我的HTML5 Canvas元素似乎沒有隱藏。帆布不會隱藏?
我創建了一個計時器,當計時器達到0時應該隱藏該元素,我用一個警告標誌測試了這個,並且工作正常。
問題:
if (TotalSeconds <= 0)
{
ctx.clearRect(0, 0, canvas.width, canvas.height)
}
整個代碼:
// Create the canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 512;
canvas.height = 480;
document.body.appendChild(canvas);
// Background image
var bgReady = false;
var bgImage = new Image();
bgImage.onload = function() {
bgReady = true;
};
bgImage.src = "images/background.png";
// Hero image
var heroReady = false;
var heroImage = new Image();
heroImage.onload = function() {
heroReady = true;
};
heroImage.src = "images/hero.png";
// Monster image
var monsterReady = false;
var monsterImage = new Image();
monsterImage.onload = function() {
monsterReady = true;
};
monsterImage.src = "images/flamingo.png";
// Game objects
var hero = {
speed: 256 // movement in pixels per second
};
var monster = {};
var monstersCaught = 0;
// Handle keyboard controls
var keysDown = {};
addEventListener("keydown", function (e) {
keysDown[e.keyCode] = true;
}, false);
addEventListener("keyup", function (e) {
delete keysDown[e.keyCode];
}, false);
// Reset the game when the player catches a monster
var reset = function() {
hero.x = canvas.width/2;
hero.y = canvas.height/2;
// Throw the monster somewhere on the screen randomly
monster.x = 32 + (Math.random() * (canvas.width - 64));
monster.y = 32 + (Math.random() * (canvas.height - 64));
};
// Update game objects
var update = function (modifier) {
if (38 in keysDown) { // Player holding up
hero.y -= hero.speed * modifier;
}
if (40 in keysDown) { // Player holding down
hero.y += hero.speed * modifier;
}
if (37 in keysDown) { // Player holding left
hero.x -= hero.speed * modifier;
}
if (39 in keysDown) { // Player holding right
hero.x += hero.speed * modifier;
}
// Are they touching?
if (
hero.x <= (monster.x + 32)
&& monster.x <= (hero.x + 32)
&& hero.y <= (monster.y + 32)
&& monster.y <= (hero.y + 32)
)
{
++monstersCaught;
reset();
}
if (hero.x <= 0)
{
hero.x = 510
}
if (hero.y <= 0)
{
hero.y = 478
}
};
CreateTimer(5);
var Timer;
var TotalSeconds;
function CreateTimer(Time) {
Timer = $("#timer").text();
TotalSeconds = Time;
UpdateTimer()
window.setTimeout("Tick()", 1000);
}
function Tick() {
TotalSeconds -= 1;
UpdateTimer()
window.setTimeout("Tick()", 1000);
}
function UpdateTimer() {
$("#timer").text(TotalSeconds);
if (TotalSeconds <= 0)
{
ctx.clearRect(0, 0, canvas.width, canvas.height)
}
}
// Draw everything
var render = function() {
if (bgReady) {
ctx.drawImage(bgImage, 0, 0);
}
if (heroReady) {
ctx.drawImage(heroImage, hero.x, hero.y);
}
if (monsterReady) {
ctx.drawImage(monsterImage, monster.x, monster.y);
}
// Score
ctx.fillStyle = "rgb(250, 250, 250)";
ctx.font = "24px Helvetica";
ctx.textAlign = "left";
ctx.textBaseline = "top";
ctx.fillText("Flamingos slaughtered: " + monstersCaught, 32, 32);
ctx.textAlign = "right";
ctx.textBaseline = "bottom";
ctx.fillText("Time left: " + TotalSeconds, 150,32);
};
// The main game loop
var main = function() {
var now = Date.now();
var delta = now - then;
update(delta/1000);
render();
then = now;
};
// Let's play this game!
reset();
var then = Date.now();
setInterval(main, 1); // Execute as fast as possible
的HTML只是<canvas></canvas>
漂亮的新本所以任何幫助,將不勝感激。
謝謝!
所以,如果我要刪除使用這個'上下文清楚'的舊文本之一,我會怎麼做呢? –
上下文清除就足以從畫布中移除繪製的形狀,但確實會移除所有形狀。 –