如何訪問類的狀態變量和類KalaPlayer
的對象?是否可以使用多態的超類對象訪問子類的變量
/**
* An abstract class representing a player in Kala. Extend this class
* to make your own players (e.g. human players entering moves at the keyboard
* or computer players with programmed strategies for making moves).
*/
public abstract class KalaPlayer {
/**
* Method by which a player selects a move.
* @param gs The current game state
* @return A side pit number in the range 1-6
* @throws NoMoveAvailableException if all side pits for the player are empty
* (i.e. the game is over)
*/
public abstract int chooseMove(KalaGameState gs) throws NoMoveAvailableException;
}
public class KeyBoardPlayer extends KalaPlayer {
/**
* Method by which a player selects a move.
* @param gs The current game state
* @return A side pit number in the range 1-6
* @throws NoMoveAvailableException if all side pits for the player are empty
* (i.e. the game is over)
*/
public KalaGameState state;
public KeyBoardPlayer() {
System.out.println("Enter the number of stones to play with: ");
try {
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
int key = Integer.parseInt(br.readLine());
state=new KalaGameState(key);
//key=player1.state.turn;
} catch(IOException e) {
System.out.println(e);
}
}
public int chooseMove(KalaGameState gs) throws NoMoveAvailableException{
return 0;
}
}
import java.io.IOException;
import java.io.BufferedReader;
import java.io.InputStreamReader;
public class KalaGame {
KalaPlayer player1,player2;
public KalaGame(KeyBoardPlayer Player1,KeyBoardPlayer Player2) {
//super(0);
player1=new KeyBoardPlayer();
player2 = new KeyBoardPlayer();
//player1=Player1;
//player2=Player2;
//player1.state ****how can i access the stae variable from Keyboard CLass using object from KalaPlayer
key=player1.state.turn;
}
public void play() {
System.out.println("Enter the number of stones to play with: ");
try {
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
int key = Integer.parseInt(br.readLine());
System.out.println(key);
KalaGameState state=new KalaGameState(key);
printGame();
} catch(IOException e) {
System.out.println(e);
}
}
}
我有點困惑多態如何工作。我有超類KAlaPLayer和子類鍵盤,每個keyboardplayer實例都需要有一個KalaGAmeState實例。如果我做多態然後 KalaPlayer player1 = kalaPLayer.state ***** whwre狀態是在keyboardplayer的構造函數中調用的喀拉ame族的實例。 任何人都可以幫忙。 – fari 2010-04-07 14:40:33