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因此,當嘗試通過TCP與我的兩個平板電腦和外部啓用Wifi的設備進行通信時,我遇到了一個奇怪的問題。設備之間的雙向通信
我會盡力描述問題,我可以做到最好。該系統工作如下(所有通信是通過無線網絡進行的):
- 的設備發送TCP通信片劑甲
- 片劑甲(主)顯示消息並重復消息到平板B(奴隸) - 這工作正常
- 片劑A發送另一個消息(動作消息)片劑乙,其片劑乙接收沒有問題
- 當片劑乙執行它發送一個動作消息片劑的動作A - 這裏是問題,即使它被髮送,消息也不消耗。如果我移動到另一個
activity
並返回到先前的消息是消耗
這種情況與聯想YT3平板電腦運行Android 6.0.1
SocketListenerService
private var thread: Thread? = null
private var socketListener: SocketListener? = null
private var broadcastManager: LocalBroadcastManager? = null
val listener = object : SimpleServer.ServerReceivedListener {
override fun onLineReceived(line: String) {
val response = Intent(SOCKET_RESPONSE)
response.putExtra(RESPONSE_MESSAGE, line)
broadcastManager!!.sendBroadcast(response)
}
}
private val incomingServer = SimpleServer(listener)
override fun onCreate() {
super.onCreate()
broadcastManager = LocalBroadcastManager.getInstance(this)
}
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
if (intent != null) {
socketListener = SocketListener()
thread = Thread(socketListener)
thread!!.start()
}
return super.onStartCommand(intent, flags, startId)
}
override fun onDestroy() {
super.onDestroy()
socketListener!!.shutDown()
thread!!.interrupt()
incomingServer.closeServer()
}
override fun onBind(intent: Intent): IBinder? {
return null
}
private inner class SocketListener : Runnable {
@Volatile private var done = false
internal fun shutDown() {
done = true
}
override fun run() {
while (!done) {
incomingServer.serve()
}
}
}
companion object {
val SOCKET_RESPONSE = "socket_response"
val RESPONSE_MESSAGE = "response_message"
val port = 9888
}
SimpleServer
interface ServerReceivedListener {
fun onLineReceived(line: String)
}
private var server: ServerSocket? = null
private var client: Socket? = null
private var listener: ServerReceivedListener? = null
init {
try {
server = ServerSocket(SocketListenerService.port)
this.listener = listener
} catch (err: Exception) {
err.printStackTrace()
}
}
fun serve() {
var line: String?
try {
if (!server!!.isClosed) {
client = server?.accept()
val r = BufferedReader(InputStreamReader(client!!.getInputStream(), "UTF-8"))
line = r.readLine()
while (line != null) {
if (line.length >= 4)
listener!!.onLineReceived(line)
else
listener!!.onLineReceived("@")
line = r.readLine()
}
}
} catch (e: IOException) {
if (!e.message!!.contains("Socket closed"))
e.printStackTrace()
}
}
fun closeServer() {
try {
if (client != null)
client!!.close()
server!!.close()
} catch (e: IOException) {
e.printStackTrace()
}
}
反過來BroadcastBeceiver
從意圖獲取消息,並使用一個接口將其發送到activity
我似乎無法理解爲什麼從從僅得到由主時consumet通信消耗activity
重新啓動(?)