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我正在使用Bullet Open Source Physics Library 1.5.8使用Panda3D 1.10編寫遊戲。如何從蛋文件生成碰撞形狀?從.egg文件創建BulletCollisionShape
這是我到目前爲止的代碼:
tree = BulletRigidBodyNode('Tree')
tree.setMass(10.0)
shape = getCollisionFromEgg('tree.egg') # This is the 'magic function' I'm after
tree.addShape(shape)
np = render.attachNewNode(tree)
np.setPos(10, 0, 2)
self.world.attachRigidBody(tree)
model = loader.loadModel('tree.egg')
model.reparentTo(np)