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我通過旋轉一束圓柱體創建了一個管道模型,但我不知道如何過濾常見部分,我正在運行一個for循環來創建圓柱體並將它們旋轉到圓上。這有我需要設置在環路中的位置的問題,我想所有氣缸連接到一個POLYDATA對象,然後用它 這是我的代碼如何在vtk中創建具有可重複性的管道模型
import vtk
import math
import wx
# create a rendering window and renderer
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
# create a renderwindowinteractor
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
i=0
sourc=[]
mapper=[]
actor=[]
for i in range(0,360):
sourc.append(vtk.vtkCylinderSource())
sourc[i].SetRadius(0.3)
sourc[i].SetHeight(6)
sourc[i].SetCenter(2*math.cos(i),0,2*math.sin(i))
sourc[i].SetResolution(100.0)
sourc[i].Update()
mapper.append(vtk.vtkPolyDataMapper())
mapper[i].SetInput(sourc[i].GetOutput())
actor.append(vtk.vtkActor())
actor[i].SetMapper(mapper[i])
#actor[i].SetPosition(0,2*math.cos(j),2*math.sin(j))
#actor[i].RotateZ(j)
actor[i].GetProperty().SetOpacity(1)
#actor[i].SetPosition(2*cos(i),2*sin(i),0)
ren.AddActor(actor[i])
i=i+1
# create source
#
transform = vtk.vtkTransform()
transform.Translate(0.0, 0.0,0)
axes = vtk.vtkAxesActor()
# The axes are positioned with a user transform
axes.SetUserTransform(transform)
ren.AddActor(axes)
# enable user interface interactor
iren.Initialize()
renWin.Render()
iren.Start()
你能更具體地說明你想要做什麼嗎?你的可視化是什麼,你想看到什麼? – MrPedru22