我從一個名爲Enemies.txt的文本文件輸入。但有一個問題,它只會打印文件中的第一個敵人。文件輸入不通過文件循環
這裏是我的代碼:
void Enemies :: loadEnemies()
{
string fileName = "Enemies\\Enemies.txt";
ifstream infile(fileName);
string garbage;
int loadEnemyID;
string loadEnemyName;
int loadEnemyStrength;
int loadExperienceGain;
string loadWeapon;
string loadRoom;
while(infile >> garbage >> garbage >> loadEnemyID
>> garbage >> garbage >> garbage >> loadEnemyName
>> garbage >> garbage >> loadEnemyStrength
>> garbage >> garbage >> garbage >> loadExperienceGain
>> garbage >> garbage >> garbage >> loadWeapon
>> garbage >> garbage >> loadRoom >> garbage)
{
cout << "Enemy ID: \t\t" << loadEnemyID <<"\n";
cout << "Enemy Name: \t\t"<< loadEnemyName << "\n";
cout << "Enemy Strength: \t"<< loadEnemyStrength << "\n";
cout << "Experience Gain: \t" << loadExperienceGain << "\n";
cout << "Weapon: \t\t" << loadWeapon << "\n";
cout << "Room: \t\t\t" << loadRoom << "\n";
int id = weapon.getWeaponID();
int weight = weapon.getWeight();
int damage = weapon.getDamage();
Weapons w1 (id,loadWeapon, weight,damage);
int roomID = room.getRoomID();
string roomExits = room.getRoomExits();
Rooms r1 (roomID,loadRoom, roomExits);
Enemies e1 (loadEnemyID,loadEnemyName,loadEnemyStrength,loadExperienceGain,w1,r1);
enemiesList.Append(e1);
}
}
Enemies.txt
Enemy ID: 1.
Enemy Name: Wolves.
Enemy Strength: 5.
Experience Gain: 186.
Weapon Name: Claws.
Room Name: 1.
Enemy ID: 2.
Enemy Name: Cave Bear.
Enemy Strength: 10.
Experience Gain: 302.
Weapon Name: Claws.
Room Name: 4.
Enemy ID: 3.
Enemy Name: Viking.
Enemy Strength: 6.
Experience Gain: 254.
Weapon Name: Longsword.
Room Name: 0.
Enemy ID: 4.
Enemy Name: Criminal.
Enemy Strength: 6.
Experience Gain: 198.
Weapon Name: War Axe.
Room Name: 0.
Enemy ID: 5.
Enemy Name: Ninja.
Enemy Strength: 6.
Experience Gain: 211.
Weapon Name: Katana.
Room Name: 0.
Enemy ID: 6.
Enemy Name: Wild Boar.
Enemy Strength: 3.
Experience Gain: 111.
Weapon Name: Claws.
Room Name: 0.
但有趣的是,我有武器類似的代碼和它完美的作品。
void Weapons :: loadWeapons()
{
string fileName = "Weapons\\Weapons.txt";
ifstream infile(fileName);
string garbage;
int loadWeaponID;
string loadWeaponName;
int loadDamage;
int loadWeight;
while(infile >> garbage >> loadWeaponID >> garbage >> garbage
>> garbage >> loadWeaponName >> garbage >> loadDamage >> garbage
>> garbage >> loadWeight >> garbage)
{
//cout << "Weapon ID: \t\t"<< loadWeaponID<< "\n";
//cout << "Weapon Name: \t\t"<< loadWeaponName << "\n";
//cout << "Damage: \t\t" << loadDamage <<"\n";
//cout << "Weight: \t\t" << loadWeight << "\n";
Weapons w1 (loadWeaponID,loadWeaponName,loadDamage,loadWeight);
weaponsList.Append(w1);
}
}
Weapons.txt ID:1. 武器名稱:武士刀。 傷害:20 重量:6
ID: 2.
Weapon Name: Longsword.
Damage: 17.
Weight: 9.
ID: 3.
Weapon Name: WarAxe.
Damage: 22.
Weight: 20.
ID: 4.
Weapon Name: Staff.
Damage: 9.
Weight: 6.
ID: 5.
Weapon Name: Staff.
Damage: 3.
Weight: 0.
現在,我知道這不是嚴格C++,但爲什麼會這樣可怕使用' fscanf'功能?閱讀,使用和調試要容易得多......至少在我看來。無論如何,你在哪裏閱讀數據集之間的換行符?另外,你的敵人的名字有太多垃圾。實際上它只是兩個「垃圾」,適用於所有數據點。 – 2013-05-09 23:08:54
你的武器實際上可以正確計數。 – chris 2013-05-09 23:08:58
@RefugnicEternium感謝您的建議。在這段時間結束時,infile >>垃圾讀入敵人之間的界限...... – user2355394 2013-05-09 23:11:16