframe.setVisible(true); 
     } 

     //handles movement down 
     public class MoveDown implements ActionListener 
     { 
      public void actionPerformed(ActionEvent event) 
      { 
       //Algorithm for tail movement 
       tails[0]=new Rectangle(snakex, snakey,15,15); 
       tailx[0]=snakex; 
       taily[0]=snakey; 
       for(int i=score;i>0;i--) 
       { 
        tailx[i]=tailx[i-1]; 
        taily[i]=taily[i-1]; 
        tails[i]=tails[i-1]; 
       } 
       // 
       snakey+=5; 
       SNAKE=new Rectangle(snakex, snakey,15,15); 

       repaint(); 
      } 
     }//end MoveDown 

     //handles movement up 
     public class MoveUp implements ActionListener 
     { 
      public void actionPerformed(ActionEvent event) 
      { 
       //Algorithm for tail movement 
        tails[0]=new Rectangle(snakex, snakey,15,15); 
        tailx[0]=snakex; 
        taily[0]=snakey; 
        for(int i=score;i>0;i--) 
        { 
         tailx[i]=tailx[i-1]; 
         taily[i]=taily[i-1]; 
         tails[i]=tails[i-1]; 
        } 
       // 
        snakey-=5; 
        SNAKE=new Rectangle(snakex, snakey,15,15);  
        repaint(); 
      } 
     }//end MoveUp 

     //handles movement right 
     public class MoveRight implements ActionListener 
     { 
      public void actionPerformed(ActionEvent event) 
      { 
       //Algorithm for tail movement 
        tails[0]=new Rectangle(snakex, snakey,15,15); 
        tailx[0]=snakex; 
        taily[0]=snakey; 
        for(int i=score;i>0;i--) 
        { 
         tailx[i]=tailx[i-1]; 
         taily[i]=taily[i-1]; 
         tails[i]=tails[i-1]; 
        } 
       // 
        snakex+=5; 
        SNAKE=new Rectangle(snakex, snakey,15,15); 
        repaint(); 
      } 
     }//MoveRight 

     //handles movement left 
     public class MoveLeft implements ActionListener 
     { 
      public void actionPerformed(ActionEvent event) 
      {  
       //Algorithm for tail movement 
        tails[0]=new Rectangle(snakex, snakey,15,15); 
        tailx[0]=snakex; 
        taily[0]=snakey; 
        for(int i=score;i>0;i--) 
        { 
         tailx[i]=tailx[i-1]; 
         taily[i]=taily[i-1]; 
         tails[i]=tails[i-1]; 
        } 
       // 
        snakex-=5; 
        SNAKE=new Rectangle(snakex, snakey,15,15);   
        repaint(); 
      } 
     }//end MoveLeft 


     //Class for handling the arrow key presses 
     private class TAdapter extends KeyAdapter 
     { 
      public void keyPressed(KeyEvent e) 
      { 
       int direction = e.getKeyCode(); 

       if ((direction == KeyEvent.VK_LEFT) && (!RIGHT)&&(!GAMEOVER)) 
       { 
        LEFT = true; 
        UP = false; 
        DOWN = false; 
        downtimer.stop(); 
        uptimer.stop(); 
        lefttimer.start(); 
       } 
       if ((direction == KeyEvent.VK_RIGHT) && (!LEFT)&&(!GAMEOVER)) 
       { 
        RIGHT = true; 
        UP = false; 
        DOWN = false; 
        downtimer.stop(); 
        uptimer.stop(); 
        righttimer.start(); 
       } 
       if ((direction == KeyEvent.VK_UP) && (!DOWN)&&(!GAMEOVER)) 
       { 
        UP = true; 
        RIGHT = false; 
        LEFT = false; 
        righttimer.stop(); 
        lefttimer.stop(); 
        uptimer.start(); 
       } 
       if ((direction == KeyEvent.VK_DOWN) && (!UP)&&(!GAMEOVER)) 
       { 
        DOWN = true; 
        RIGHT = false; 
        LEFT = false; 
        righttimer.stop(); 
        lefttimer.stop(); 
        downtimer.start(); 
       } 
      } 
     }//end arrow ActionHandler 


    //Collision Detection Methods 
     //Detects when you hit a wall 
     public void StopAtWalls() 
     { 
      if(snakex<=45) 
      { 
       lefttimer.stop(); 
       GAMEOVER=true; 
       repaint(); 
      } 
      else if(snakex>=735) 
      { 
       righttimer.stop(); 
       GAMEOVER=true; 
       repaint(); 
      } 
      else if(snakey>=635) 
      { 
       GAMEOVER=true; 
       repaint(); 
       downtimer.stop(); 
      } 
      else if(snakey<=70) 
      { 
       GAMEOVER=true; 
       repaint(); 
       uptimer.stop(); 
      } 
     } //End StopAtWalls() 

     public void StopAtTail() 
     { 
      for(int i=5; i<=score; i++) 
       if(snakex-5<=tailx[i]&&snakex+5>=tailx[i]&&snakey-5<=taily[i]&&snakey+5>=taily[i]) 
        GAMEOVER=true; 
     } //End StopAtTail() 

    //End Collision Detection Methods 

     //Detects when an apple is eaten 
     public void EatApple() 
     { 
      if(snakex-10<=applex&&snakex+15>=applex&&snakey-10<=appley&&snakey+15>=appley) 
      { 
       applex=gen_randomx(); 
       appley=gen_randomy(); 
       apple=new Rectangle(applex, appley,15,15);   
       score+=2; //Increase by two so that the tail grows quicker 
          //Will be corrected by dividing the final score by 2  
       repaint();   
      } 
     }//End EatApple) 

     /* Get new apple location*/ 
     //generates an x value to move apple around 
     public int gen_randomx() 
     { 
      int Low = 50; 
      int High = 730; 
      int x = ran.nextInt(High-Low) + Low; 
      return x; 
     } 
     //generates a y value to move apple around 
     public int gen_randomy() 
     { 
      int Low = 80; 
      int High = 630; 
      int y = ran.nextInt(High-Low) + Low; 
      return y; 
     } 
}//end main class SnakeTest 
+1

確保只使用更新事件線程屏幕。使用SwingUtilities.invokeLater()來包裝執行所有GUI更新。 –

+1

在JPanel上繪製,並改寫'paintComponent'。 – broncoAbierto

+0

在覆蓋'paintComponent()'方法內總是調用'super.paintComponent()'。 – Braj

回答

2

覆蓋paintComponent方法,而不是paint儘量使用Swing的雙緩衝油漆機制。擴展JPanelJComponent以適應功能。確保調用super.paintComponent

public class SnakeComponent extends JComponent { 
    ... 

    @Override 
    public void paintComponent(Graphics g) { 
    super.paintComponent(g); 
    ... 
    } 
} 

閱讀:Custom Painting