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我試圖與applescript一起檢索歌曲的BPM值。最終我想用遊戲來實現它。這裏是我的代碼:Python osascript返回0它似乎
import os
import time
import sys
def getBPM():
iTunesInstruct = """'
tell application "iTunes"
set k to get bpm of current track
end tell
return k
'"""
bpm = os.system('arch -i386 osascript -e ' + iTunesInstruct)
#bpm =90
bpm = int(bpm)
bpm = round(bpm)
if bpm > 250:
bpm = 200
return bpm
def getBeatSecond(bpm):
bps = float(bpm)/60
#raw_input(bps)
return float(bps)
i = 0
beatMatch = True
while True:
beat = 1/getBeatSecond(getBPM()) # BPS Beat divided by a second.
if beatMatch:
time.sleep(beat)
print beat
else:
raw_input('Go??')
i += 1
if i > 50:
break
但這似乎只能使用一次......它讓我在聽歌曲的BPM,看到是94,然後似乎就可以認爲這是第二次迭代0,然後它除以0並死亡。這是怎麼回事?
嘿嘿,謝謝,我不知道什麼管道是一回事,或者是任何的意思,但我只是想它和它仍然返回0 .... :( – user1159454 2012-07-09 08:27:22
我不好,這是有效的,只是這首歌沒有BPM,我加了一個嘗試,謝謝! – user1159454 2012-07-09 09:49:59