我已經開始用Java編寫一個小而簡單的引擎(用於遊戲)。當我重新繪製屏幕時,它有時會閃爍。我查了這個問題的答案,並且回答建議使用swing定時器(這正是我正在做的)。下面是代碼中的相關片段(我在一些添加註釋):(Java)屏幕閃爍
public class Game extends JPanel implements ActionListener {
private static final long serialVersionUID = 1L;
private static Window window;
private static ObjectUpdater objects;
private static Timer timer;
private static boolean init = false;
public Game(){
timer = new Timer(30,this);
timer.start();
}
public static void main (String[] self){
new Game();
}
private static void initialize(){
//Tests
//Setting up the window
window = new Window();
//Setting up the updater
objects = new ObjectUpdater();
new Picture(Path.images+Path.img_black,10);
// These are just some objects for the game...
Entity r = new Entity(new Picture(Path.images+Path.img_lapras,0));
r.setVelocity(0.5,0);
Entity r2 = new Entity(new Picture(Path.images+Path.img_lapras,1));
Vector i = new Vector(0,0.5);
r2.setVelocity(i.values()[0],i.values()[1]);
}
// This is where repaint(); is called.
public void actionPerformed(ActionEvent e) {
setDoubleBuffered(true);
if (init == false){
initialize();
init = true;
}
objects.update(); // This updates all the game object's information
window.update(); // This updates the window itself, it's literally: repaint();
}
}
這裏是window對象的代碼,因爲這是東西也發生。
public class Window extends JFrame{
private static final long serialVersionUID = 1L;
public static int refresh_rate = 25;
public static Picture[] image_list = new Picture[0]; // All the images I want to render
private static String win_title = "Window"; // The name of the window
private static int[] win_xy = {640,360}; // The size of the window
public Window(){
//initializes window
setTitle(win_title);
//setUndecorated(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(win_xy[0],win_xy[1]);
setLocationRelativeTo(null);
setVisible(true);
setResizable(false);
}
public static int[] getWinSize(){
return win_xy;
}
// Here I'm just "painting" everything in the image_list array...
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
for (Picture i:image_list){
g2d.drawImage(i.getPic(), i.getXY()[0], i.getXY()[1], null);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
public static void addPicture(Picture element){// This adds images to the image_list
Picture[] result = Arrays.copyOf(image_list, image_list.length +1);
result[image_list.length] = element;
image_list = result;
Arrays.sort(image_list);
}
public void update() {
repaint();
}
}
就是這樣......謝謝!
在'Window'類的'paint'方法中調用'super.paint(g)'是閃爍的原因,此外,您應該重寫'paintComponent'而不是'paint'基於應用。 – 2013-02-09 14:32:49
有什麼理由我應該使用'paintComponent'而不是'paint'?我的意思是更具體? – Linkxgl 2013-02-09 14:59:45
檢查*** [this](http://stackoverflow.com/questions/9389187/difference-between-paint-paintcomponent-and-paintcomponents-in-swing)***頁面。 – 2013-02-09 15:05:25