我試圖加載多層次的具有明確加載但出現錯誤:實體框架顯式加載多層次
「屬性路徑‘Channel.Posts’不能用於導航屬性屬性路徑只能用於訪問原始或複雜的屬性。「
這是我的代碼:
var listSubs;
using (var db = new GamePortalContext())
{
listSubs = db.Subscribers.Include("Channel").Where(o => o.User.Username == username.ToLower() && o.Channel.IsActive && o.Channel.IsPublic && o.Channel.Posts.Count(p => p.PublishTime <= DateTime.Now && p.IsActive && p.IsHot) > 0);
if (listSubs.Any())
{
listSubs = listSubs.OrderByDescending(o => o.Channel.ChannelTrack.LastPublishTime);
listSubs = (num == int.MinValue) ? listSubs : listSubs.Take(num);
foreach (var item in listSubs)
{
db.Entry(item).Collection(o => o.Channel.Posts).Query().Where(i => i.IsHot && i.IsActive && i.PublishTime <= DateTime.Now).Take(numpost).Load();
}
return listSubs.ToList();
}
else
{
return null;
}
}
這裏是我的崗位和渠道實體
公共部分類帖子
{
public Post() { this.ReadPostLaters = new HashSet<ReadPostLater>(); } public string PostId { get; set; } public string Name { get; set; } public string Alias { get; set; } public string Description { get; set; } public bool IsActive { get; set; } public bool IsHot { get; set; } public System.DateTime CreatedAt { get; set; } public System.DateTime PublishTime { get; set; } public int Views { get; set; } public bool IsSticked { get; set; } public int UpdatedTime { get; set; } public bool IsSaved { get; set; } public Nullable<int> ChannelId { get; set; } public long UserId { get; set; } public int PostType { get; set; } public string UrlAvatar { get; set; } public virtual Article Article { get; set; } public virtual Channel Channel { get; set; } public virtual Event Event { get; set; } public virtual User User { get; set; } public virtual ICollection<ReadPostLater> ReadPostLaters { get; set; } public virtual Video Video { get; set; } }
公衆部分類頻道
{
public Channel() { this.Ads = new HashSet<Ad>(); this.ChannelAdmins = new HashSet<ChannelAdmin>(); this.ChannelPlayers = new HashSet<ChannelPlayer>(); this.Notifications = new HashSet<Notification>(); this.Posts = new HashSet<Post>(); this.Subscribers = new HashSet<Subscriber>(); } public int ChannelId { get; set; } public string Name { get; set; } public string Username { get; set; } public int Voters { get; set; } public int Subs { get; set; } public float SiteScore { get; set; } public float UserScore { get; set; } public string HomeUrl { get; set; } public string FanpageUrl { get; set; } public string Publisher { get; set; } public int Players { get; set; } public Nullable<System.DateTime> PublishDate { get; set; } public string Status { get; set; } public bool IsActive { get; set; } public bool IsHot { get; set; } public bool IsPublic { get; set; } public bool IsNew { get; set; } public bool IsChanneling { get; set; } public int CategoryId { get; set; } public string UrlAvatar { get; set; } public string UrlCover { get; set; } public virtual ICollection<Ad> Ads { get; set; } public virtual CategoryChannel CategoryChannel { get; set; } public virtual ICollection<ChannelAdmin> ChannelAdmins { get; set; } public virtual ICollection<ChannelPlayer> ChannelPlayers { get; set; } public virtual ChannelTrack ChannelTrack { get; set; } public virtual ICollection<Notification> Notifications { get; set; } public virtual ICollection<Post> Posts { get; set; } public virtual ICollection<Subscriber> Subscribers { get; set; } }
安置自己的'Channel'類請,或任何類型的'Channel'是。 – Steve
一個頻道包括帖子,頻道是一個實體從我的數據庫生成,並與帖子實體相關:一對多。 –
你還應該發佈你的'Post'實體。 – Steve