終於得償所願,與一個以上的答案上如此,許多在Objective-C,把它們放在一起在UIView的擴展,並將其記錄:
extension UIView {
/**
Will rotate `self` for ever.
- Parameter duration: The duration in seconds of a complete rotation (360º).
- Parameter clockwise: If false, will rotate counter-clockwise.
*/
func startRotating(duration duration: Double, clockwise: Bool) {
let kAnimationKey = "rotation"
var currentState = CGFloat(0)
// Get current state
if let presentationLayer = layer.presentationLayer(), zValue = presentationLayer.valueForKeyPath("transform.rotation.z"){
currentState = CGFloat(zValue.floatValue)
}
if self.layer.animationForKey(kAnimationKey) == nil {
let animate = CABasicAnimation(keyPath: "transform.rotation")
animate.duration = duration
animate.repeatCount = Float.infinity
animate.fromValue = currentState //Should the value be nil, will start from 0 a.k.a. "the beginning".
animate.byValue = clockwise ? Float(M_PI * 2.0) : -Float(M_PI * 2.0)
self.layer.addAnimation(animate, forKey: kAnimationKey)
}
}
/// Will stop a `startRotating(duration: _, clockwise: _)` instance.
func stopRotating() {
let kAnimationKey = "rotation"
var currentState = CGFloat(0)
// Get current state
if let presentationLayer = layer.presentationLayer(), zValue = presentationLayer.valueForKeyPath("transform.rotation.z"){
currentState = CGFloat(zValue.floatValue)
}
if self.layer.animationForKey(kAnimationKey) != nil {
self.layer.removeAnimationForKey(kAnimationKey)
}
// Leave self as it was when stopped.
layer.transform = CATransform3DMakeRotation(currentState, 0, 0, 1)
}
}
使用它像yourView.startRotating(duration: 1, clockwise: true)
,後來停止做yourView.stopRotating()
。