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我可以將幾何體轉換爲緩衝區幾何體,並且發現幾何體和材質都良好,但模型沒有顯示在窗口中。緩衝區幾何網格在使用網絡工作時不加載
這裏是我的代碼:
var myWorker = new Worker("js/respond.js");
myWorker.postMessage("horse.js");
myWorker.onmessage = function(e) {
geometry = new THREE.BufferGeometry();
var colorattribute = new THREE.BufferAttribute(e.data.color, 3, false);
var uv = new THREE.BufferAttribute(e.data.uv, 3, false);//created buffer attribute with worker data
var normal = new THREE.BufferAttribute(e.data.normal, 3, false);
var position = new THREE.BufferAttribute(e.data.position, 3, false);
var morph = new THREE.BufferAttribute(e.data.morphAttributes, 3, false);
geometry.addAttribute('color', colorattribute);
geometry.addAttribute('uv', uv);
geometry.addAttribute('normal', normal);
geometry.addAttribute('position', position);
geometry.addGroup(e.data.groups[0].start, e.data.groups[0].count, e.data.groups[0].materialIndex);
geometry.morphAttributes.position = [];
geometry.morphAttributes.position.push(morph);
//console.log(e.data.morphAttributes);
// mixer = new THREE.AnimationMixer(mesh);
// clip = THREE.AnimationClip.CreateFromMorphTargetSequence('static', geometry.morphAttributes, 30);
console.log(geometry);
mesh = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({color: 0xffffff, morphTargets: true}));
console.log(mesh);
scene.add(mesh);
你的問題是缺少什麼庫你使用的geomethry信息。對於大多數的圖書館來說,都有一個特殊的標籤,知道他們的人會遵循這些標籤。添加正確的庫標籤比添加正確的語言標籤要重要得多。我冒昧地添加了正確的標籤。另請注意,英文句子中只有一個「。」或三個「...」點是有效的,而不是八個。 –